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sh1pman

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Everything posted by sh1pman

  1. For me it seems to be capped at 100%.
  2. Oh, my bad, I thought it said 16.2/day. So is there any good reason to use MkV Ag modules from MKS over the new nom-o-matics? They do the same thing, but Ag modules need to be manned, produce less and are subject to efficiencies.
  3. Wait, what? Isn't Nom-O-Matic 25k supposed to provide enough supplies for 5 kerbals? Because it looks like it can only feed one guy now!
  4. I hope there will be Kow Farms that generate fertilizer from supplies!
  5. This is really annoying, beacuse you basically can't construct crewed orbital stations until you unlock a 1000 science node.
  6. Guys, there is currently no way to make a fully self-sustaining life support cycle with KPBS and USI-LS, right?
  7. I have the same problem here. Base contracts just never show up. Some of the lines are yellow too.
  8. Hmm. Not sure if it's a bug or a feature. I have this big 120-ton mining rover. Before the update it could easily accelerate up to ~36 m/s very quickly, all wheels having default settings. But now this thing can't even move. I managed to get it moving veeery slowly by setting torque ratios on all of the wheels to 2, but still it's nowhere as fast as it was before. Also it can't climb even very gentle slopes. So... I'm a bit confused here.
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