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Everything posted by sh1pman
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
sh1pman replied to RoverDude's topic in KSP1 Mod Releases
Is it ok to ask questions about GC here since it's bundled with MKS and regarded as the main construction mod for USI? -
Magnetoshell aerocapture technology CubeSat test!
sh1pman replied to sh1pman's topic in Science & Spaceflight
Wow, they do want to use it on BFR. 4,000 sq.m. of drag area, jeez! Somebody has to tell Musk about it. -
Magnetoshell aerocapture technology CubeSat test!
sh1pman replied to sh1pman's topic in Science & Spaceflight
You mean inside fusion reactors? Yea, probably. -
Magnetoshell aerocapture technology CubeSat test!
sh1pman replied to sh1pman's topic in Science & Spaceflight
No, you don't need magnetosphere for that. The drag occurs due to charge exchange interaction between the plasma trapped in the magnetic field and a stream of neutral particles from planet's atmosphere. -
Magnetoshell aerocapture technology CubeSat test!
sh1pman replied to sh1pman's topic in Science & Spaceflight
I've read somewhere that a 2,5m magnet can create a plasma shield with a diameter of 21m, which is enough to safely capture and land a Mars lander with 60 tons of cargo. The plasma shield itself can be scaled up to 100 m, so capturing a BFR should definitely be possible. Also, this: "Another benefit of using MAC to transport manned cargo is transit time. Since the magnetoshell can scale to handle much larger entry velocities than traditional propulsion, direct trajectories can be taken that cut exposure to deep-space radiation by many factors. Thus, MAC serves both as a safer, lighter drop-in replacement of the aerocapture in existing Mars architectures and also as an enabler of new mission architectures that were not possible with present day technologies. Indeed, MAC takes a giant leap towards making sustainable avenues to Mars realistic." -
Magnetoshell aerocapture technology CubeSat test!
sh1pman replied to sh1pman's topic in Science & Spaceflight
Can we just call this thing a force field? It's about time we had force fields! -
So I've found this interesting article about the upcoming test of the Magnetoshell Aerocapture. Long story short, this technology involves the use of a large magnetized plasma bubble around the spacecraft to cause drag and shield it from heat flux. It can even be used to safely decelerate interplanetary ships and probes on hyperbolic trajectories for aerocapture or landing, without the need for a heat shield. It is said that the energy requirements are very modest, so no nuclear reactor is necessary. And apparently, there is a CubeSat flight planned to test this technology in space. Some quotes from the article: Mission profile for the Cubesat test: Article itself: https://iepc2017.org/sites/default/files/speaker-papers/iepc_youngvisionary_shimazukelly_iepc_2017_600.pdf
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S2 cam showed a lot of particles flying around. Is that a space snow or something?
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Wow, looks like "toasty" is a huge understatement this time.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
sh1pman replied to Nertea's topic in KSP1 Mod Releases
God be praised! Now, let's see if that old cargo bay occlusion bug is still there... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
sh1pman replied to RoverDude's topic in KSP1 Mod Releases
Stock bug. Affects all kinds of wheels, stock and modded. The higher the gravity, the heavier the vehicle and the more wheels it has, the more likely that this bug appears. No workaround, aside from scrapping some wheels and hoping for the best. It also happened to my PAL rover on Eve: -
or 0.8% of my city.
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If it is indeed just 50 ton, it could completely replace Falcon 9 for LEO launches with up to 20ish ton payloads while being fully reusable. And being an SSTO. This doesn't sound right...
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On an extremely serious note, do not remain silent!
sh1pman replied to smotheredrun's topic in The Lounge
Well, that sounds pretty abusive already. Also promotes lookism. Judging people upon their appearance is bad, I wouldn't say that to anyone. kappa -
Well, if you don't want people to answer your questions, maybe you should specify that they are rhetorical, or something like that. I'd like to see that feature implemented, but off by default. And with tweakable average kerbal lifespan. You only asked about the number of people with 50+ years saves. How many of them use USI-LS and want the death mechanic, is another question entirely, and I was only answering the first one.
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I answered your question. This one: The answer is everyone who's playing with large planet packs. Or did you want a specific number? How are we supposed to get it? My modded saves with OPM or GPP tend to exceed 50 years.
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Do you know how much time does a round trip to Plock from OPM take? It's 100 years. Same with GPP outer planets. If you're playing with a non-stock planet pack and want to properly explore it, your save is pretty much guaranteed to exceed 50 years.
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So if we scale the BFS up instead of down, we can make the mass fraction as high as we want. We can even make it an SSTO with actually useful payload mass. It will be a huge flying skyscraper monstrosity though.
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Only is you assume that the tank wall thickness remains constant. If you scale it down proportionally (e.g. multiply by 0.7937), the mass of an empty tank will also scale with volume, keeping mass ratios unchanged.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
sh1pman replied to RoverDude's topic in KSP1 Mod Releases
Yep, each module generates its own core heat and has its own cooling requirements. -
Yeah, I know about LU, but I played with XRM. I like racialized weapons and ships. It also has beam weapons and a lot more ships than vanilla game. But the main reason why I chose XRM is because I got scared of opposing factions from LU
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I spent hundreds of hours in X games. The problem with these games is that there isn't much to do in late game. No point in capturing sectors, the races are going to take them back anyway. Constantly respawning Xenon fleets in their sectors, so you can't clear those out either. Also clunky out-of-sector combat meaning that you lose your freighters in pirate attacks all the time. The UI is terrible as well, you have to go through like 6 different menus to give an order to your ship. Bad fleet management, stupid capship AI, failing Terran economy... I can go on and on about it Still, X3 is the best space sim I've ever played. I hope Egosoft doesn't screw up X4.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
sh1pman replied to RoverDude's topic in KSP1 Mod Releases
I'm using 3.75m BFRs to drop anything anywhere.