Phineas Freak
Members-
Posts
1,315 -
Joined
Reputation
765 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
And you are assuming that this was an assured fix for that bug. Note how i said "try and see" instead of "add this and it will fix it". You are not alone. I had the exact same problem and i ended up just remaking every Scatterer config + texture from scratch, although some things are still incorrect (and i still do not know what the actual fix was). Stick with 0.053 for now.
-
NodeHelper (10 char)
-
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Phineas Freak replied to NecroBones's topic in KSP1 Mod Releases
Kerbal Joint Reinforcement is recommended for these parts. They were made in 1:1 scale with IRL masses, meaning that they cannot easily be handled by KSP. Or, as @Wirelex says, just auto-strut everything with everything.- 966 replies
-
- rsb
- real scale
-
(and 1 more)
Tagged with:
-
That is actually something that i forgot to implement back in the KSP 1.4 days. I was envisioning a similar system to Procedural Parts (named predefined shapes) but: being able to tweak the fairing shape in-game (as it is currently done) being able to have custom pre-defined shapes in a list (something that Procedural Parts is missing) Would require some rework of PF (and extra config files that are user-friendly) but i think it can be done.
-
There is a specific PF decoupler module that a mod must look for in order to implement that: ProceduralFairingDecoupler. MJ has implemented the proper code to check for that module but GT is missing that.
-
[1.1.3] RealHeat (Minimalist) v4.3 July 3
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
Yes it is. Do mind that MFI will not be bundled in any future releases, since Kopernicus is the only mod that has the right to directly distribute it. Current releases do bundle MFI but with a catch: the MFI assembly resides under the RealHeat/Plugins directory and not on a separate "MFI" folder. Meaning that: you will get two MFI assemblies out-of-the-box (one from the "MFI" redistribution itself and one from RealHeat) when MFI gets updated you end up with two different MFI versions, possibly conflicting. I can only assume the end result... -
A question on realism overhaul and crew cabins
Phineas Freak replied to Matuchkin's topic in KSP1 Mods Discussions
Well, there's your problem: RO does not support any KSP 1.4+ versions. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Phineas Freak replied to ferram4's topic in KSP1 Mod Releases
KSPAPIExtensions has been deprecated for a long time now (most of its features were implemented by KSP itself between the KSP 1.0 and 1.2 (1.3?) releases). Why KJR ended up with that dependency? BTW, the root KSP folders (like "PluginData") are leftover artifacts. Mods should not assume that these folder are valid (or even exist).- 2,647 replies
-
- 1
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Phineas Freak replied to Theysen's topic in KSP1 Mod Releases
Feel free to do so. The end user (as with all mods for every moddable game out there) is free to do whatever he/she wants in his/her own installation. But in the context of an official RO release such things are not valid. There is also a Procedural Engines mod that allows you to create whatever engines you want.- 2,214 replies
-
- 2
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Phineas Freak replied to Theysen's topic in KSP1 Mod Releases
Engine TweakScaling is not and will probably never be supported for a very simple reason: this is Realism Overhaul. The RO engines have the exact stats, including dimensions, as the IRL counterparts. I do not think that TweakScaling an F-1 engine to have the size of an LR91 would be a very...realistic thing to do. For generic/structural parts then sure. In fact, it would help immensely since RO creates multiple part clones to cover these gaps, creating a mess in the part lists.- 2,214 replies
-
- 4
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Phineas Freak replied to ferram4's topic in KSP1 Mod Releases
Of course. The fact that the KSP-RO team maintains the mod does not mean that RO is required by any means. The RealPlume-StockConfigs repository is also part of the KSP-RO organization but of course has nothing to do with RO or the rest of the realism mods. Probably because it was just officially released. Speaking of which, @pap1723 could you create a new thread for KJR? This one has run its course and the OP cannot be updated anymore.- 2,647 replies
-
- 4
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
The classes in the module cannot be loaded --> Windows 10 #@%&*! up again (as usual) and set very restrictive access rules for every file under your KSP installation directory. Also apparent on MiniAVC: [LOG 12:25:48.226] MiniAVC -> System.IO.IOException: Sharing violation on path C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\000_ClickThroughBlocker\MiniAVC.xml Make sure that the KSP folder has the correct access rights.