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Everything posted by Starseeker
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Nevermind, download progressing nominally. Tried running as Administrator, might have fixed issue. That, or it was temporary.
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I'm having an issue with installing RO on a fresh 1.0.5 install using CKAN - when downloading the files, it gives a "remote server error: forbidden" message for failing to download three files, and the download as a whole fails as well. It worked fine installing on 1.0.4, and my CKAN is the same between the two. Is this an RO issue or a CKAN issue? What am I doing wrong, if anything? Do you need more info? NOTE: It seems to be stuck (or working veeery slowly) on "https://github.com/snjo/Firespitter/releases/download/7.1.5/Firespitter_7.1.5.zip", and after a while, it gives the above error messages. Example error message: Failed to download "https://github.com/Crzyrndm/RW-Saturatable/releases/download/1.10.2.1/SemiSaturatable.RW.zip" - error: The remote server returned an error: (403) Forbidden. Also, my download speed stays below 300 kbps, while my network speed reads as 5.5Mbps. Not sure if this is related. EDIT: When leaving the three mods that give an error out, three more give an error. EDIT: Non-RO mods work fine. (Posted in RO thread as well)
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I'm having an issue with installing RO on a fresh 1.0.5 install using CKAN - when downloading the files, it gives a "remote server error: forbidden" message for failing to download several three files, and the download as a whole fails as well. It worked fine installing on 1.0.4, and my CKAN is the same between the two. Is this an RO issue or a CKAN issue? What am I doing wrong, if anything? Do you need more info? NOTE: It seems to be stuck (or working veeery slowly) on "https://github.com/snjo/Firespitter/releases/download/7.1.5/Firespitter_7.1.5.zip", and after a while, it gives the above error messages. Will post example error soon-ish. Example error message: Failed to download "https://github.com/Crzyrndm/RW-Saturatable/releases/download/1.10.2.1/SemiSaturatable.RW.zip" - error: The remote server returned an error: (403) Forbidden. EDIT: Also, my download speed stays below 300 kbps, while my network speed reads as 5.5Mbps. Not sure if this is related. EDIT: When leaving the three mods that give an error out, three more give an error. EDIT: Non-RO mods work fine. (Posted in CKAN thread as well)
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Starseeker replied to Paul Kingtiger's topic in KSP1 Mod Releases
Any plans for 2.5m (or 1.25m radius) wedges for the quad-core? It would help make flush-looking stacks for 2.5m rocket segments, which currently looks rather odd, as the octo-core has to be used currently. -
Any plans for Outer Planets mod support? - - - Updated - - - to jpkerman; The outside stripes are supposed to be the colors of the Kerbol ribbon, and the central field a star-speckled spacescape. Hope that helps!
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Any plans regarding CommunityResourcePack? - - - Updated - - - Now, I'm a complete noob at configs for this, but have you tried having both Xenon and Argon as options for the tank? Also, try double-(or triple-)checking that Argon's resource name is ArgonGas, and not something like Argon, Argongas, argongas, or argonGas. Just throwing out some suggestions!
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Update: switched the multiple-engines guide link to one easier to use (even I didn't know how to use what I had linked before).
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Quick note: after the dV req. update, I've found that one of my lifters (so far the only one I've re-specced) has nearly doubled in payload capacity!
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Thanks for the info! I'll update the default dV requirements. Unfortunately, I'll have to respec my lifters... - - - Updated - - - Ok, will add. Thanks again for the feedback! - - - Updated - - - Violent Jeb and 5thHorseman, I've made the changes you've suggested. Thanks for the feedback, it made this tool better than before!
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Thanks for the feedback! I've put the link in a far more visible position. As for the second suggestion, do you mean the ÃŽâ€v goal? I could do that real quick. If you mean something else, could you clarify? I would love to hear what I should add to make it better. Also, the reason I use 4700 as the ÃŽâ€v goal is because it's at the high end of the ÃŽâ€v requirement range for LKO listed by the KSP wiki, and it's better to bring extra ÃŽâ€v and not need it than to not bring it and need it.
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If you've ever wanted to know how much mass your rocket can lift, then this tool I've made can help you out: https://docs.google.com/spreadsheets/d/1-NVhhObOQflRRpe6Az-spMVG_vFvmjsSk4uOiUAi2nI/edit?usp=sharing Simply enter the vales requested in the green input fields, and take a look at the blue output fields. Play around with the Payload Mass value until you find the number at which the bottom-most output field changes. That value is the maximum mass your rocket can lift into LKO, assuming a ÃŽâ€v requirement of 3400 m/s. You can also enter a custom ÃŽâ€v goal below the payload mass, and see if that mass has that ÃŽâ€v. The multiple "stage" columns are for engine stages only. You don't have to fill all of them. I recommend a mod like MechJeb or Kerbal Engineer to help you figure out the exact mass (down to 0.001 metric tons). Thanks to Scott Manley for putting out that inspired me to do this, and showed me how to calculate the values.If you have a question or feedback, please post it below! I would love to improve this tool.
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Thanks for the info, but I was specifically referring to these achievement ribbons. - - - Updated - - - Here's a mockup of my extrakerbol ribbon base idea:
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Not sure if you're already aware of this, but the Escape device is missing from the gen. Just thought you should know.
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Has a Kerbol Escape ribbon/device already been suggested? If not, then one would be interesting. If there is one/shouldn't be one, how about one for entering the SOI of another star (for if there are mods that add other stars)? My idea for a special ribbon's color scheme would be the Kerbol colors on the sidestrips, and a starfield center. On another note, some terminology for the parts of a ribbon would be nice.
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I've installed RSS (and a texture pack, don't worry) using CKAN, but it seems to not have loaded. Nothing about the Kerbol system has changed. What did I do wrong?
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What is causing these crashes?
Starseeker replied to Starseeker's topic in KSP1 Technical Support (PC, modded installs)
It seems to be working! Now I can finally retrieve my Kerbonauts that are in orbit! -
What is causing these crashes?
Starseeker replied to Starseeker's topic in KSP1 Technical Support (PC, modded installs)
ok, will try. Thanks! EDIT: Added the text. Loading KSP now. Hope this works. Also, which issue should this fix, if not both? -
What is causing these crashes?
Starseeker replied to Starseeker's topic in KSP1 Technical Support (PC, modded installs)
shortcut target? I'm not quite sure what that means... EDIT: I'm using the Steam install, BTW. -
i'm running a x32 KSP intall with a large number of mods. It's crashed occasionally since I installed the first group of mods, but only when "stuff" happened (entering/exiting KSC buildings, switching vessels, launching/recovering vessels, etc.) I can live with this, as it's not too frequent. (All the same, here's a pastebin of one such error (the error.txt) : <link>. Go ahead and look over that if you want to. ) However, I recently installed a few more mods (FAR, Toolbar, and VesselViewer), and now it crashes even when "stuff" (see above) doesn't happen. Here's a link to a pastebin of the error.txt: <link> If I need to include for info, just tell me!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Starseeker replied to bac9's topic in KSP1 Mod Releases
I've been playing around with the parts from the dev port, and something occured to me: it would be much appreciated (by me at least) if this had HX-sized KIS containers, and other such capabilities (HX Life Support modules, etc.) Also, i'd like some advice on how to assemble the megastructures in orbit. EDIT: Last thing: consider making some alternate IVAs with the ASET props pack? It has soooo many helpful little buttons and switches, even some for MechJeb (4th & 5th gallery images) and other mods!- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Starseeker replied to bac9's topic in KSP1 Mod Releases
Is there some sort of parts list (aside from in-game)? (Preferably with pictures)- 4,460 replies
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Starseeker replied to sdj64's topic in KSP1 Challenges & Mission ideas
I'm looking at attempting this at some point in the future, and I want to know which mods I use are allowed and which aren't. Here's a screenshot of my Gamedata folder: Also, could there be a seperate category (or at the very least bonus points) for doing it using IVA/Cams (if RasterPropMonitor is installed) and/or using kOS? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Starseeker replied to erendrake's topic in KSP1 Mod Releases
That's fine, as this program is for de-orbiting spent stages in sandbox, to help keep the debris count down. I'm not worried about keeping it from being destroyed. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Starseeker replied to erendrake's topic in KSP1 Mod Releases
Also, on the loading screen, it says that the mod "KSPAPIExtensions" is incompatible with KSP 1.0.2. Is this normal? Should I be worried?