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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. as always Umbra Industries surprises me - incredible detailed innovative models. ingenious ! Thanks for the inspiration.
  2. hmm sorry my question . someone can give me a hint for VEN's link ? thanks in advance, cheers
  3. totally your opinion,just as is the reality of today's space from .. everything else is still science fiction .. while we still use combustion-drive technologies, we make no real quantum leap. .. But hey in KSP we can implement everything might come once in 100 years .. maybe cheers
  4. hi, tried it yesterday. cool great job! The fully equipped Hermes Setup has little place in the VAB hangar may I ask whether IVA's are provided for other manned modules? cheers
  5. hi , hi, yes a Lander pod series is already being planned. I'll then also to pack a habitat. here some pre-release Pictures .. cheers - (huge 3.75m) Lander "Amelia" (3d-modell sketchfab link ) - LBSI prototyp - SML (scientific munar lander) - (3-d model sketchfab link) inflatable HABITAT Module prototyp (8 m diameter)
  6. hi, surely you mean 'mechjeb for all' - basically works with module manager.dll - But still need "Mechjeb core plugin" . - Cool thing when for all PODS and command parts mechjeb needed. - hi, I'm not sure if there was this feature in ksp version 0.25 already. in any event, that were 'cheat' divide my first mod parts that I created. - Sure you can now also via the Start menu 'old +12' etc. Unlimited turn fuel. Therefore, I find a generator-based version much flexiebler .. clearly is a matter of taste. hi, yes, I'll no longer have long, therefore, is not yet a pre-release download link. Mod's still 'work in progress' .. in 1-2 weeks it should be ready by then. cheers
  7. I've thought of alternate times a few sketches in forum. It's all about the "NG Series" - in this series I use a 2m pod. Here there are corresponding parts. The basic idea should be made to the sketch seen. especially the flat 'FLAD' parts allow a broad and stable attitude when landing. cheers
  8. thank you for your feedback ! I think I'll change it. thank you for your feedback ! I think I'll change it. - What do you think the logo ..? I'm not really happy with my new logo - you possibly could have ideas? - Still need a logo designer .. reward end of the month a box of beer & snaks cheers
  9. hi, gaultesain,
    Thanks for your suggestions. if you like you can share the happy to help with the description.
    like I will send times in a first pre-release. - You are welcome to modify the part-time description. Moreover, I need another two beta testers :)

    Give me about it once. - Annregungen are always desirable.
    cheers raendy

  10. hi, gaultesain, thanks for the tip 'Rocket Factory' sounds good - how do you mean the whole name: "LBSI Rocket Factory" or "LeBeau Space Industries - Rocket Factory" cheers
  11. Magnificent mod project. can not wait until there's something out there. the images promise a lot !!
  12. thnx mate ! yes well it come in addition to the PODS also various other parts such as utilities, structure and also engines and fuel tanks added. make a stock part extension .. I've now in 'Factory Rocketry' (where I do not know whether the name is well done ..) renamed because look my parts by design not just stock alike. - ask, would anyone cool descriptive texts, for example, for engine parts ..
  13. these images beat everthing all - can not wait - I say only one "magnificent CINEMA" !!
  14. my next steps are finishing the texturing of follow engines : LBSI-ENG-WPt500-SkyWipe LBSI-ENG-WPt1200-SkyWipe LBSI-ENG-WPt2800-SkyWipe
  15. I have just taken a step forward in finishing. Some fuel tanks and engines are now finished. - some images of the finished Parts : have fun cheers
  16. Just by the way.. - awesome details !! great work - you could certainly for Ridley Scott in the next science fiction film to make the SGI. really good job ..
  17. Well, currently I'm almost at the end, doing only the finish of the textures. the NK-2 made like today finished .. now the NK-2 now looks quite ok. - Think imagine the finished LBSI release of version 1.05 in mid-February ready.
  18. huch !!! oh no, until 2017 - think that is not an option (thought KSP 1.1 coming soon next time out ..) ... So there are official KSP 1.1 release data ???
  19. Ok, got short in Unity Forum looked. Unity versioning is basically not backward compatible !! This means that all their Unity v4. mods must take into their own hands and compile to version 5 .. - So I'll be waiting with my publishing schedule to KSP 1.1, and from now on all create with Unity 5.x. cheers !
  20. I'm assuming that Unity 5 backwards compatible with 4.x is. If not would a lot of work for all signify their unity mods 4.x to version 5 Compiling...
  21. thnx mate interesting, you know approximately when KSP will come out 1.1? Certainly this is a good option, because some IVA's (especially the SiGMA-V) have become quite extensive ..
  22. Yes, exactly. - My English is only as good as the - "google"-Translation but I think it's not so bad
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