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Everything posted by RaendyLeBeau
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hi all, here a huge picture gallery from latest tests. the whole upperstage block looks very amazing. !
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dear all, yesterday & today i worked on the Upperstage Block Units in Blender. - as some with the ship I renounced on extensive "riveting" optics . The rivets I have only used at certain places. Especially I have adapted the service module texturing, since there was no texturing structure before. Now it looks better. Hope the whole comes even better out with normal map in Unity.
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hi - simply I paste the imgur-album url into the page. that's all. Look at the example - pick your album .. paste the gallery-Album URL in the KSP Forum page .. in this case a picture Album of my own RC Plane prototype that i want to be construct .. Maybe when I get retired when I have more time. And no longer need to work. SPOILER - excursion to another hobby of mine - build & fly RC-planes
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- So next comes the processing in unity of the upper stage block and Service Module : - the associated new engine LBSI - RS68x - and the additional drive variants of the core Lifter Stage : 17x RS-68x engines ( Here I will use the same adapter however with a second additional configuration - should go , so I hope it
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dear all, just making some test with the SS AVALON capsula and his new parts. my prefered picture from this testflights: - here a very huge picture gallery from the tests, have fun : - Unfortunately my new eva-ladder (AE-LD300) still does not work as it should. - does not do anything the squad stock ladder does it too, this sits even perfect .. - here the squad stock ladder - perfect fit !
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dear all, today i worked on the SS AVALON Hull structure. - I renounced on extensive "riveting" optics . The rivets I have only used at certain places as around hatches or windows - i hope it fits. - As a template I tried a little to imitate the structure of this ship - ok, I know that I am miles far from it .. But I try
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Coyote Space Industries - Dboi's Dev Thread
RaendyLeBeau replied to dboi88's topic in KSP1 Mod Development
this success feeling I had times before some time .. So what I wanted to say super project, really succeeded. beautiful design. -
I WISH YOU ALL .. another pleasing easter pic - here...
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dear all, here first texturing results of RS-68 engine
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hi all, here latest progress of RS-68 engine -i tried in Blender some matlab object materials, of course this material-views are no relevant for game.. but it looks quite nice and give it an 'realistic' effect like "normal map".
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dear all , Here some pictures which serve me as a template. Certainly the original has much more details. I had to concentrate on the essential parts of the engine for playability reasons. Try this Weekend the additional drives RS-68x for the core-stage. Then everything comes into unity to make the parts playable. - The scope of these mods is growing more and more, and is becoming more comprehensive.. In the principle one has besides the stock-parts everything you need around eg. a Orbital-Space Station or an Interstellar trip to other planets. There are also ASET IVA's and here news: - possibly we make own AVALON- Missions or Contracts .. we work on it - Respectively @Nansuchao - I would like to take this opportunity to thank him again!
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hi all, here final textured Engine with Fairing added some refinishing-look textures - now it looks used So I'm tired - I'll go on tomorrow
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dear all here the final result of textured VULCAIN 2 - Am away from the ksp-stockstyle and have deliberately tried to get this Engine a more a scale look. - think it looks quite good for the first time - maybe I can even renounce NORMAL-map
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wow ! that's HUGE !! fantastic only with stock parts! mate this is amazing. realy nice job.
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How should I make my mod idea?
RaendyLeBeau replied to AceNova's topic in KSP1 C# Plugin Development Help and Support
Is long time ago, but I have played a "hovercraft mod". So what I want to say, that already exists already - I think it was this one : cheers ! -
dear all, here some pictures about the last modelling progress of VULCAIN Engine. I think it fits perfectly to the upper stage & it looks quite nice. tomorrow i go ahead with texturing.
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dear all, days ago i make the follow concept - maybe i want to add an additional propulsion modality for the S1 Lifter Stage it consit to attach 17x RS-68x engines : this would look something like this.. But it is intended to serve as an additional option, not to replace that existing Here I have a very good listing about performance data of rocket engines found : http://www.b14643.de/Spacerockets/Specials/U.S._Rocket_engines/engines.htm
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[WIP]Escape Pod Mod - REKT development thread
RaendyLeBeau replied to steedcrugeon's topic in KSP1 Mod Development
its great, like this idea !! i like very the textures of orange and yellow, rescue-pod. -
dear all, here last texturing progress - Now I find the aluminum texturing better, besides, I have the service module ready made. - Now everything looks more scale.
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Hi ISE, very thanks for your kind words. in effect you see eveolving the texture processing.but i am not completly satisfied at moment with the upper stage. in particularly with the LOX/LH2 fuel tank textures.. cheers
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dear all , here other texturing progress of upperstage block .. i change something
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dear all here some pictures form current texturing progress of upperstage block :
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dear all, here is the planned payload adapter of the upper stage. (i make the adapter-decoupling on both sides )