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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. @Jimbodiah hi Jimbodiah, am glad for your notes, really - Unfortunately, I have the 'CoM' never understood right (in this theme I'm still learning it). - Maybe you could Post an improvement suggestion, i would be really glad. basically I'm about each improvement proposal of the community open and very joyful. as mentioned: post Just your improvement with the values as 'config file' example. - so I will consider this in the next release. many many thanks - question : you are Playing with RealSolarSystem ? cheers ! reandy ps. technical consultants will I mention on the mod. FrontPage try "CameraTools" mod, its awesome
  2. hi all, dear community A. -I want it mention that the current mod version of 'Rocket Factory 1.0' was published for KSP 1.05. sorry but, therefore I have no stress so that the other versions are not compatible with this. B. - basically we are talking NOW about a new Rocket-Factory MOD release compatible for the KSP 1.1 (pre-release) - (would like to remind you that the ksp pre-release version 1.1 actually has many bugs...see ksp bug-tracker http://bugs.kerbalspaceprogram.com/projects/prerelease/issues) what are the next steps to making a new Version of 'Rocket Factory 1.1' for KSP 1.1 * i need first to convert all PODs of my MOD with new Unity Version 5 and new parttools 1.1 * Moreover, I would like the other improvements according from the forum-feedbacks can be be included, where these are possible. * all test out as well as possible - in other words normal quality test cycle. This all this steps* requires time. Unfortunately, I can do it only in my free time. i estimate 1-2 weeks .. Without promise ! after them i will announce the new download link for the new version "Rocket Factory 1.1"
  3. - ksp 1.1 test results - Dear Cummunity, in relation to the 2nd problem /issue [ bright IVA lights ] - I would be very grateful if you could post feedbacks with pictures, because I can not reproduce the problem. Thanks in advance ! your LBSI test team
  4. dear KSP community, EVA - IVA problem has been fixed ! in a few day following an Updated 'Rocket-Factory' MOD compatible with 1.1 - cheers !!
  5. hmm.. just received a msg. from Jebediah .. .. now seriously I have no idea what could be the cause of the EVA-issue. -> but please be patient as we are still working on solution. thnx all cheers !
  6. the good at modding is .. "each his own truth" ..in this sense - have fun, cheers !!
  7. @linuxgurugamer hi mate ! yes it was fully intentional : pls. see description here in the dev thread of mod (below) - cheers ->> detail description actually, the MOD is meant to supplement the squad-stock. It has many pods of bootlegs to 3.75m diameter. All inclusive with IVAs. Additional engines especially easy and a lot of power. (a bit oversized) - especially lateral thrusters (LAE series) with sufficient force in the selection both monopropellant as well LiquidFuel version. The same applies to controll-truster, there monopropellant as well LiquidFuel version. 3 fuel tank types - built thin ideal to serve as pedestal to serve for Lander. Structural it has mainly complementary thin built decoupler. Additionally, I have a booster with extra tank with a really lot of power in the range that allows the beginning of the game quickly to reach points and archive missions. In the Gamma series I've built a complete complementary 2m diameter setup. (yes 2m and not 1.85m). - [more conceptual motivation you see this on page 6 of the threads.]
  8. Hi basila, basically yes why not, in future release. but at moment i have been really busy at my work. so I can give no promise
  9. @CobaltWolf - many thanks i really appreciate your support !! really - cheers it's possible - yesterday i make some tests with other Mod-pack POD's (1.05) during Gamplay of ksp pre-release 1.1 - the result was everytime the same. kerbals be thrown out ..- airlock closed, go out ok, but to get in its no longer works.. seems that it looks the same for many pods from of version 1.05.
  10. @Gaultesian many thanks i really appreciate your support ! cheers !
  11. @NecroBones great mod, i have to need the "hangar-extender" to play this big-mod cheers !
  12. @SQUAD - Hello everybody ! many many thanks i am gald thats u like. .. follow mod will come. and as usual a big cheers!! from europe - Raendy
  13. Hi Enceos, yes you are absolutely right, i will fix this in the next release.I was under pressure because of the timely release. (Thanks for the note) Many many thanks that you like the mod, best regards cheers
  14. @tater Hello tater Hey wow, I never thought - many many thanks, really great. thank you from the heart and nice that you like that mod- that inspires me further. cheers !
  15. hi herb, yes super am glad you like it. Personally I use this 'cheat parts' no more - these parts I used to test purposes before - have each tank filling completely filled, then I have switched off again the fuel-generator. In the end was the result to estimate very well a required fuel quantity for a long travel (eg. to duna). - By the way the fuel generator (i think it was in a mod release for ksp 0.25) parts were from @NecroBones I made only the textures and config and different. - And actually I wanted the parts do not publish in the mod ..am today not sure if that was right to released there. - but I am glad that you like it, thank you for the feedback @Enceos Hi Enceos, yes you are absolutely right, i will fix this in the next release.I was under pressure because of the timely release. (Thanks for the note) Many many thanks that you like the mod, best regards cheers
  16. hi dani, oh so the error happens with version 1.1 - I did test only version 1.05. -I most soon as I can the pods detail with the version 1.1 this one may well say that it is a pre-release version. this is not like in an official forum-contribution of kasper-vid yet bug free. - So I stay tuned and give you as soon as I can get a feedback. Thanks for the hint, grazie mille, cheers !
  17. hi probus, I made a few tests. did not detect a fault. only situation is when the door (airlock / hatch) is already occupied by another kerbal. - Then the door (airlock -hatch) is blocked (see picture nr.14+15) . Of course also the hatch can blocked otherwise with another construction block or part.. but as I said I've done a few tests. could not fault notice all kerbals come out and back in from EVA - fortunately here the pictures from my tests
  18. here some SLV comparison with the lbsi 'Aiakos 1' cheers & have fun here some fresh pictures "Kappa Sigma-V" with his new Service Module : lovely (in the backgrund the "Aiakos"-Upperstage with Habitat Module RE02 ) lovely picture ( ok, Work in progress - So everything is still without textures only object with material colors ..)
  19. so here - Part two : "Aiakos" DLS (Duna Launch System) - Stage 2 Achilleus Class and Upper Stage with Sigma-V -> pictures : docking maneuver and rendevouz # expandable Habitat RE02 # zero gravity Rotation of HAB RE02 # Spacewalk around expandable "RE02 Habitat" of 'Dotty Kerman' # and more .. have fun !!!! cheers !
  20. "Aiakos" DLS (Duna Launch System) Stage 2 Achilleus Class and Upper Stage with Sigma-V -> pictures : docking maneuver and rendevouz expandable Habitat RE02 - zero gravity Rotation of HAB RE02 (as soon as 'Imgur' is accessible again follow more pictures .. "imgur" as usual )
  21. dear community, as discussed here first images of follow mod 'Rocket Factory' with the name - "Aiakos" DLS (Duna Launch System) - in this regard I will open a separate developmental thread. tests with this mod on ksp version 1.1 have also begun and it appears run everything correctly. with the docking ports (nodes) I like always struggling. an unfortunate thing, as usual cheers ! Project Name: 'Aiakos- 1' Duna Launch System ( ~67m height) (Project status : work in progress- So everything is still without textures only object with material colors .) Stage 1 (Engine Patroklos Class -7.5m diameter - ~16900kn thrust) + 2 SRB Booster Stage 2 (Engine Achilleus Class ) + 4 lateral LF Boosters Upper Stage : (Transfer Vehicle Habitat and Lander Capsula) - RE02 HAB-A- (Expandabel) Module with Docking Station (size 2) (crew : 9 kerbals) - ServiceModule SMS500 for Sigma-V
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