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Everything posted by Alphasus
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@TheKosanianMethodI will take entries and do a bigger tournament at 8 people.
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@DoctorDavinciSorry about that, I only got 5 crafts. I'll try to run this in round robin format so enough fights happen. Sorry again, everyone. Certain classes are eating through my time a lot.
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It'll be in blue. Wait till the blue thing appears then continue typing. @TheKosanianMethod
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Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Oh! I forgot.... that's embarrassing. Should be done by this Monday.(but it wasn't and the save file is now just about done to 95%.) -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
All of my ships have similarly powerful, if not stronger, armament than the Zeus. The Zeus had one anti-ship missile. All other ships have 3 smaller ASMs. So, those 3 missiles have similar kinetic energy to one of my large ASMs. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
All my ships are named after Greek gods. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
https://imgur.com/a/kotXA I'll get the persist up ASAP. I brought 7 ships: 1 CR-02 Pico S ASM(26 tons) 2 CR-02 Pico S Mini-ASM(29 tons) 4 CR-03 Pico 2 Mini ASM(33 tons) This turn was rather simple. I fired 1 missile from the Zeus(Pico S ASM), hit the Religion, and disabled 2 solar panels, as well as all but 2 engines. The Zeus then moved to a 700 km circular orbit with its 9 ion engines. https://drive.google.com/open?id=0B3IvrPbGhZWFdENWZDFOUEk5SXc @quasarrgames -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I downloaded the save file, and am about halfway done with ship placement. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@quasarrgames Any word on that persist for minimus, maybe duna? I don't know how much TWR your fighters have. -
I would also like to see my other craft, the CR-03 equipped with 3 small ASMs be reviewed. The weapons should be effective at longer ranges but I expect bounces at <400m.
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Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
7 ships, 200t, some planet that doesn't have high gravity so that ions actually move ships. Maybe minimus. -
I know that bug and hate it... I constantly fire at ~400 m, so it works at those ranges. But at close ranges that bug is sooo horrible. I think you have a 2nd craft of mine with a different hull(similar style) and 3 smaller ASMs. That should have a trial by fire in the Naval Battle Club if you want to stop by.=)
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Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I'm ready. You or me sets up the persist? -
I think that's a new craft. I'll warn you that I couldn't fix a few things about it, but the weapons are far better. Also I gave you 2 crafts(should add up to 5 crafts), which have different chassis and weapons. Also thanks very much!
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I have a GTX 970(in effect a 950 because only 1/2 is given to my Linux VM) and a Xeon E3 1246 v3. 16 GB RAM.
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Not really a point in doing that. Yeah, but Windows UI is messed up at high DPI.
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It would be nice if Nvidia used open source stuff so that G-Sync isn't so highly priced. You can't get 1440p cheaply though, as 4k is cheaper for some reason.
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It won't matter anyways. I can try out running a Charon, but expect 10-15 FPS.
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Yeah, I won't do any better trying to run a Charon than you. Xeon E3 1246 v3 GTX 970 16 GB DDR3
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I'm talking computer components(video card, CPU, etc.).
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Off topic- What parts are in your computer(want to know how laggy a Charon would be)?
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Its fine. I think that 8bitgammers did a review of it before and I specifically improved upon almost all of what was mentioned(can't fix part count, and did my best with armor). Thanks.
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Could you look at the Pico upgrades sometime this weekend? I think its been a few weeks, but it should still be in your PM box.
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I launched a new Top Gun tournament if anyone in the thread is interested. Modern fighters and the like.
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Radar is required, and crafts must contain their own radomes. These radomes must have locking capability(no AWACS radomes), and the fighter must carry them, not a separate craft. Radomes allow all missiles to be used, and allow guns to lead more accurately.