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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. as usual, you have noticed it right. MECHJEB is of course not a requirement. In Prizip nothing happens if this is missing. - The ship then in this case, just not the functionality of the MECHJEB offers you. So for the user it is transparent and it must way or do nothing. The advantage is simply that you do not share in my addition MECHJEB install relative Connect needs must. - Is at it .. (obviously if the plugin is installed)
  2. sorry 'notAgain' but sometimes my English leaves much to be desired -cheers
  3. currently I'm still parts of the texture. There is plenty to do to make it looks it in stockalike. Here in the forum there are many references and examples. Since I am in this respect still learn in one, I hope the packet to get ready by Christmas.

    cheers :)

     

  4. wow video promises a lot !! great work! 'm looking forward to it now. when is the first release to come out about ? cheers
  5. ahh ok on average consume my ships 2.5mb without internals - (the most are 1024x1024 or 512 x512)
  6. Yes absolutely, it is an artistic decision because both versions are on their attractive. - I think will ultimately take the smoother version. - attached comparison of the two versions to see the VAB. - (smoother version followed by harder version)
  7. hello AJ, the internals consist of Sigma already, so well might have a bar or can set launch on the middle deck. The props are missing partially, but will follow. as the intenals currently may look a little trip had see- man here documented by DUNA with pictures. Partly it has parts that are not quite ready. But the internals should be well visible. Have fun, cheers PART ONE - trip to DUNA with SiGMA-V Crew PART TWO - trip to DUNA with SiGMA-V Crew - oh other parts now shortly before the Christmas release to start over .. do not think I can carry no more time. Which does not mean that I wish parts may refer to a later release mod.
  8. wow ! totally cool, it have just seen on kerbalstuff - awesome, download in progress
  9. hi nli2work, 

    thanks for your youtube "IVA" contributions this helped me a lot.

    cheers ! Raendy :D

  10. Hello Xyphos, I have compiled a little tutorial. it should show through images the most important steps and relationships build short it is short I still hope that it provides you insights. I myself had at the beginning of some links and tutorial search together until it has worked reasonably. (please correct me if I should or supplemented forgot what) hope you could help yes .. hmm I'm sorry about my crappy handwriting on the pictures , but who can write with a mouse
  11. ingenious !! just something I need, I hope the war back with gimp also Many Thanks !
  12. looks really good !! have you ever just the right ship to?
  13. this was my last version of Habitat-Module- i taked just a couple of picture - my intention was to create a stable and modular design of the construction.. see the last pictures take stills with two habitat Modules, this would certainly create a larger space station .. - obviously not part of my mod package - but who knows maybe later - the next mods will be more in the current space program as SpaceX, for example, or Blue Origin such as here - dragon-v1 scale rebuild, have made recordings also an internal cabins, well the cockpit panel I might have exaggerated a little
  14. Hi AJ, yes sounds good 2.5m sollid fuel booster !! (I could create relatively quickly - but think because there are some mods provide this in abundance like "KW Rocketry") - sorry i do not understand what you mean in point 3 (Airlocks of 1.25m diameter ?) - is very interesting a Inflatable Centrifuge or Habitat ( like porkjets "Habitat Pack" ) I watch something I can do as what it does not yet exist like this one ( an older prototyp) - external dimensions - Module infalte/deflate
  15. the right one looks smoother than the first. but the fist have more edges in the front windows area, it looks bit 80' design - 'edges and charakter' (now do not know what looks better) - probably i will release a preview build of either 1.25m POD's , still have to deal a lot of work with the MOD to me before Christmas * *can someone tell me whether it is a Christmas emoticon to these forums
  16. - left one without blender Smooting/Edge Splitting - only Unity Normal/Tangent smoothing (Model import , calculate .. ) - right one : Blender Smooting and Edge Splitting - without Unity Tangent smoothing.. ps. thanks a lot CobaltWolf to give me a hint about blender & mesh smoothing. - Now the question arises what looks better ?
  17. thank you for all the help and support - i changed name to "LBSI's Stockalike Rocketry Expansion" I hope it fits - just added more pictures about Engines, Fuel Tanks more photos will follow for suggestions and improvements I am open at any time cheers, reandy
  18. yes - shure, send me your email, so i can send you a dropbox invitation link
  19. yes, exactly to convert i use "KSP to DDS texture converter" from Lilleman it works very fine ! it converts PGA and TGA to DDS
  20. Hi Venusgate YES ! i appreciate your help, you are right. i will change it. but is possible to edit/change the title from a launched 'topic' ... i will try it.. not later than the publication I will do so ! thank you for the tip !
  21. ok, i the case, I 'll try it to work with Unity 5.2 and PT. 0.23 - the DDS graphics can convert later step.
  22. Hi zusammen, wusste gar nicht das es auch ein ksp szene in Zuerich gibt. mal schauen vielleicht komme ich auch kurz vorbei cheers Raendy
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