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Alphasus

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Everything posted by Alphasus

  1. OK, so: You want a 6600K for KSP. That's because a 6700K is a slight improvement over the 6600K. I also say that you should replace the PSU, and likely the case. Your choice, just my recommendation. You will need a CPU cooler with a 6600K. A 1060 is just fine for modern games at the moment if you don't plan on playing other games in 1200p. If you do, it should do well, but not perfectly(60 FPS average, and about 30 in the bottom 1% in anything that is graphically intensive, so not KSP). PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i5-6600K 3.5GHz Quad-Core Processor ($219.99 @ Newegg) CPU Cooler: Noctua NH-U14S 55.0 CFM CPU Cooler ($66.49 @ Newegg) Motherboard: Asus Z170-E ATX LGA1151 Motherboard ($119.98 @ Newegg) Memory: Corsair Vengeance LPX 16GB (2 x 8GB) DDR4-2133 Memory ($74.99 @ Amazon) Storage: Crucial MX200 500GB 2.5" Solid State Drive ($148.14 @ NCIX US) Storage: Western Digital BLACK SERIES 1TB 3.5" 7200RPM Internal Hard Drive ($69.00 @ B&H) Video Card: EVGA GeForce GTX 1060 6GB GAMING Video Card ($249.99 @ SuperBiiz) Case: Fractal Design Define R5 (Black) ATX Mid Tower Case ($99.99 @ NCIX US) Power Supply: EVGA SuperNOVA G2 550W 80+ Gold Certified Fully-Modular ATX Power Supply ($79.49 @ SuperBiiz) Total: $1128.06 Prices include shipping, taxes, and discounts when available Generated by PCPartPicker 2016-08-19 15:57 EDT-0400 The above is a build with a lot of extras that add amenities like silence, lots of space, and PSU reliability.It is also well suited to overclocking. I left you with lots of chaff that you could cut away above. Particulary, the large SSD, large HDD, great CPU cooler, insulated case, and 80+ Gold PSU. Most of that list is excessive, and its up to you to find out what's important to you. From the quote above, I don't think that you will need the 1 TB HDD. Remove that alone, and you're in price range. Below is a build that I stripped down and tried to maximize KSP performance with. It will be louder, and not overclockable with far less drive space.It isn't overclockable because temperatures will be higher than the above build, meaning that it will be harder to keep in safe temperature ranges. PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i7-6700K 4.0GHz Quad-Core Processor ($319.99 @ Newegg) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($24.99 @ Newegg) Motherboard: Gigabyte GA-Z170-HD3 ATX LGA1151 Motherboard ($82.87 @ OutletPC) Memory: Corsair Vengeance LPX 16GB (2 x 8GB) DDR4-2133 Memory ($74.99 @ Amazon) Storage: Crucial MX200 250GB 2.5" Solid State Drive ($84.00 @ Amazon) Video Card: EVGA GeForce GTX 1060 6GB GAMING Video Card ($249.99 @ SuperBiiz) Case: NZXT S340 (White) ATX Mid Tower Case ($64.69 @ SuperBiiz) Power Supply: EVGA SuperNOVA G2 550W 80+ Gold Certified Fully-Modular ATX Power Supply ($79.49 @ SuperBiiz) Total: $981.01 Prices include shipping, taxes, and discounts when available Generated by PCPartPicker 2016-08-19 16:08 EDT-0400
  2. Less efficient? I said 950 75W, which is the same as the RX 460...
  3. An RX 460 should be <50% faster than an R7 250, as the R7 250 is <10% slower than a GTX 750 Ti, which is projected to be <35% slower than an RX 460. Of course, the 950 75W is an option.
  4. Personally, my feeling is that ships with modified .cfg files should be allowed if the modifications are compensated for in tonnage. Also, when will the AKS comics continue?
  5. @panzer1b The weapons on board the FB-II seem a tad weak to me. Simply enough, a Pico S was able to take 2/3 of a full barrage from the FB-II(hitting),and lost one side, while also losing 2 missiles, but keeping engines intact. And also... I think that people would refuse battles with you solely because, well, a Pico S could never be built in such a way that it could ever beat one of these. The basic fact that the ion engines onboard have integrated electrical capacity and xenon basically means that anyone building competition to the ship is automatically at a disadvantage because of weight(IDK if you added some in your config) and space usage. Its a tad unfair to need less space, and thus less armor, and thus less parts, that will later need to be covered. All I'm saying is that expecting someone with a ship that needs to be larger, with a larger hitbox, heavier, because it needs armor covering it, to fight your ship with its smaller hitbox, higher TWR because integrated fuel, and lighter because less armor is needed, is a bit unfair to the other person. EDIT: You did add weight to your config, but it still isn't fair in terms of less armor covering and parts being needed. Also, that 7000 electrical units should need a .5 ton boost in weight(perhaps more to account for space savings)so that it is in line with the battery banks. This ship, adjusted, should be about 40 tons or 40 tons equivalent to a ship without a modded config.
  6. @drtricky @DoctorDavinci @gag09 @Keudn @Combatsmithen If anybody would like to update their crafts to any versions that were uploaded to filesharing sites before 12:00 Aug.15th EST, send me the new craft. I WILL be checking the upload dates on those files. If your filesharing service doesn't support viewing upload dates(KerbalX), I will not assume that your craft was uploaded before the entry date, because I have no confirmation at all of the upload date. If it is after 12:00 PM Aug.15th EST, I won't accept the new entry. If you feel that your updated plane could have won your matchup(if it occurs after this date)and you didn't send it to me, then it is not a transgression of mine. I will not rerun any matchups, but I will use the updated plane if it passes the terms stated above. This statement is made to restrict any ambiguity if any controversy occurs on this topic.
  7. No, seriously. You are in semi-finals. If you feel it will make any difference at all, just say the word.
  8. Oh, I'm very sorry about that. Would you like the updated design to be put in for the next fights?
  9. Personally, I am highly impressed by the survivability of the Pico S-class ships, an enhancement and re-coring of the original Pico-class. The new Pico S-class features crew survivability almost all the time, even when hit by its own 5 ton anti-ship missile. While that is guaranteed to gut the internal design of any of my compact sub-capital ships, the missile was only able to destroy the propulsion of the Pico S. The original Pico was gutted, but the crew survived as well. I think my kerbals will like using these crafts because of the crew survivability. I have 2 variants of the Pico S(which is not up for release by the way), and 1 other variant is in development(possessing 3 .625m ASMs). The 2 variants already completed are a quad long i-beam variant,and a variant with 1 1.25 m ASM. A logistics variant was also built for crew transfer from ship to ship. Improvements from the Pico to the Pico S include: EDIT: The Mini ASM version is done.
  10. You're welcome. Thanks for the review. They are going through shakedown now to make sure of combat ability so I'd prefer lots of eyes.
  11. It's a matter of opinion. It is @panzer1b's classification, but I agree with it. I call anything around 40 tons a light destroyer, so it may even be a capital ship in my mind. But @zekes saw destroyers(entry level capital ships) as starting at 70 tons with light destroyers.
  12. @panzer1b Here are some subcapital ships to compete. @ScriptKitt3h These are based off of highly modified NX-4 cores. Thanks for uploading the craft. By highly modified, I mean that I added lots of stuff, changed the shape, and used different armor design. Atto and Pico-class Sub-Capital Ships These ships are lightweight escort vessels designed to pack a punch, and have strong armor. Both of these ships have no launchers included, but can easily be launched with custom designs because of their light weight. These ships offer great escort to capital ships, anti-subcapital capability, escort of logistics vessels, armed communications capability, and fighter deterrence. FR-01 Atto-class Frigate 2,823 m/s DV .09 TWR 18.978 tons 201 parts An optionally manned scout ship equipped with a strong punch: 4 unguided short i-beams that can launch simultaneously. These i-beams can subdue lightly-armored sub-capital ships and fighters.It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Atto) CR-01 Pico-class Corvette 3,091 m/s DV .08 TWR 23.257 tons 248 parts An optionally manned scout ship equipped with a big punch: 4 unguided i-beams that can launch simultaneously. These i-beams can subdue lightly armored capital ships, other corvettes/frigates, and fighters. It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Pico)
  13. FR-01 Atto-class Frigate Download Link(Atto) CR-01 Pico-class Corvette Download Link (Pico)
  14. Atto and Pico-class Sub-Capital Ships FR-01 Atto-class Frigate 2,823 m/s DV .09 TWR 18.978 tons 201 parts An optionally manned scout ship equipped with a strong punch: 4 unguided short i-beams that can launch simultaneously. These i-beams can subdue lightly-armored sub-capital ships and fighters.It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Download Link(Atto) CR-01 Pico-class Corvette 3,091 m/s DV .08 TWR 23.257 tons 248 parts An optionally manned scout ship equipped with a big punch: 4 unguided i-beams that can launch simultaneously. These i-beams can subdue lightly armored capital ships, other corvettes/frigates, and fighters. It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Download Link
  15. Atto and Pico-class Sub-Capital Ships These ships are lightweight escort vessels designed to pack a punch, and have strong armor. Both of these ships have no launchers included, but can easily be launched with custom designs because of their light weight. These ships offer great escort to capital ships, anti-subcapital capability, escort of logistics vessels, armed communications capability, and fighter deterrence. FR-01 Atto-class Frigate 2,823 m/s DV .09 TWR 18.978 tons 201 parts An optionally manned scout ship equipped with a strong punch: 4 unguided short i-beams that can launch simultaneously. These i-beams can subdue lightly-armored sub-capital ships and fighters.It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Atto) CR-01 Pico-class Corvette 3,091 m/s DV .08 TWR 23.257 tons 248 parts An optionally manned scout ship equipped with a big punch: 4 unguided i-beams that can launch simultaneously. These i-beams can subdue lightly armored capital ships, other corvettes/frigates, and fighters. It's also very well armored, with wings over structure, and a spine similar to the Frontier-class. Imgur Album Action Groups Download Link(Pico)
  16. I did consider unbearable to be 10-15 fps. My graphics settings were turned down a bit, but if you get one with a dedicated GPU you'll be fine.
  17. Pretty much, I'm editing my craft repository. I want to be able to ignore spoilers, and just remove spoiler tags without deleting the contents of said spoiler. Is that possible?
  18. @quasarrgames Would you like a battle around Eeloo? 250 tons, 7 ships. +-10%. Lots and lots of opportunity for fighters, sub-capital ships(20-30 tons), and capital ships. You could use the Eversor-class after improvements, and it could trade blows with the newer Frontier class. If you do accept, my fleet will be: 2 Frontier-class Light Cruisers(144 tons) 1 Nano-class Medium Destroyers(52 tons) 2 ???-class Corvettes(40-50 tons) 2 SF-2 Fighters(24 tons) I'd recommend developing some corvettes if you don't have any. I'd like to test the sub-capital ship design philosophy.
  19. @quasarrgames https://imgur.com/a/c5irX Well, there we go. 1 missile into Quaesitor's remaining missile from Aera. Even an AFM can destroy exposed missiles, and that it did. I entered a 30 km, and I was very happy with the lack of loss of Kerbal life this battle. Quasarr, your ships are far better than before. I like your unique design style, and the simple, but effective armor that they possess. I will be reevaluating the MD-01 vessels, and the introduction of the CL-01 should be pretty nice. My plan wasn't needed in full, and all Kerbals will be able to return. https://drive.google.com/open?id=0B3IvrPbGhZWFYVZZVmNub3NWT00 My plan on turn 2. -I have 2 ships alive. -Quasarr has two ships alive. -Quasarr can only have 1 ship alive by the end of this turn. -Any one of my ships can destroy the last ship(with AFMs), because it must be Quaesitor(which just needs the missile targeted). -That will leave me in a very positive state even if I can't kill the last ship because all I need to do is fire 1 missile off with Aera, and watch as its unable to be killed because Quasarr has no missiles left. -End Result: Nauta is dead, Spacia is dead. Quaesitor is dead, Arcus is dead, Sagitarias is unarmed. Perhaps we could have another battle? 4 ships, 240 tons(+- 10%). Eeloo.
  20. quasarrgames I was dropped into the battle of Duna... Never mind. Thanks!
  21. I applaud your creative solution to the problem of Sagitariis, and I never would have though of that. However(I think), Quaesittor is your only armed ship left(and it only has one exposed missile left). You can look at the spoilers now. Not that the match is over, but it shouldn't matter. If Quaesittor loses its last missile to Aera, you lose. Further, next turn, you need to shoot the Nauta again. Otherwise, its ASM or AFMs can easily knock off any remaining any guided missiles of your ships. @quasarrgames I was dropped into the battle of Duna...
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