Atmoz
Members-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Atmoz
-
[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
Atmoz replied to JPLRepo's topic in KSP1 Mod Releases
Hello world ! I need help with AmpYear mod ! From what I see, my ship manages its energy quite well for the dark transit phase around Kerbin @ 2867km. However, when I launch this same ship, once I pass the dark side of Kerbin, all my energy disappears and I have to wait to find the sun to recharge the batteries. While according to AmpYear, I have a surplus of '604' during my passage in the shadow of Kerbin ... KSP 1.6.1 AmpYear 1.5.4.0 Thanks- 606 replies
-
- power manager
- plug-in
-
(and 1 more)
Tagged with:
-
[1.7.3] Graphics Enhancements Assembly (GEA)
Atmoz replied to Davian Lin's topic in KSP1 Mod Releases
I can keep scatterer, EVE, Planetshine,... or GEA replaces all of this ? thanks -
Hello and sorry for my bad english I play KSP 1.3.0 x64 modded. I have a problem when i use engin parts from SETI-ProbeParts. I have no engine sound. Other parts engine mod work very well, exept from SETI ProbeParts Someone could help ? Thanks
- 2,515 replies
-
[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
Atmoz replied to JPLRepo's topic in KSP1 Mod Releases
Same here, no power prod on my ship- 606 replies
-
- power manager
- plug-in
-
(and 1 more)
Tagged with:
-
Hello and sorry for my bad english ! My KSP is 1.2.2 (1622) x64. Scatterer, E.V.E, S.V.E and S.V.E HighResTexture is installed. Someone could explain to me why my clouds are so ugly ? Thank you
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Atmoz replied to Thomas P.'s topic in KSP1 Mod Releases
Hello world ! Sorry for my bad english. I updated from ckan . Since then, when I run KSP , I have an error saying Kopernicus is incompatible with version 1.1.2 ! -
Found 6 errors in sigma binary during loading screen (apply patchs) since the update 1.5.3 !
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Atmoz replied to Ven's topic in KSP1 Mod Development
Thank you ! So if i edit the patches files is that only change the model / texture or does it also change the config like position, dragModifier, scale, CoMOffset, ... ? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Atmoz replied to Ven's topic in KSP1 Mod Development
Hello world and sorry for my bad english ! Could someone explain to me how I can use this mod, but still keep some squad textures ? I like the revamp but for example, i prefer the yellow stock fuel duct ! Or The OX-4L are more larger So how to keep some stock textures and some revamp textures... and of course keep added parts ! Thanks -
Hello world ! Can i use Kerbalism with TAC Life support parts ?
-
Hello world and sorry for my bad english (thanks to google lol) This is a realy cool mod and i want to play with, but it make crash my ckan ! if Kerbalism is manualy installed, i can't refresh ckan or add new mod ! I have to remove (manualy) Kerbalism to install new mods or to ckan work fine
-
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Atmoz replied to blizzy78's topic in KSP1 Mod Releases
Hello and sorry for my bad english ! I play KSP 1.0.5 with workaround x64 and many mods ! But Precise node is not working . I can not open the window for precise node options , and I do not even click on the curve of my orbit to create a new node ! Thx -
Hello world. J'ai un souci pour terminer un contrat dans lequel je dois aller poser un rover sur Mun, et changer la categorie poue la passer en Rover. Ce que je fais, mais le contrat ne se valide jamais. Voila quelques images de la mission... http://m.imgur.com/a/Sdquh A noter que par rapport au contrat, je n'ai pas toutes les experiences a ma disposition installees sur mon rover (il serait enorme) et que je pose un atterisseur a l'interieur duquel se trouve le rover. Ce n'est qu'une fois pose a la surface de Mun que je detache le rover de son docking port Jr, que je le sors de sa service bay et qur je passe sa categorie a "rover"... Toute aide sera la bienvenue... merci ðŸ˜Å
-
Hello world ! Nice as a mod, but I see no difference. My KSP and its mods , launch , uses 3127 Mb RAM, with or without the Active Manager Texture BASIC X86 It's works with a version of Windows 7 x64 ? I must make special handling after installation (via CKAN ) ? I must continue to use -force -opengl on ksp.exe ? Thank you and sorry for my bad english...
-
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Atmoz replied to Paul Kingtiger's topic in KSP1 Mod Releases
Ckan does not tell me to conflict... I try to uninstall USI Life support... can i keep the other USI mods ? EDIT: Thanks for the tips... i have uninstalled the USI Life Support and the "Universal Storage: Food Bag" appeared and work fine now:) -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Atmoz replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hello world ! Need help (sorry for my bad english) I can't see the "Universal Storage Food Bag" in my VAB List or my Tech Tree ! I Use a lot of mod and everything seems to work perfectly. (USI, TAC, SETI, ...) I see a "Universal Storage: Supply Bag" but my "TAC Life Support Build Aid" does not change the value of food (3 d) if i had this, but if i had the "Universal Storage: Water Tank" my quantity of water increase a lot (168 d) Can someone help me... i need food to my first Minmus trip Thanks EDIT: KSP 1.0.4 All mods installed by Ckan Win7 64 -
Hello world ! J'ai un nouveau souci avec ma version 1.0.2. En effet, lorsque je dépasse les 70km, mon clavier passe automatiquement en qwerty ?!?! Je viens de réinstaller KSP et toute une série de mods que j'utilisais avant, et je n'avais jusque maintenant, jamais rencontré ce problème. Quand je lance une nouvelle fusée, je suis en Azerty. Une fois les 70 km dépassé, je passe en qwerty. Si je me rends dans ma station orbitale autour de Kerbin (85km) mon clavier passe automatiquement en qwerty Quelqu'un a déjàrencontré ce problème et trouvé une solution (àpart le ALT+SHIFT sous Win7 ?) Merci
-
Hello world ! Voilà, j'ai un petit souci concernant Dmagic Orbital Science et Universal Storage (les 2 sont liés je pense...) J'avais sur le pc, un KSP 1.0.2 en mode carrière déjàbien avancé. Ne voulant pas "casser" cette carrière, j'ai donc installé un KSP en 1.0.4 ailleurs, histoire de voir ce que ça donnait. Je ne sais trop comment, je me suis retrouvé avec une version 1.0.2 inutilisable. (problèmes de mémoire si j'ai bien suivi...) Après quelques heures àconfigurer ma 1.0.4 et essayer de remettre en route ma 1.0.2 (suppression de mods, reinstall, nouveaux choix de mods, mises àjours, ...) j'ai enfin réussi àremettre ma carrière 1.0.2 en route. Le souci, c'est que malgré la réinstall propre (via ckan) des mods que j'utilisais sur ma 1.0.2, je n'ai par exemple plus accès au "Solar Particle Collector". Je le vois bien de visu, sur mes probe sauvegardées, mais quand je veux faire le lancement, KSP me répond qu'il manque le "Solar Particle Collector". Et si je regarde dans le tech tree, il n'a pas l'air d'être présent non plus ! Pire... j'ai le même problème en 1.0.4 ! Si je lance ksp en mode sandbox, je ne vois pas le "Solar Particle Collector" Si quelqu'un a une idée... Merci