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Everything posted by RaendyLeBeau
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yes my friend, that was my full seriously about textures, I do this only for a few months. "a thread over Modeling + Texturing with tips/techniques" wow ! sounds good, very good I can not wait any longer !! - no you dont need to translate anything to French my friend- Thus , the Mercury-Gemini scale-surface structure details at your fingertips Real, very good work ! I wish you much fun in the development of your mod's ! thnx a lot ! cheers Raendy
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Textures won't load in Unity Editor
RaendyLeBeau replied to MrCheeze's topic in KSP1 Modelling and Texturing Discussion
Hi Randazzo, sounds good Unity 5 , sorry but as a newcomer, I 've got a question : but there exist a compatible KSP parttools version for Unity 5.x ? my last info about partools is following : - PartTools.23 for UNITY.4.3.4 - PartTools.20 for UNITY.4.2.2 - or there is a solution so that old parttools version works with Unity 5 ? Saluti, Raendy -
Someone please explain this RAM limitation to me.
RaendyLeBeau replied to Dafni's topic in KSP1 Discussion
Hi Dafni, for my experience the mostly important was to replace my old grafik-card with a newer geforce gtx970, and add finaly SSD and enough RAM to system. ! That's all that counts! after them all my problems with ksp were over YES "no more crashes" (obviously just my experience) - my suggestion for smooth& carefree KSP game experience is to have a efficient 'gaming grafic card' (its a real must.. everything else is tinkering) - see here a list of Nvidia gaming cards - obviously your gtx860m are not listed here. ps. if you have a choice.. dont use Win8 for gaming - unfortunately the sad truth...sometimes just 7 more then 8 I hope I could help you, cheers Reandy -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Augustus, - yes why not. do you have a suggestion for appropriate Mod name ? - yes i can place later a pre-release link (dropbox) - for pods and other parts there are finished. cheers Raendy -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi davidy, probably i wil launch later another pod concept like this 3d model on sketchfab - or this Lander-Model - both holds more crew- capacity. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RaendyLeBeau replied to BahamutoD's topic in KSP1 Mod Development
definitely extraordinary stuff !! excellent and professional work ! -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
can i get these pods without any mechjeb plugin?just stand alone pods? - yes this is possible i can make an appropiate Version without mechjeb integration for all pods Maybe a better name? I love the Leia though. It's an accurate, stock-alike, but still balance representation of the CST-100. And the Bootleg looks like the ISRO OV. Could you maybe increase the crew size to 2 though? Hi Augustus, good question - but "Leia" and other 'Female' add-Names are Intentional. Why ? I spend a name for some 'ship' in homage at my personal favorite 'space girls' ..... a short view in the IVA will explain it better -
totm june 2018 Work-in-Progress [WIP] Design Thread
RaendyLeBeau replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes i agree , looks very cool - luv the 'soviet' desing stlye ! it is so different from the american. but the new generation of russian space ships are very stunnig near NASA or SpaxeX design. -
(Request) Mk1 Fuselage Half Size
RaendyLeBeau replied to InfiniteShock's topic in KSP1 Mods Discussions
Hi InfiniteShock, i just started to publish [WIP] some stockalike expamsion parts - but ok, there are not so in good quality like Porkjet's stuff - but eventually represent for you a workaround solution. i have some 1.25m parts fuel tanks, appriopate engines and Booster setup. ( ok, i have make it in a non conventional NASA look , but i think i have invent another ksp-style ) - see more after picture 4 in the album cheers Raendy' -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Augustus, good question - but "Leia" and other 'Female' add-Names are Intentional. Why ? I spend ship-names in homage at my personal favorite 'space girls' ..... a short view in the IVA of 'princess Leia' will explain it better (ok some IVA props at middle-deck are following.. ) -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Proteus, some Pods i have integrated 'mechjeb' functionality - but obviously needed pre installed mechjeb plugins - so you can download it at official KSP mod site (curse) -
oh looks great ! like this delta-concept
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Thraken, yes, you are probably right eventuealy i change the diameter size. Yes 3 visual different Pod's this means that simply desire to design free. but some 'pilot front view' concept details between NK-1 and CX-2 are intentional. in difference to other historical pods the nk-1 and cx-2 gives them pilots a "better front sight" (but obviously not realistic in aerodynamik therms during atmospheric flight phases) -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi venusgate, yes i work actualy on a appropiate parachute system...my problem. the chute stuck on the air after deploying and descent with 1.6m/s on kerbin Atmosphere .. little bit strong drag ... - ok. its probably the right setup for 'DUNA', 'EVE' and other planets.. [WiP] -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi betaguy, thnx a lot ! if u like it i have here other (3d) previews here on sketchfab .. cheers Raendy -
DoPToOT Aerospace in need of TEST PILOTS
RaendyLeBeau replied to little square dot's topic in KSP1 Mod Development
what is this .. looks great - u have other pictures of this flying virus ?? -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
hi CobaltWolf, thnx mate ! yes obviously this was my goal to going another approach in design the pods' and the other parts. the renounce to high resolution textures and gimmiks' (like bump mapping and others) in return for more vertex ( and edges) - The result are memory lightweighted Pods ( average of 2MB extern - IVA's average are 3.5MB ) so the gameplay result very smooth. another point - because the parts dont have historical references, so the result during the Design Phase was more freedom and creativity to realize my own ideas. (sorry my poor english .. ) yes i use like most of those here 'Blender' -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
Hi Venomous, yes i u mean the LBSI SB FRT-360 - Solid Fuel Booster (maxThrust = 360) u can see here more parts and sample setups during game-testing. hope you enjoy it -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
RaendyLeBeau replied to RaendyLeBeau's topic in KSP1 Mod Development
thnx a lot mate ! -
R o c k e t F a c t o r y dear all, this developmental thread is now closed - Thank you all 4 Support !! therefore was created a release thread -> any other versions or adaptations are now being published in the new Release Thread . mod parts overview Part Overview Tech Tree survey overview Current parts brief overview large selection of command pods. ( 6 spaceships 1-11 man crew ) - style description see below. all command pods has transmission-antenna, sufficient battery, integraded built-in fuel tank ability and nice IVA included. all command pods with ability to identify mechjeb. all command pods comes with integraded (stock) science parts. all command pods comes with Cabin-Lights and some with navigation Lights. complementary fuel-tanks, adapters and controll trusters. powerful second stage and first stage engines, powerful SRB, decoupler / separators. solar panel, docking ports (compatible with stock parts) complementary stack chutes for Pods - a strong Drag-Chute designed for the heavy 11-man "SiGMA-V" Pod. (suited to land on the Duna atmosphere.) mod Style description semi realistic surfaces textures (slightly used), not historical references. but partial with stockalike style components. influences of 70'- late 80' European and American Design. - therefore consciously renouncement many KSP. stockalike style elements. consequently many IVA Design elements of "SiGMA-V" Pod are from the 70' Sci-Fi. Cult Movie "2001 Space Odyssey" of Stanley Kubrick. (see thread) Recommended Mods KerbalEngineer Stock Visual Enhancements -SVE- A Port of RVE MechJeb Known issues None so far - no incompatibility known with other mods. KSP Version required 1.0.5 - (should be backward compatible to 1.0 -Released 27th April, 2015 - unfinished tested. ) Planned features set all IVAs with RPM/ASET Rasterprop - for more detail see roadmap details below complementary 7.5m or 10m diameter heavy lifter parts, like appropriate fuel tanks and Engines to acomplish effective extraplanetary excursions -> like a 'Duna Launch System' - see this post License: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode [curse forge] spacedock following soon [ DONATE here ] read more main focus of 'Rocket Factory' - Mod This pack will provide to extend and facility the KSP Stock parts. Especialy made to make it easier and incerase the initial Carreer history for Kerbal Rookies -In addition, an extension Stock-share. the parts have mainly focus on playability and memory saving and hold memory footprint as low as possible – therefore some parts comes with non high Res. textures. detail description actually, the MOD is meant to supplement the squad-stock. It has many pods of bootlegs to 3.75m diameter. All inclusive with IVAs. Additional engines especially easy and a lot of power. (a bit oversized) - especially lateral thrusters (LAE series) with sufficient force in the selection both monopropellant as well LiquidFuel version. The same applies to controll-truster, there monopropellant as well LiquidFuel version. 3 fuel tank types - built thin ideal to serve as pedestal to serve for Lander. Structural it has mainly complementary thin built decoupler. Additionally, I have a booster with extra tank with a really lot of power in the range that allows the beginning of the game quickly to reach points and archive missions. In the Gamma series I've built a complete complementary 2m diameter setup. (yes 2m and not 1.85m). - [more conceptual motivation you see this on page 6 of the threads.] .. from concept ..to this Add to this a docking port, a large solar panel, and a special parachute with a lot of drag designed for the heavy Sigma V Pod. another point in design of spaceships was a good pilot vision forward. obvious advantage if the pilot a clear view to the front is - the spaceships can also be used for SHP. mod features and advantages : stronger equipped Engines (trust/weight ratio) stronger equipped Reaction Weel and Electric Charge on all Pods all Pods equipped with BulitIn Antennas and Communication parts. all Pods equipped with some BulitIn (stock) Science parts. - (be different from pod to pod) all command pods ability to identify installed mechjeb. [* Mechjeb is recommended but not required *] - all this mod parts are available more quickly in the career mode. This means faster available stronger parts to incereases your Caarer History. - Fuel and Electric Generators Parts, a holdover - with this part all started .. later, the first 1-man pods and then followed by other .. until I thought came had to share this with you. - (yeah sure.. you can cheat with ALT-F12 ) * current development status: 98% * listing parts * Command - Pods * Engines * Control * FuelTank * Structural * Utility * Generators Developer Annotation: If you have any questions, comments or suggestions; I am wide open and appreciate any help and ideas for improvement. Thank you all for Looking! Cheers dear all, this mod development as terminated. ! therefore was created a release thread -> any other versions or adaptations are now being published in the new Release Thread . future planned development:
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[1.7.2] KK Launchers - Delta, Atlas Pack
RaendyLeBeau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
[quote name='Kartoffelkuchen']Oh, that looks very nice! Why not make your own development thread? ;)[/QUOTE] Hi Kartoffelkuchen, yes i will be start soon my own development thread - here another short preview, hope the community here likes it, thanx 4 comments and suggestions in advance :D [imgur]F6Ofm[/imgur] [imgur]3YpMv[/imgur] [imgur]dK2tM[/imgur]