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Everything posted by RaendyLeBeau
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi all, have now completed the parachute for the Sigma-V. a first version. does not look bad. the parachute is specially designed for heavy-sigma class. (Diameter 20m) -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
how do you like this ? (See page 1 under Fuel Tanks description) maybe should seriously think about a new resource in ksp .. cheers with "keineken" -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Cobalt, yes thanks a lot ! cheers -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi all, so i have just completed the Docking-Port for Sigma. name = LBSI Clamp docking port DPSG-160 uff... had almost forgotten how it all works in unity. - just added a few pictures for the developer-familiy-album. [ docking tests - Stock-Clamp.Sr. & DPSG-160 ] cheers thanks a lot Gaultesian ! -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi Gaultesain, unfortunately no built-in clamp. have indeed a few weeks considering who was working but too far advanced to separate this part. but looks exactly like that. Although I have a 2m docking clamp for GAMMA -serie created but does not fit all for sigma. (i post later pictures..) Sigma Docking port diameter is 164m. will still create a matching clamp it. [already created] *- LBSI Clamp docking port DPNG 2.0m (LBSI NG) -> Stock.Clamp.SR. [still open] *- LBSI Clamp docking port DPNG 1.65m (LBSI Sigma) -> Stock.Clamp.SR. (* the "LBSI Clamp docking port DPNG" series is with the stock part "Clamp.Sr." fully compatible.) cheers -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
- here the album preview-picture of Navigation Lights implementation ! : have fun cheers ! - the full album : - here SiGMA light-show presentation : almost like 'from dusk till dawn' .. -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Thanks again Gaultesain ! yes to 16.3 I should already be completed. cheers -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Now have a fine-tuning of the Sigma made. - Textures revised, and additional navigational lights mounted .. - So now Sigma looks a bit better .. might be almost ready for release. I think now I'm satisfied. (pictures will follow soon "Imgur" is available again ... always the same) -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
HI Roh-mu, thnx, - release date & overall progress stats described on the first page of thread..(after the pictures quite at the bottom) cheers -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
thnx mate ! -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi, here are a few pictures of the sigma-v in LKO. The image series is quite successful, even though a little long. but it has really nice pictures below. Including the current IVA images of Sigma-V - Have fun clicking. -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
the pods are all now equipped with emissive lighting. In addition, the engines of skywipe series are also finished. in the textures of the POD Sigma-V I'm not quite sure yet. maybe there are still some little changes to the outer textures. - Anyway, I'm a good step towards the release progressed. Enclosed lot of pictures cheers -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
RaendyLeBeau replied to K.Yeon's topic in KSP1 Mod Releases
nice mod- awesome ! very prof work ! some ship design setup remeber me a little bit Avatars- Valkyrie -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Here are some pictures of a similar setup. with wtp2800 Skywipe Engine-series & NK-V "Leia" Command POD on LKO. much fun - cheers -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
now have the "big boy" - "WPT 2800" completed. - All now with fine textures, bump maping and emissive engine glowing. the LBSI wpt-'skyline 'series Engines has fully comprehensive constructions very stable fairing * - which means there are no additional bracing (struct connectors) needed. - wpt 500 FAIRING = corresponds 1.25m diameter constructions - wpt 1200 FAIRING = corresponds 2.5m diameter constructions - wpt 2800 FAIRING = corresponds 3.75m diameter constructions * Now I just embedded another collider beneath the fairing. This seemed to work. The fairings are really good and keep the upper construction stable. ------------------------------------------------------------------------------------ - In addition I have the NK-V 'Leia' equipped with fine cockpit hatch and lighting. - Now jebediah has no excuse he could find no longer return to the ship in the darkness of space. - full animation cheers -
niet! no rather not. Anyway, I have so far found no really good solution. got a lot has tried everything not functioning satisfactorily. I've read (do not remember where) with Unity 5 it is in the IVA area also new features will come. I hope that soon KSP with U5. will come, so that any solutions already available. The danger is that we Mod-developers now have plenty of time to put the matter up with the upcoming version KSP Unity 5 will change fundamentally. That's why I still hold myself back with developments in this area. (as good as possible ..) I think (and this is the most important to this thread) it must be currently considered many ksp mod Topics. cheers
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wow looks awesome !! I have to try. cheers !
- 129 replies
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wow, looks very awesome. good work. - I need time with this "Infernal Robotics" plugin closer look. he man ! on something wait the guys from NASA .. is very likely that she herself using KSP - play through all the scenarios. cheers
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi all, now have still the cockpit lights of NG-1 provided. - Looks better than I thought. here as always something for the eye. cheers picture album & gif animation -
HELLO EVERYBODY, MANY THANKS FOR THE SUPPORT. I appreciate this very much ! - Feedback from the trials still follows. (first try in unity to move the collider 'up' seem then to export the game to not work) - That's with 3t manufacturers-plugin as you have just mentioned such a thing. nobody guarantees you with a new release that will work this .. therefore your parts of the dependent are .. so if possible rather not. - This weekend I've looked under Unity .. perhaps this could be an alternative towards solve the problem .. http://docs.unity3d.com/Manual/class-FixedJoint.html http://docs.unity3d.com/ScriptReference/FixedJoint.html https://grovecodeblog.wordpress.com/2013/10/30/combining-physics-and-animation-in-unity/ - nice animated overview about Unity rigidbody (unity web player) http://sampsy.com/blog/physicsanimation.html cheers
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ahh thanks you all for the tips!!! - have found the link to - awesome if I understand correctly, it is possible to move through the animation Unity collider parts upwards (in Y direction) using. but if I'm not mistaken, I have the animation also created in Blender that. (later exported to Unity) .. I must look again. I have to try as soon as possible ... I'll give you a later Feedback - big cheers for tips & hints !!
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi all, finally created also the 2nd engine. textures and emissive glowing. * Missing only the WPT 2800 and 5 more .. and when I'm at it get my Pods also very very nice cockpit lighting. I am looking forward especially - .. the "Sigma" will light up like a Christmas tree here a lot of animated gifs and pictures of the "WTP1200- skywipe" [ mass = 3.7 t / maxThrust = 1120 kn ] cheers -
hi artwhaley, oh yes, you have helped me. Thanks for the advice ! as with the "nodes" I thought somewhere I have so times in a forum. as with the "nodes" I thought somewhere I have so times in a forum. - So I look at times the concept "ATTACH Nodes" & "Infernal Robotics plugin" more closely. Many Thanks ! cheers