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Everything posted by Brigadier
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KSP v1.0.5 32-bit, Win7 64-bit, 12GB RAM, Universal Storage 1.1.0.8 I've been trying yet another career save (I'm getting really frustrated with not being able to advance beyond the first 15 or so contracts without something going wrong) and, without my doing anything to the install, all of a sudden the Universal Storage parts no longer show up. Consequently, my three probes with US parts aren't loaded at the start and one to-be-rescued Kerbal has disappeared. I have no idea if this is caused by US or not but they're the only parts that are flagged as missing. I've scanned the output_log in the hopes of finding something useful but I really don't know what to look for. I've uninstalled US via CKAN and deleted the US directory and then reinstalled but it still happens. Any advice? output log
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Ok, how do I mark a question answered under the new forum system since mid-2015?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
Thanks, Nereid. Much appreciated. I saw this mod used on Twitch and wanted to give it a try. Does FF assign awards retroactively, i.e. after I've started a career save? -
Situation A rescue contract for a Kerbal in LKO was accepted in Mission Control. Subsequently, a part was removed inadvertently by uninstalling a mod. On the next load of the save, the craft could not be loaded because of a missing part. The mod was re-installed without errors and the part was visible. The rescue contract persisted but the target vessel, which depended on the removed/replace part, disappeared. The Kerbal (a ‘lost’ Kerbal) in the contract target vessel remains in the save file but can’t be located. Task Repair the save file (persistent.sfs) to: 1. Remove the contract; and 2. Recover the Kerbal such that they are available. The contract rewards do not have to be awarded. The contract does not have to be listed as completed. Execution 1. Navigate to the applicable save folder; 2. Backup the persistent.sfs file for safety; 3. Open the save file for editing to remove the contract: a. Locate the CONTRACT block containing the Kerbal (try searching for the Kerbal’s name) b. Save the Contract guid parameter for later. It should be the first line in the Contract section, e.g. guid = 566fc4c5-cb64-4568-a9fe-b3a3a527acc7; c. Select and delete the Contract block, i.e. all of the text between and including the key word “CONTRACT” and the terminating brace “}” containing the Kerbal. There could be multiple PARAM blocks if there are multiple achievements in the contract; d. Remove all references to the contract i. Search for other entries of the contract guid that you noted in 3.b. ii. For users of the Contract+ mod, there will be lines with the guid embedded that reflect the contract and if you have any filters applied. Remove any parts of the ActiveListID parameter value that contains the guid and any associated values (i.e. from the guid to the next comma, inclusive) 4. Edit the save file to retain the Kerbal: a. Locate the ROSTER block in the save file. The file will have multiple KERBAL blocks, one for each Kerbal in the save; b. Locate the KERBAL block for the lost Kerbal; c. Edit the KERBAL block: i. Change the type parameter to Crew; ii. Change the state parameter to Available; iii. Change the ToD parameter to 0; iv. Change the idx parameter to 0; v. Change the flight parameter in the CAREER_LOG block to 1; vi. Add the following text underneath the flight parameter to describe what actions the Kerbal would have undertaken to be rescued (i.e. an EVA, a deorbit, a landing on Kerbin and a recovery to the Space Center): 0 = ExitVessel,Kerbin 0 = Orbit,Kerbin 0 = BoardVessel,Kerbin 0 = Suborbit,Kerbin 0 = Flight,Kerbin 0 = Land,Kerbin 0 = Recover vii. Change the flight parameter in the FLIGHT_LOG block to 1 Additional Information The KSP Wiki has a couple of articles that may be helpful: 1. A tutorial on modifying Kerbals - http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Modifing_Kerbals 2. A configuration file syntax explanation. This is specifically for configuration files (.cfg) and not the persistent.sfs but many of the parameters and keywords are the same. - http://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation#Contracts_Configuration_Files
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
I've been looking but can't find anywhere yet. No, I haven't tried the latest version. I'm hoping that it gets rehosted on spacedock.net. -
I will post here what I do and find out. First thing discovered is that there's a 'tutorial' on modifying Kerbals at this KSP wiki entry. It's not particularly detailed but it's a start. Edit: However, lo and behold, also on the wiki is this article which purports to describe the full config file syntax. I urge you to make a comment in the discussion page to encourage the author to continue updating this work. While it doesn't speak directly to save files, the parameters are probably identical.
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Thanks for the advice. On the thread of your last para, where might I find the parameter definitions for the Roster and Contracts sections (or any others for that matter)? If you don't know, that's fine. It seems that I might just lift parameter values from other owned Kerbals so that shouldn't be much of a problem. I think there's a completed contracts section, too, so I might look there for help. Copying the persistence.sfs file....
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KSP 1.0.5 (32-bit), Win7 64-bit. I have accepted two contracts to rescue two Kerbals in Kerbin space. The contracts have not expired and appear in the persistence.sfs file (one of the two shown below): CONTRACT { guid = 566fc4c5-cb64-4568-a9fe-b3a3a527acc7 type = RecoverAsset prestige = 1 seed = -969639777 state = Active agent = Kerbodyne deadlineType = Floating expiryType = Floating values = 64800,46008000,29250,66825,29250,0,12,12,489853.502246291,425477.642246686,46433477.6422467,0 targetBody = 1 kerbalName = Corbles Kerman partName = USI.MiniRover partID = 1885108082 recoveryLocation = 2 recoveryType = 1 gender = 1 PARAM { name = AcquireCrew state = Incomplete values = 7425,0,0,5,0 title = Save Corbles Kerman winOn = 0 kerbal = Corbles Kerman } PARAM { name = RecoverKerbal state = Incomplete values = 0,0,0,0,0 title = Recover Corbles Kerman on Kerbin failOn = All winOn = All kerbal = Corbles Kerman However, I cannot find the target craft using either map mode, the tracking station of KER (Rendezvous window). I've ensured that the appropriate filters are on in the tracking station and map mode. They did appear at least one since contract acceptance. Where did they go and how do I get them back? The only thing I can think of is at one point, recently, I removed the USI mods and reinstalled only some of them. I then got errors on loading the save that craft files couldn't be loaded because of missing parts files so i completed the USI install (it was the survivability pack that I'd missed). Everything else is working well. Don't know if it helps but the output log shows: Crewmember Corbles Kerman has respawned! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Johnfry Kerman has respawned! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Any recommendations? I'd rather go get them so should I just manually remove the contracts from the save and add the Kerbals to my roster? I don't want to suffer the failure if this isn't my in-game fault.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
If you mean like the ones in my signature, below, then look at The KSP Ribbon Generator. If you mean the FF ribbons, I don't know. They aren't the same thing. I would like to add FF to my current save(s). There is a reference a few pages back of a 'converter'. Does this add ribbons to the current save(s) and awards them retroactively? Or, am I basically starting ribbon issue from the point at which I added FF to my mod list? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Brigadier replied to rbray89's topic in KSP1 Mod Releases
No, you don't need Kopernicus. Have you downloaded the EVE default config files as well? -
I'm having a problem with CKAN and USI mods. I appear to have an earlier version properly installed and I'm attempting to update via CKAN (despite RoverDude's direction to avoid CKAN and install manually). CKAN's Changeset looks like this. When I apply the changes I get: I'm not entirely sure what a "ckan update" is but I have checked for a new CKAN version and refreshed the cache. I will post it on github as instructed but thought I'd do it here as well.
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They are definitely supposed to show up. Have you visited the craft and checked the LS from there? I'm no expert, just relaying what others have told me or what I've read. I'm pretty sure that there is an EVA timer and no supplies, per say (6 hours time limit, maybe??) after which something is suppose to happen (set by one of the config files).
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Lost All of My Probe Craft
Brigadier replied to Brigadier's topic in KSP1 Technical Support (PC, modded installs)
I did have one and on loading all the satellites and a Mun lander re-appeared. Unfortunately, the lander was not controllable; I could make it the active vessel but the engine wouldn't respond to throttle control. Thanks for that thought. The pull down shows probes highlighted (i.e. visible) and 0 probes when there should 18. I think I'm going to have to start over...again. -
I did find a previous named save and when I loaded it all of the satellites and a manned Mun lander appeared but the lander was uncontrollable (I didn't think to check any other craft, though). I could focus on it and some, but not all, right-click menus were available but I could not turn on lights or throttle the activated engine. They were stuck. Screw it...I'm going to have to start over again.
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Well, I'm about 50% successful. No errors reported by CKAN. KER, Science Alert and CRP installed successfully, with KER and SA done manually. CKAN lists Science Alter as "AD", CRP 0.4.9.0 as properly installed automatically, but KER isn't listed at all. I'm confused! However,and here's the 50% unsuccessful, all of my launched craft (all probes) are gone from the game. The only things left flying are 2 Kerbals awaiting rescue (an accepted contract), 1 flag (correct) and one debris from a previous launch. 18-odd probes have vanished. I've checked the persistent.sfs file and, although I'm not sure what I'm looking for, the only things I think are there are some space objects (which I think are asteroids) and the 4 items above. Is this recoverable or do I need to start the career over?
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KSP 1.0.5, Win7 64-bit, 12GB RAM I've been having problems with mod installs lately and decided to remove them all and reload them from scratch. I've used CKAN for mod management. I uninstalled via CKAN and cleared out the Gamedata folder (except for the Squad folder). I reinstalled everthing via CKAN. I started the game and loaded my career save only to discover that all of my probe craft had completely disappeared. Debris and other pods (admittedly only 2 Kerbals awaiting rescue; I had no manned missions flying) remained. Contracts that relied on a probe being on station for a certain period of time were reset to their original periods. Can I recover from this?
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KSP 1.0.5 (with -force-opengl on the command line, 32-bit, +70 mods). Win7 64-bit SP1, 12GB RAM I'm not entirely happy with the way KSP has been performing overall, so I've tried to go through the output log to see if there is something I need to address. These are the issues I've found but can't figure out: 1. "The referenced script on this Behaviour is missing!" (Filename: Line: 1771) - Early in the log are a series of these lines and I have no idea what causes them. 2. Shader. I get two lines: "Shader 'AtmosphereFromGround': fallback shader 'None' not found" followed by "[InputDevices]: Device #0 has no name." 3. Cannot find. I get a lot of lines that read "Cannot find a PartModule of typename 'ModuleGimbalActions'", "Cannot find a PartModule of typename 'TweakScale'" and "Cannot find a PartModule of typename 'KethaneWetMassIndicator'". I did have TweakScale installed but removed it a week ago. I've never installed Kethane. Are any of these messages of any concern?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Brigadier replied to cybutek's topic in KSP1 Mod Releases
I've used KER and consider it an essential tool. Thanks for the work. However, I'm using CKAN and as we know CKAN lists KER as incompatible with KSP 1.0.5. Therefore, I manually install it since I know it works with 1.0.5. The online readme file states: When I open the KerbalEngineer-master.zip, the first thing I see is a list with a 'KerbalEngineer' folder. Eureka, I think...that's the folder I need to copy into the KSP 'Gamedata' folder, as per the instructions. There is no 'Parts' folder at that level nor at the level below that in 'KerbalEngineer'. So, I was a little baffled but persevered. When I started KSP and loaded my save, every vessel could not be loaded since it was missing the KER parts. Did I really miss something or should the explanation in the readme file specifically mention the 'KerbalEngineer' folder beneath the 'Output' folder. -
I may have found a minor bug. CKAN v1.16.0-0-g7206ce5, KSP 1.0.5 When I click on the filter button, everything works as it should, the mod list is displayed correctly and the button text changes to reflect the choice except when I select "Not installed". When I select that filter, the button text reads "New". The "New" filter correctly shows "New" on the button text.