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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. Magnificent mod project. can not wait until there's something out there. the images promise a lot !!
  2. thnx mate ! yes well it come in addition to the PODS also various other parts such as utilities, structure and also engines and fuel tanks added. make a stock part extension .. I've now in 'Factory Rocketry' (where I do not know whether the name is well done ..) renamed because look my parts by design not just stock alike. - ask, would anyone cool descriptive texts, for example, for engine parts ..
  3. these images beat everthing all - can not wait - I say only one "magnificent CINEMA" !!
  4. my next steps are finishing the texturing of follow engines : LBSI-ENG-WPt500-SkyWipe LBSI-ENG-WPt1200-SkyWipe LBSI-ENG-WPt2800-SkyWipe
  5. I have just taken a step forward in finishing. Some fuel tanks and engines are now finished. - some images of the finished Parts : have fun cheers
  6. Just by the way.. - awesome details !! great work - you could certainly for Ridley Scott in the next science fiction film to make the SGI. really good job ..
  7. Well, currently I'm almost at the end, doing only the finish of the textures. the NK-2 made like today finished .. now the NK-2 now looks quite ok. - Think imagine the finished LBSI release of version 1.05 in mid-February ready.
  8. huch !!! oh no, until 2017 - think that is not an option (thought KSP 1.1 coming soon next time out ..) ... So there are official KSP 1.1 release data ???
  9. Ok, got short in Unity Forum looked. Unity versioning is basically not backward compatible !! This means that all their Unity v4. mods must take into their own hands and compile to version 5 .. - So I'll be waiting with my publishing schedule to KSP 1.1, and from now on all create with Unity 5.x. cheers !
  10. I'm assuming that Unity 5 backwards compatible with 4.x is. If not would a lot of work for all signify their unity mods 4.x to version 5 Compiling...
  11. thnx mate interesting, you know approximately when KSP will come out 1.1? Certainly this is a good option, because some IVA's (especially the SiGMA-V) have become quite extensive ..
  12. Yes, exactly. - My English is only as good as the - "google"-Translation but I think it's not so bad
  13. hi pingopete,

    I saw that you're doing well, music. cool. I also make music and here is my link .. made earlier at the very anfag also chillout and 'space' music - that you hope you enjoy :)

    https://soundcloud.com/raendylebeau/feel-me-like-sputnik

    https://soundcloud.com/raendylebeau/kallisto2

    - Oh, yes, we might meet some time also a BF4 round - I do not always tinker yes to KSP-mods

    http://battlelog.battlefield.com/bf4/user/RaendyLeBeau

    :)

     

  14. Yes come. The year has only just begun. Easy.
  15. HI hraban - first many thanks for the Notes. perhaps you could have a few times if times Unity screenshots Post. would certainly help me. !! thank you ! cheers, reandy
  16. super looking forward to the release, this mod is an enrichment for the gamplay.
  17. hi all, "The BA-330 can be compressed to a diameter of 12 feet to be transported to space. The inflatable habitat measures 45 feet long and 22 feet in diameter and has an interior volume of 330 cubic meters when inflated. Bigelow has created a full-scale model and plans to create two real versions by 2017. Three or four modules could be linked to create a space bigger than the International Space Station. While it took over 20 launches to construct the ISS, the BA-330 could be assembled in four or five trips." - info source from here: http://www.everythinginflatables.com/2014/05/engineers-create-inflatable-space-habitat/
  18. Hi hraban, sorry my question at this point. since I am a habitat module design on I'm looking for information about the interaction between habitat and iva access. (subject to this I have a tread opens) exactly your post at this point an important fundamental question has now answered me yet. - You could give me in this context (inflatable habitat - create) more to say about it. perhaps there is indeed a link, (which I have not found until now) - famous' in Kapt.kipart link collection in this forum, I have unfortunately found nothing. can also answer in my tread (IVA and inflatable habitat -how it works ? ) cheers, raendy
  19. awesome work ! what is the approximate release date ?
  20. hi, so a similar spaceship I will publish later possibly. The model is currently available as a prototype and still working on some details. - It wants to offer a 2-component ship. the round head capsule will dissolve at re-entry from the base service module and open with built-in parachute.
  21. changed some profile and logos :)

     

  22. hi all, need little help to fix an issue. Perhaps there is no answer to this problem, at least I'm grateful for any feedback. - in short. I would like to extend an object (similar to a telescope) Now the problem is the 'node_stack_top ".. the changes after the animation UP - the parts originally fitted to overwrite. - Would be the solution the attached parts are brought with the telescopic movement upwards. cheers * start postion 1 ------ (A part. Eg. Decoupler or ship) [ [] ] "Node_stack_top" * postion 2 (after animation) [ ] docking.module (after animation) ------ (Decoupler still here ..) [ ] "Node_stack_top" * desired solution (after animation P 2. ) ------ (Decoupler or ship now here ..) [ ] docking.module (after animation) [ ] "Node_stack_top" - Attached image gallery with problem detail description. * config * --- node definitions ---
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