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Everything posted by RaendyLeBeau
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What is this texture?
RaendyLeBeau replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
funny - ok i study at moment some "Airlock- hatch" option for another project - but this comment i like it very much... I would very much like to have - I believe I make such an "insert coin" slot at my house door i think the this airlock-hatch form the japanese KIBO ISS module is not bad for a KSP mod. - it looks very nice. ( frankly - i never like the stock hatches - its a to procedural pragmatic design style) -
Because rendering so fun, I have still made a few render pictures more. Some images contain an additional fuel tank at the ATS - this would be thought to operate the ATS without SRB. - just such an option. here the full album : http://imgur.com/gallery/9zQkf cheers & have fun
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@InsaneDruid thank you very much for the SUPER explanation ! The picture explanation is brilliant - thank so much ! Also the hints pro / contra are relevant (thnx) to the disadvantages I have not correctly thought. - thanks again for your hints. yes i agree - method 3. is the best solution for my problem. ! thanks again for your Professional consulting !
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Wow, cool pictures. Finally I see something of 'rocket-factory' - @Kertech many thanks! Yes in fact, the basic idea for AVALON comes from the nasa concept MTV (Mars Transfer Vehicle Concepts Concept -2014 - copernicus) Yes the lower picture corresponds to the start configuration, but this can also have fewer elements. The construction of a space station covers one of the partial tasks avalon transport system (so also like any other STS) The ATS-habitats are new modular, so it can be extended. Eventually come still one more habita-addons part (see picture yellow parts) -much it but to a minimum restrict because there are better mods 'habitat' on this topic. full album : http://imgur.com/gallery/3nnfq Have still created Q+D ('quick & dirty') some renders in Blender Yes so roughly I imagine a possible space-station. Yes of course is missing some .. no solar panels etc .. in game pictures are still. - Hope this weekend can finish the next test release. (alle the ATS engines, maybe with the new habitat Modules - and new expandable HighGain-Antenna )
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yes please - thank you kertech. - cheers Yet another topic which has not convinced me so far - the habitat module. I thought and implemented a simple concept. Think it might look like this. : - Consisting of a main module (HB-84) - Then a simple adapter module (HB-60) for the lateral sides of the main module. - Plus an adapter module for the lateral sides of the main module that can assume Command functions - in fact a "Command Cupola" (HB-60-s). In between (or wherever) a large docking module could be used. The ivas for the habitats are not yet thought - therefore I can not yet say how many kerbals will have in it. But there will be at least one football team plus coach.
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Hi all, I wonder is it possible to offer a gameobject the Horizontall is oriented (see pictures) to the side (thus in the principle surface). http://imgur.com/gallery/tsoQC Here pictures for the better understanding. It is a radiator / or an antenna - no matter. It is attached to a ring. This RING is horizontally aligned. So now it should be connected to a surface (surface). - why I make the so un not as a horizontal-stack object. Simple: I could simply move the object (ring) through the tank where it makes sense. Without separating the fuel tank structure. Big Q: is this possible? Would it work by defining 'attach-nodes' on the fuel-tank? (Last picture) For every advice as always very grateful - cheers Raendy
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Yes, we are slowly coming into the test phase - there we can testers who need to deliver test results. Am currently at the completion of the ATS (avalon transferstage). But this weekend still has to work on it. As soon as the current release is finished give you at the beginning next week the link. (Personal msg.)
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I do not want to promise now, which I can not later. The idea I find very good. - We look like that could be implemented. We can at the end offer a stock version and an IS. version (maybe with a MM patch). - but as I said the idea pleases me.
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Many thanks kertech ! as you see there is a lot of work, sometimes also beautiful pictures. - to wait is actually available for tester a version ready. - so you can join in. The github version is currently not up to date. This week will make an update (with the new ATS engines). - whether it is running mod 'Interstellar'? Good question - unfortunately, I know "Interstellar" too little. Is a good question. Would actually be still cool to make the mod 'interstellar' fit. - Will ask @Nansuchao , especially since he is an 'Interstellar' specialist.
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There might be a NERVA Dual Engine version. - 1 reactor core - two enignes with nozzles more here : http://imgur.com/a/GvtbO ------------------ Think this could be done. So we now had a total of 4 combinable options for the AVALON Transferstage: 1. traditional drive: (LiquidFuel / or LqdHydrogen) 2. Nuclear Propulsion: - closed cycle gas core Rocket this type of type using a gaseous fission reactor. 3. Nuclear Propulsion: - nuclear thermal rocket - This type of fuel is a working fluid, usually liquid hydrogen, is heated to a high temperature in a nuclear reactor, and then expands through a rocket nozzle to create thrust. (LiquidFuel / or LqdHydrogen) 4. Nuclear Propulsion: same type as point 3. NERVA version but with dual engines and more overall performance. Now the appropriate space drive can be selected depending on the space travel mission.
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he mate, your renders are awesome ! Why do not you have it on the frontpage .. now I've made it for you. Do you have more, perhaps from duna? Would you like to make a few renders with the ss-avalon on duna ?
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here some pictures of the ATS E218 "FatBoy" -NERVA III - Yes our KERBALS are really brave - sniffing at the atomic exhaust of the NERVA http://imgur.com/gallery/bN8Hs - maybe i want to design tomorrow a dual Nozzle(two Engines, one nuclear core) version of the "FatBoy" maybe he wanted to warm his toast bread for the lunch. ..
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hi all, as mentioned here, a first model for a LANTR Engine for the AVALON Transferstage. Can not wait to test the engine. http://imgur.com/gallery/8iane a second combination option to the existing ATS Closed Cycle Gas Core Engine - external dimension : diameter ca. 5.4m / height ca.8.5m [engine core D:4.36m / H:5.13m ]
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hi all, so yesterday i make first test with a new design of engine (closed cycle gas core rocket )- here some pictures. (Yes, the drive forces will be adjusted later ) the thermal cooling system are not yet finisehd. There are still hinged panels - these are still in development. But the rest works quite favorably. Think this drive variant would also meet the requirements. A drive variant with a separate reactor is no longer required because of structural aspects. http://imgur.com/gallery/0jS2I ---- This type of drive (nuclear "light bulb") is ultimately a good compromise. Is well playable run & go variante. No fuel conversion needed in the game .. ultimately it is important to me to publish a mod package which is intended for the majority of the players. - whereby I think for the Avalon Transferstage ATS - two to three drive variants to provide. This would be very interesting. Maybe I try to draw a NERVA drive in addition to the "Nuclear gas core closed cycle rocket engine". - so one would have several combination variants - depending on the future mission requirement.
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yep - but highly efficient - http://www.esa.int/Our_Activities/Space_Science/Exploring_space/Ion_drive_versus_chemical_rocket Q: its this the propulsion solution of the Avalon transferstage ? - No idea, I'm not sure yet - possibly with a reactor (nuclear -> steam-> electricity) with enough small efficient vasmir drives ..? Could one calculate that? - solar energy with panells we would have had enough - storage of energy in battery cells in order to guarantee optimum availability.
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hi KK, hoffe alles paletti bei Dir, wie sieht es aus mit meinem Dragon Model, wann bringst Du es heraus ?
cheers, raendy
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maybe i will redesign the upper part of the Engine. (located on upperstage "LBSI_SS-AVALON_CEB_0900_EngineBlock" ) The upper part I would make less stockalike, rather more realistic.
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Frankly - the "NSFR" implementation is exciting, but again back to the topic realistic - it is unfortunately not. - The "NSWR" concept is still quite unfinished, which means that this concept has a long way to reality... - Another concept which fascinates me personally is the Magnetoplasma Rocket Engine "Vasmir", which besides the already tested NERVA Engines can also show real successes. https://www.rt.com/usa/246581-mars-39-days-rocket/ https://en.wikipedia.org/wiki/Variable_Specific_Impulse_Magnetoplasma_Rocket here is a document of the actuall developing status of the VASIMR VX-CR : http://www.adastrarocket.com/IEPC13-202_JACastroNieto.pdf
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found a little pearl of a video clip about the NERVA topic - with the nice charm of the 60 ' lovley this clip
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Yes of course - also the bimodal option is not really realistic I have this more to test purposes built to make temperature stress tests for radiators. A bimodal mode for the NSWR is not foreseen according to the theory of " Dr. Zubrin". With most nuclear mods in KSP are pure theory the only ever built and tested nuclear engine is the one from the NERVA program from the 1960 's everything else is as much as I know pure theory.
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just make a NSWR version of the E218 http://imgur.com/gallery/pR5dm it works quite nice, need some thermal radiators to cooling the engine. - it runs a bimodal - the Regeneratively-cooled mode produce less thermal heat and need fewer cooling units. but the needed more ElectricCharge untis. - found a sample project here, so i have used same principles to convert "Water" & "Uraninite" : for the prototype in the pictures i used the same FuelTank descripted in the thread. - so we must implememt a strong cooling system und maybe a Addon storage fuel-tank for the "NuclearSaltWater" (in the prototyp used by stock fuel tank "Rockomax Jumbo-64 Fuel Tank" ) * Well no idea where I can adjust this structure without making major changes to the overall construction.
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Cool - already exists a "github wiki" link - have not seen anything. ? also very interesting the docking-port integration with the ship. i tried it however did not go - therefore I created with the port for my ship separately. maybe u can post a Unity screenshot of DP. intergation part ?
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basic Q: what you mena wih 'completely procedural' - using unity animation procedures (script) or a kind of plugin to steering the RPM ?
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interesting consideration but iam wondering me why this module [MuduleCoreHeat] are never present in nuclear engines cfg. MODULE { name = ModuleCoreHeat CoreTempGoal = 480 CoreToPartRatio = 0.1 CoreTempGoalAdjustment = 10 CoreEnergyMultiplier = 0.1 HeatRadiantMultiplier = 0.01 CoolingRadiantMultiplier = 0.5 HeatTransferMultiplier = 0.5 CoolantTransferMultiplier = 0.01 radiatorCoolingFactor = 1 radiatorHeatingFactor = 0.01 MaxCalculationWarp = 1000 CoreShutdownTemp = 530 MaxCoolant = 100 } need more appropriate study - as usual another interesting source here ; i am very impresting about the NSWR values ( Nuclear Salt Water Rockets 5,000-100,000 Very High)