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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. if I understand correctly, there is only one additional configuration. or one needs but a plugin that? I'm looking for some time for a similar solution for one of my parts (see picture , inflating and rotating part - on the middle)
  2. at the occasion I would like to ask for technical support for a project team partner to complete project. essentially it's all about the technical setup configurations to put together. - If anyone knows the German language, he is welcome....... bei der Gelegenheit möchte ich nach einem Projekt teampartner für technischer Unterstützung anfragen, um Projekt fertigzustellen. im wesentlichen geht es nur noch um das technische Konfiguration Setup zusammen zu stellen. - falls noch jemand zusätzlich die deutsche Sprache kennt ist er willkommen !
  3. hi all , at moment work on some bugfixing and Recalibration of all engines, especially the : - ANCPE-3000_Achilleus-Nuclear-Core-Propulsion-Engine - ANPSM-2000_Achilleus-Nuclear-Propulsion-Service-MODULE PS. no release date at the moment ! thank you all for the understanding
  4. hi all, just refreshed new download link for KSP version 1.1.3 - please see on Frontpage here some pictures of Preview of the next follow release [- Aiakos 1 -] on Imgur obviously they are the only the "upper stage" part of Aiakos-1 Space Launch System cheers ! development thread is here :
  5. hi moderator, please lock my thread : because some parts are still in development. Thanks in advance!
  6. yeah, if it bothers you so, I will remove this thread
  7. very great artwork ! professional & accurate lovingly-details yes, i am stunning, congrats mate !
  8. hi all, if it is of interest, I have just started a new topic to thema DRAGON-CRS the link is here later maybe this winter i goes to implement this model for the ksp game. - just 4 fun cheers
  9. Dear community , after i realised a 3D deep-scale Modell of the Dragon CRS [* see below thread link] ( Deep-scale Dragon-CRS Model Study ) i have to start a KSP Game kompatible (low memory footprint) Model here is the first result. i think that i go later to implement this model for the game. (maybe this winter) yep - another Dragon-CRS model this 3d-model weight now 2.2MB memory > obviously integrate of full Imgur-photo albums dont works more - does anyone know why? < ok whatever here the link 4 the full album cheers, Raendy [full initial thread link]
  10. hi @aniron sorry mate, but i have actually stopped my work as modder. - i have to many other hobby-activities with more R.O.I. pls. consider this last thread - thnx ! cheers !
  11. wow, incredibly, well, it had almost thought that most modders so goes. at the beginning i was full motivations, after I realized that this free-download-mentality, it is a constant of the time today... currently it lacks my on motivation to sacrifice my free time without a 'Return on investment' (ROI).
  12. to compare some original photos (spaceX) which served me here in the study
  13. hi BioRoots, thnx mate, but I'm sorry. I have decided for now to devote my free-time other hobbies. I had invest a lot of effort and am pretty disappointed. i was expecting more donations, Unfortunately it came nothing. .. although I must say that I definitely still off and create to 3D models, but not (yet) for KSP. .. due to the many details, the 3d-model is become quite extensive footprint ca.33 MB !! OK ! see all images od Dragon-CRS Model Study here .. ( man why does the integration of Imgur albums no longer ..'ve obviously missed some info in forum ) cheers !
  14. @xxhansonmaxx awesome work 'max' ! beautiful scale design !
  15. wow ! great " JJ Abrams " effect congrats fantastic work !
  16. is difficult, especially since I want to make still me outstanding mods (aiakos) done. but the real reason is (as now published in this thread) my displeasure over the conduct of ksp community. all people require that wish to bring and suggestions, and 99% constructive criticism - great that I enjoy that I find motivating. Then you publish your mods - weeks later several thousand downloads on - but today NOT a cent donated .. not 1 cent. That makes me think. and to rethink. So I express it differently: Today it is a matter of course for mp3 songs downloads to pay some cents. Well - it finances the artist whose work and other future music projects, the land on the music platforms and offered for sale. -> a healthy circulatory system, it comes in money and it also comes a more valuable it out .. my question : - Why game mod developers (class of "artists") must that do everything for free - why is this "for-free" mentality normality. ? * have the game mod artists no life? no family ? * Live the mod developer for-free without having to pay rent ? * And last of all - have we mod-developers the 'Einsteins-relativity-laws' broken and have unlimited time .. "free-time" for ever an unlimited reservoir of time .. ? the answers is symple : no because what is true for music artist - also has the same validity for other artists such game-mod artist, developers etc. perhaps you would have a separate thread for this topic Start - would take me wonder how other mod developers think about it? sorry all for the long text, Of course this is just my opinion - no offense - all good greetings and all the best cheers, Raendy
  17. completely agree !! completely agree !! - ok, wants to take this opportunity not be polemical, but if you do not see the work behind a mod you will never understand this. unless someone donates that's exactly right. I had to learn - everyone pays without asking a few cents on a mp3 song - a real pity the same can not for mods done ... I can not understand to this day. - So this is the resultat of mod developers. - I at least do this so in the future - no credit - no further development.
  18. congrats !!! one of the best game-play Enhancements for ksp that I have seen so far. seriously a great enrichment - for all who are like me 'on oldie'. win-commander -Privateer was one of the coolest games of the 80's - great idea for ksp. if I squad developer I would look at this mod precisely because it has a big potential for a real expansion of KSP. ok maybe I think a little further - but here I already see the welcome returning from classics game 'privateer' ... it's the talk of trade, credits, and by later dogfights - maybe classic missions will be added as privateer. - should really like a nice implemented ksp-commander privateer version to play. cheers, raendy for all who are interested - here there is an open source implementation of privateer which was published a few years ago. http://privateer.sourceforge.net here are a few pictures of the newly established classic Privateer. here on of my prefered ships from wing-commander privateer - - and here my 3d implementation () here 3-d model view on sketchfab https://sketchfab.com/models/5221d0801d8c447baf0b5dc663c57644
  19. great job, very pro- work !! congrats
  20. hi all, here few pictures from Engine tests with ANCPE-3000 and ANPSM-2000.
  21. dear all, few days ago i open a new release thread of the follow mod - more infos see here :
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