Jump to content

Alphasus

Members
  • Posts

    926
  • Joined

  • Last visited

Everything posted by Alphasus

  1. That's odd. I'd recommend a rotary bomb rail but it seems that you want to stick to your design.
  2. You likely need railings for best missile performance. So, what happens for the missile launch failure: If they blow up, increase both the decouple speed and drop time. If they stay in the cargo bay then blow up, above. If they don't launch, restart the game and see if it happens again. Also make sure that the missile isn't in a cargo bay made of 2 smaller cargo bays. KER numbers are fine(KER underestimates slightly), I can't guarantee custom flags.
  3. Can I assume that you will be entering? I'll send you the fixed plane's craft file and you can inspect it.
  4. Update on all dry times: I'm using MechJeb 2 now. I'll let it go if you're within 2 minutes of the required flight time because KER isn't entirely up to date. Currently, all craft pass on amnesty(all of them except for 1 are very close, and I modified that one while keeping fuel balanced)unless you are way too low.
  5. 5 planes including my dual entries then. I may extend the time for entering planes if I don't get some more submissions. I'll remind you that up to two entries per person are allowed. I have planes from: -Keudn -GDJ -Combatsmithen -Myself
  6. Deadline for craft submission is tomorrow, 12:00 PM EST.
  7. I think you do have a fight with ScriptKitt3h then.
  8. Ahh, thanks for the update. Back on topic, quasarrgames is available, as is sdj64. I think that sdj64 may have "dibs" on quasarrgames.
  9. I'd say ask @quasarrgames as our battle is on hold till Monday. Off-topic, do you know if HatBat is still accepting surface submissions?
  10. I think he said that quote to @Dillonator407.
  11. Sorry. I thought you may have wanted me to just disable RCS for your plane. Since you're allowed B9 though, air powered RCS exists.
  12. OK then. Why not remove the RCS modules then?
  13. Ask @quasarrgames. We did the same format but I had to put it on hold.
  14. I'll just press R. The AI knows how to use it. If I turn it on at launch, a plane can easily lose electricity. The power consumption is massive.
  15. http://www.idigitaltimes.com/no-mans-sky-multiplayer-controversy-explained-server-issues-crushing-online-features-550145 "This has turned out not to be the case. The lack of multiplayer in No Man’s Sky was demonstrated fairly conclusively shortly after release, when two players managed to appear at the same time on the same planet, yet remain invisible to each other." Apparently it was "server issues".
  16. Oh, sorry. I don't know why I thought that they did. I'll stage it for you via action groups. My only question is when.
  17. But it did happen. And they couldn't interact or see each other.
  18. It should automatically trigger with guard mode.
  19. Oh, I'm sorry, I didn't see that.I'll make some changes to the Striker and update it.
  20. That should be much better.
  21. Your GPU is below minimum specs.
×
×
  • Create New...