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Everything posted by officialmugi
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[1.1.3][WIP] SpaceX Interplanetary Spaceship
officialmugi replied to CMDR Flexo's topic in KSP1 Mod Development
This would be great for Realism Overhaul. -
Is it just me or do the SRBs not work with Realism Overhaul? They just say "Burn Time: Infinity" in the VAB.
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
officialmugi replied to pingopete's topic in KSP1 Mod Development
Hey an image by pingopete himself got featured on PC Gamer! -
I can't seem to be able to generate a bodies.ini file for my RSS playthrough. It cannot seem to be able to connect to the plugin, which I have installed properly in the GameData folder. I am in the flight scene and it still says that it cannot connect to the plugin, even when I disable my firewall.
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- ksptot
- mission planning
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I am trying to adapt the mod to RSS, which includes adding geysers to certain other objects. However, my question at the moment is what defines a landClass? Take, for instance, BaseBeach, what does it mean? Is it mapped to the beaches biome or what? This is the hardest part at the moment, the rest should be fairly easy.
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- renaissance compilation
- visual enhancements
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I would like to lend a helping hand, I am working on some private stuff for this that I will eventually submit a pull request for. However, I must ask, for construction, will this only use generic resources such as metals for electronics and making parts?
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[KSP 1.1.3] RSS DateTime Formatter v1.0
officialmugi replied to Agathorn's topic in KSP1 Mod Releases
I love you. -
How is 1.1 compatibility on this?
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I use Realism Overhaul, it is one of the things that has kept me playing this game as I have lost interest in the stock game.
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[1.3.1] Prakasa Aeroworks
officialmugi replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Development
Any chance of realism overhaul configs? Would be great even though they are very futuristic. -
[1.1] Trails - Standalone Gemini Spacecraft [Released!]
officialmugi replied to Beale's topic in KSP1 Mod Releases
Any plans for making Realism Overhaul configs? Would love that! -
Realism Overhaul Discussion Thread
officialmugi replied to NathanKell's topic in KSP1 Mods Discussions
Does anybody have configurations for the OPT spaceplane pack? I would really like to use them for a shuttle. -
[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
officialmugi replied to -ctn-'s topic in KSP1 Mod Releases
Considering making Realism Overhaul configurations for this, this is really cool! -
Kerbal Space Program 1.1 Hype Train Thread.
officialmugi replied to Whirligig Girl's topic in KSP1 Discussion
Not to poop on Squad but it was about time, the game has been seriously needing an update to the game engine and the physics. I honestly can't be the only one who feels 1.0 was very rushed after only one beta release, can I? -
Hey OP, I am working on some alternate textures for your Jool and possibly going to work on textures for the OPM planets (already have Neidon done), would you like to see them once I get them done?
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[1.0.4] RSS-64k - A 64% Rescale for RSS (ignore the [Part])
officialmugi replied to k88a314's topic in KSP1 Mod Releases
Thank you, I'll try my best with the procedural parts for SpaceY (and probably KW if I can get SY working) when I get home from school. -
Hey Nathan, would it be possible if you could make a 64x config for this? It's just that I prefer to not use Realism Overhaul for everything in the game, while I still prefer using the real solar system over the Kerbol one.
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Yes please I really want this
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
officialmugi replied to Nils277's topic in KSP1 Mod Development
Also, maybe add KIS support to the modular storage system? -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
officialmugi replied to Nils277's topic in KSP1 Mod Development
Maybe add support for Extraplanetary Launchpads, that is make the workshops and the launchpads themselves? c: