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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. hi Jivaii, there appears only as pre release ... not sure do not think that this is currently widely used version .. and about 1.1 see here ... " but are still in development. This means that they can be unstable, " - read link about pre-release 1.1 from 'KasperVid' (squad) but I am also looking forward to the new version, let's see what comes in the next days so. cheers
  2. Hello together, I looked after the video course I wanted to try to understand the mentioned iva-light-bug. - Have made a few test realize that I can not reproduce this error. - No idea - have even taken all mods out, and tested only with stock ksp - also could be at an incompatibility of other mods - but could not reproduce .. my version is ksp 1.05 here some pictures of tests ..
  3. @DGatsby @Probus @Table @Jivaii wow am speechless, would have never imagined. thank you so really thanks thank you from the heart !! have fun !! ( hope it all goes well, please report if necessary errors and bugs, determines which is one or the other appear as I had just enough time to test everything ) Am already on the continuation of this model ... here are a few pictures later cheers !!!
  4. hi all, since I myself do music, I wonder quite some time whether it makes sense to make a similar app in which the ksp music will be replaced by your own playlist? - So far I have supplemented my ksp clips so .. now is simply an idea. - Could possibly extend this plugin to such a function?
  5. great design mate ! awesome and stylish perfect mod with delicious textures. - the Cygnus segment is beautiful.
  6. thanks cobalt, i have contacted him. I hope he can help. a so i forgot it to ask you ; you think is necessary to add "ATM" config support ? i forgot to add these cfg file in the mod package,but I'm not sure if this is still someone needs, after KSP Release 1.0 ? (was it earlier still a theme in ksp version 0.25) ACTIVE_TEXTURE_MANAGER_CONFIG { folder = LBSI enabled = true } cheers !
  7. have studied "RealPlume"-Wiki briefly - looks very interesting. It offers many possibilities of gfx illustration of PLUME - also many possibilities to combine the FLARES etc. etc. .. Kerolox - High Thrust, low efficiency Hydrolox - Low Thrust, High efficiency Hypergolic - High Thrust, low efficiency, long storage time NTR - Nuclear Thermal Rocket (like the NERVA) Lower - First stage engines, optimized for 1 atmosphere Upper - Upper stage engines, optimized for upper atmosphere and vacuum OMS - Lander and maneuvering engines, optimized for vacuum Vernier - Small attitude engines for launch vehicles Hall - Ring-shaped ion thruster Gridded - Filled in circle-shaped ion thruster - hmm.. well looks but after a lot of work out if you want to do it right and well. So rapid implementation of "RealPlume" of eight engines is unfortunately difficult in a short time. - Because I have a "one-man" show am.
  8. dear all, here are some (SECRET*) concepts for a DSL (duna launch system) based on this mod. [* explain below] - Defacto this are (one of) the Concepts for the follow mod. of "Rocket Factory". [*] but ... - Unfortunately, as described above (hradan) there are some troubles on the implementation with docking ports(nodes) and later moving parts such as for example, implementation a zero gravity rotation after all parts are docked. (part of problematics see this thread - In principle, it is due to the same problem.) - The images of the gameplay I spare you, docking (nodes) all work well. the rest as mentioned above does not work. - the two outer parts are naturally extensible. and will extended only in orbit. The secret files were securely stored until now in 'concept safe' the company LBSI. However, I was able to convince the cleaning lady me tonight to give the key and access to the building. in return, I have tomorrow to go out with their Mexican sister from Acapulco ... a date as it were.
  9. Thank you very much for your support ! how u like it. thanks 4 support on this thread - unfortunately still no solution in sight. Dock with(on) parts that rotate or move later does not go really, the docking connection will be ignored - the parts are then in the space without connection - provides many funny. I hope KSP on Unity5 version will come better implementation. very funny - I sometimes catch even during the work, I draw concept sketches for further ksp mods. -> see later DLS concepts
  10. hi, thank you 4 support - sorry at the moment i dont have enough time to implement it to CKAN. - ( maybe later in few months. )
  11. @MrMeeb - Thank you very much for your support ! "RealPlume" I do not know well, I have to install it once and see whether it can be easily installed. Of course, I would appreciate support if someone is very familiar with it, and could complement the config files quickly. in this sense i would to say "dear ksp-community I would love to take the support in the area "RealPlume" gladly" @CobaltWolf - Thank you very much for support !! hope you like it cheers
  12. @Gaultesian Thank you very much for support !! for real. respective 'tweakscale' I have almost a guilty conscience. I have "Tweakscale" NEVER used bevore.- i mean I have no idea how compatible my mod is with "Tweakscale".
  13. oh almost forgot, please post your experience images, suggestions and so on in the new thread thanks again all for the support, help and suggestions during the development, and .. remains well behaved & cool.
  14. Hi, yes my dear - " make it easier and incerase the initial Carreer history for Kerbal Rookies " ... that was an goal of this mod - Yes to the cost and what 'extras' are included in the pods.. i would say: "We moved our production to Asia, the production costs are relatively low there, they also build out all the extras to otherwise purely ...but the design and engineering comes from italy ..." "but I wonder today how the stock parts from Mexico are so expensive .. " ? (pictures below) this is a typical beginner setup to for example as soon as possible an orbit to achieve kerbin, saves a lot of time and money that you do not have at the beginning. - but remember the SB FRT 360 give very high trust (maxThrust = 360) ! Please be careful. there is a danger to burn up in the atmosphere, if the payload is too low !
  15. dear all, first release ! just added download link - the link can be found on the first page or an the NEW- Release thread ! (see link below) remains well behaved & cool. and as always in this sense, cheers all !! __________________________________________________________________________________________________ what happens next - Please read : I now see the development of this mod as terminated. ! therefore was created a release thread -> any other versions or adaptations are now being published in the new Release Thread . >> in this sense also newer download links of this MOD are be maintained ONLY in the new Release Thread thank you all 4 support during development ! << _________________________________________________________________________________________________
  16. Dear KSP Kommunity, i have just published my first release. - a detailed information about development history can be found here in the development thread. - R o c k e t F a c t o r y - [The 'rocket factory' series will be completely overall revisioned as soon as I have finished the project AVALON. ] Buy me a coffe :) Rocket Factory on 'modding monday' main focus of 'Rocket Factory' - Mod This pack will provide to extend and facility the KSP Stock parts. Especialy made to make it easier and incerase the initial Carreer history for Kerbal Rookies -In addition, an extension Stock-share. the parts have mainly focus on playability and memory saving and hold memory footprint as low as possible – therefore some parts comes with non high Res. textures. detail description actually, the MOD is meant to supplement the squad-stock. It has many pods of bootlegs to 3.75m diameter. All inclusive with IVAs. Additional engines especially easy and a lot of power. (a bit oversized) - especially lateral thrusters (LAE series) with sufficient force in the selection both monopropellant as well LiquidFuel version. The same applies to controll-truster, there monopropellant as well LiquidFuel version. 3 fuel tank types - built thin ideal to serve as pedestal to serve for Lander. Structural it has mainly complementary thin built decoupler. Additionally, I have a booster with extra tank with a really lot of power in the range that allows the beginning of the game quickly to reach points and archive missions. In the Gamma series I've built a complete complementary 2m diameter setup. (yes 2m and not 1.85m). - [more conceptual motivation you see this on page 6 of the threads.] License: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode - the fuel generator Parts (i think it was in a mod release for ksp 0.25) parts were initially by @NecroBones - I made only the textures and config different. [curse forge] [ DONATE here ] https://kerbal.curseforge.com/projects/rocket-factory Part Overview pictures of Preview of the next follow release [- Aiakos 1 -] Tech Tree survey overview Current parts brief overview large selection of command pods. ( 6 spaceships 1-11 man crew ) - style description see below. all command pods has transmission-antenna, sufficient battery, integraded built-in fuel tank ability and nice IVA included. all command pods with ability to identify mechjeb. all command pods comes with integraded (stock) science parts. all command pods comes with Cabin-Lights and some with navigation Lights. complementary fuel-tanks, adapters and controll trusters. powerful second stage and first stage engines, powerful SRB, decoupler / separators. solar panel, docking ports (compatible with stock parts) complementary stack chutes for Pods - a strong Drag-Chute designed for the heavy 11-man "SiGMA-V" Pod. (suited to land on the Duna atmosphere.) mod Style description semi realistic surfaces textures (slightly used), not historical references. but partial with stockalike style components. influences of 70'- late 80' European and American Design. - therefore consciously renouncement many KSP. stockalike style elements. consequently many IVA Design elements of "SiGMA-V" Pod are from the 70' Sci-Fi. Cult Movie "2001 Space Odyssey" of Stanley Kubrick. (see thread) Recommended Mods KerbalEngineer @cybutek Stock Visual Enhancements -SVE- A Port of RVE @pingopete MechJeb @sarbian Kerbal Joint Reinforcement @ferram4 ETT - Engineering Tech Tree @Probus Testers : @Probus Technical Support / Consultant : @Jimbodiah Known issues None so far - no incompatibility known with other mods. KSP Version required 1.0.5 - (should be backward compatible to 1.0 -Released 27th April, 2015 - unfinished tested. ) 1.1.2 added support for KSP 1.1.2 - fixed some bugs 1.1.3 added support for KSP 1.1.3 1.2 added support for KSP 1.2 P l a n n e d f e a t u r e s : new Version : - R o c k e t F a c t o r y - some 'Rocket Factory' Planes & Space-Ship and Parts combination saves for loading into Gameplay. Planned features in future set all IVAs with RPM/ASET Rasterprop - for more detail see roadmap details below complementary 7.5m or 10m diameter heavy lifter parts, like appropriate fuel tanks and Engines to acomplish effective extraplanetary excursions -> like a 'Duna Launch System' - see this post
  17. hi all who think they have what get promised 1 page before I have already explained that there are delays, and I also happen to pay bills. - So I sacrifice my free time for that? wow, I have to think about whether I even want to do that to me in the future. there really people (immature people) that one do not want to make it easy .. from what reasons whatsoever.
  18. Hello gaultesian, many many thanks for the compliments and for the support . for this small 50mb mod is no separate installation necessary. as mentioned above, my following mods will build on this. I'm a 'Duna-Lifter-setup' create. will it be designed more realistically and be composed in several stages. - later more pictures of concept-prototype DLS - DTV (DunaLifterSetup / DunaTransferVehicle) will be follow. cheers
  19. hi all, as already posted today on the front page of threads - here in the double. technology tree outline progress, cheers !
  20. Thank u so much MrMeeb your movies are really great class !! have also inspired me. Thank you very much cheers
  21. @NateDaBeast I (unfortunately) still have to work to pay the bills, I can not promise to release the mod on 19.3. give, - end month is more realistic, really have to do much else. but attached I have taken a few pictures yesterday. the pictures representieren almost the whole assortment of mods. - Tells me that finds its best. -cheeers !!!
  22. hi all, here, as the top post mentioned above, here are some pictures of different mars missions, with different setups. the pictures are quite nice also because. of high resolution quality - As I said these missions inspired me as mentioned above, a realistic DUNA lifter system to build. Eventually will be the interstage(DTV) greater than as planned (76.95m). Possibly it is 2 DLS setups with the Different Interstages and upper stages. as it is almost impossible, a Duna (mars) outward journey and return journey to realize with only 1 run. [1] So first Setup send a DTV (Duna / mars transfer vehicle) to into kerbin(erath) orbit. [2] Second Setup, send a manned capsule in the kerbin orbit and dock with DTV, start to travel direction Duna. - in Duna oribt arrived, decoupling of duna-landing capsule - landing on duna. set a flag & dining with snacks. - after this ritual... (snacks are in the meantime consumed...) Start the duna-capsula - renter duna orbit & rendevous with DTV - coupling it, and start direction of hometravel to kerbin (earth ..) (similar procedure of movie 'Mission to Mars' from 2000) or similar like real Planned Mars-Phobos Mission - see picture below. - ok obviously the phobos mission is little be easier than landing on mars, because phobos has no atmosphere - landing procedure as very easy in comparision with a mars landing. - and obviously not the same propellant consumption than mars mission.
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