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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. Hi All! thank you all for the messages short post about formation interiors of SIGMA and why I currently dont use ASET-RPM props Well, you'd have to lead here a principle discussion whether KERBAL Space Program is a realistic simulation or something that deviates from it. Especially what the realism regards degree is the trend in the MOD. Developers, at least the way I see the direction of high scale realism. Unfortunately, this is a little lost of funny playful nature of the game. Since spaceships in my fantasy field move I have, fortunately, not high scale requirements are met. That's why I prefer to put the stock IVA probs. Accordingly, I will not add due to time constraints ASET props. Of course, this task may like others who devote even more experience in it. I will support this on my part as good as it gets - Origin of Sigma IVA Now, as some have have possibly discovered among you the Sigma has some similarities from SF. movies of earlier times such as. "2001 Space Odyssey" However, the LCD monitor content only partly meet the said film. - movie still - my Blender work One of the monitors has also even a C64 BASIC listing abstract .. and one other has from its graphic presentation. (yes I know is a style break .. from Kubrik to C64 - but you notice it only when you look closely) Here I have also adapted their own version of HAL 9000 for KSP. Here the revised version of HAL 9000 replica below deck of Sigma. so I think on the whole the sigma should be ready. Now when designing the sigma Internals especially in the lower part I have here tried to capture a little of the legendary films of S.Kubrik atmosphaere. I hope it is me a little success. and Yes ! Cheers & Happy new Year !!
  2. Hi Gaultesian ! yes here - some pictures from IVA pre release and Testflight (Vessel reentry testflight) have FUN !! & HAPPY NEW YEAR !!!!!!!!!!!!!!!!!
  3. hi all, thereabouts looks the finished spaceship SiGMA V. Unfortunately, I get the the stockalike-texturing not faithfully towards .. still working. really am not the graphic designer - rather the engineer and architect, what my profession is rather closer. the IVA are not quite finished yet ... all Happy Holidays !!!!! Cheers !
  4. thank you for your feedback. I got it in the meantime found out. an error in the config that caused this anomaly. everything ok again. the force will be you Luke .. ähh 'MeCripp' - thnx ! cheers !
  5. Hello everybody, have today continued working on sigma. seems far now to be almost done. except for one detail. the textures seem to be black while loading the game. (see on the last picture) However, the presentation in the hangar seems to be ok. - Can anyone on this issue (see pictures) give a few tips ..'ve now already tried .. do not come to the solution. Thanks in advance the ship can be controlled by the way and play .. but said at the presentation of the textures is wrong what. . - Well maybe it is subject to the 'dark force' .. and .. was black with anger, whatever - 'Star Wars' was better.
  6. - perhaps later, depending on demand. cheers !!
  7. Hello, unfortunately I have really a lot for work to do. Therefore, there is a plugin Additional Services programming in it hardly. what am I doing here is ev. just a one time thing ..'ve still got other hobbies like making music, model airplane and family, from time to time I play ksp
  8. Hi ! Thanks for asking. the parts come eventually out separately month end. So POD's, separately, structural parts slides separately, Fuel tanks and engines. The reason is there is so much good rocket Enhancements parts because I think it's good that everyone is his personally compiles mods. This just goes better when the modular parts, together, as a gesammt packet to install and then delete the parts that you do not need ... Yes, of course, have full antennae RT support. eta .. yes this is such a question just before Christmas, one should not forget that we celebrations have before us, so let's celebrate first, and then work in this sense, cheers! and all a Merry Christmas
  9. wow great vid. !! what parts of VR or products you would recommend for KSP recommend ?
  10. hi, yes the animation integration in Unity works already. the antenna animation integrate so that it is automatically activated when 'datatransmitting' but does not work out. think I would have to write a plugin. the same with the window covering. - That would be cool this would be automatic. close at determined reached parameters, such as re-entering planet's atmosphere and at a certain temperature.
  11. - Question in the round Subject Unity 5. - Have you ever heard the future ksp versions are created with Unity5. Well, Unity5 backwards compatible with the mods which are now being prepared with unity4.x ??
  12. wow these pictures looks absolutely awesome !! great work ! please post more detailed pictures ! I see have the ships also, women's name. I find it good. find any ship whether in water or space should be a women's name wearing .. sounds traditionally good. cheers
  13. Question in the round : - I would like, as mentioned above incorporate animations in the config file of the vessel. Do not know if this is at all possible, however. - It had tried with the animation of the communication antenna that is integrated in the ship. has somehow did not work out (vessel.cfg) MODULE { name = ModuleDataTransmitter packetInterval = 0.20 packetSize = 4 packetResourceCost = 10.0 requiredResource = ElectricCharge DeployFxModules = 0 } MODULE { name = ModuleAnimateGeneric animationName = Sigmadish isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } for advice and tips I thank all in advance !! cheers, raendy
  14. Hello Gaultesian, yes, thank you . actually are indeed the front window of my not ship level for atmospherisch flights suited, so I wanted to make corresponding window covering for atmospherische flights. unfortunately I wiess not know how to integrate in the configs. The same problem I had with the integration of animation of antennas in the config file of the ship. - So I got it for now let it go. -How do I customize the main config file on these animation ??
  15. have just put a few photos of the new SiGMA -V in power. Design is now clearer in the middle part. follow photos with textures. - this fat part is still much work I .. Stay tuned cheers !
  16. Yes exactly, the Atari ST was the collection complete .. (the ST also comes still sometime) As you can see I am trying with this MOD to get a little away from the current mainstream and make not all historically to scale and. The playful character of KSP should be pursued in my opinion more. the finished Gamma POD Series IVA can now be seen here, come about are still 2 side windows, so you can see another drink when cappuchino :
  17. oh almost forgot, The NR-1 has now scored more pages window - The IVA has to be adjusted in this regard yet. I think that's just cozy with a cup of cappucino and donut still have an orbital view window. In addition, the NR-1 has now also cutouts for fat truster. well, do not look like the scale, for example in the Dragon V1. but should be sufficient. the dragon looks like a re-entry about as consumed and burned in the atmosphere from .. pretty .. color is gone For comparison, a version of the Gamma Series ..
  18. Hi Gaultesian, hope before Christmas ... it depends wenns it snows I go skiing with us ... haa !! then I'll probably until January 16 finished. cheers !
  19. Hi Capt.Kipard Yes're absolutely right, as you happen see a greenhorn like me sometimes misadventures at the start. Thanks for the tip ! cheers, raendy
  20. Hello everybody. - I have just the NG-1 added a new fresh texture design The NG-1 is like now from the outer herder CX-02 (a little plain "used" navy military style) And I've also used bumpmapping what I do not do otherwise. (point later version without bump mapping into the net, let's see what resonates more with you ...) To see in the pictures: Oribtal test trip with the NG-1-v5 in new dress.
  21. hi Shadowmage, really good job as I see. !! I have the list of parts and looked through the photos to. The list is really extensive, how large the packet is in MB about when it is finished. am already looking forward to the completion, cheers !
  22. Oh man ! exactly as a stockalike-structure tutorial I wanted !! thank you !!!!! and even with gimp .. haa cheers, raendy !!!
  23. Hi Proteus, easy - MECHJEB is of course not a requirement. In principle, nothing happens if this is missing. - The ship then in this case, just not the functionality of the MECHJEB offers you. So for the user it is transparent and it must way or do nothing. If you have no Mechjeb plugin - that of course also not ship the functionality. ( see pictures below) hope it helped you
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