Jump to content

sh1pman

Members
  • Posts

    2,460
  • Joined

  • Last visited

Everything posted by sh1pman

  1. You can just grab the dev build, Nertea linked it on the previous page.
  2. Well, since there is MKS-Lite, there can probably be MKS-Xtreme, with radiation, melting reactors and kerbals dying of age and diseases.
  3. Which means you'll need 250% as much EC and cooling to run the drills. On the other hand, you are getting 250% as many resources
  4. It's a thing in MKS. Open the Kolonization tab, and you should see kolonization bonuses for different planetary bodies. https://github.com/BobPalmer/MKS/wiki/The-Kolonization-Dashboard
  5. @gamerscircle could be geology rating then. As @voicey99 said, it can really set your drills to turbo-mode, screwing your EC and cooling along the way.
  6. Did you have an engineer nearby? They do speed up the drills, along with EC usage. Also, Mun's geology rating affects drills, increasing their efficiency and EC consumption (if I remember correct).
  7. Yeah, that's what I meant. I wouldn't call MKS "integrated", it's the community that makes this integration.
  8. I don't think MKS is integrated with TAC. Are TAC configs official? Yes. You can delete any folder from there, and it'll still work fine. I deleted ART and sounding rockets, for example.
  9. I'd request the same for small ore drills, they can't run more than one module without overheating.
  10. Well, no luck. Are the drag cubes generated properly in-game? Something really subtle is going on, because on one plane with three consecutive cargo bays this bug does occur, but everything is fine with another plane that has the same three consecutive bays.
  11. Cool. Also, the ducted fans still require tiny amount of EC. Only the Micro ducted fan was fixed in the latest update.
  12. Since CC is now bundled with MKS, I think it's ok if I post this here. Basically, CC breaks all stock fuel tanks, so that they can't hold anything. In VAB they are empty, and cannot be filled with LF/O or anything else. When I deleted the CC folder, everything went back to normal. Has anyone else encountered this issue? I'm using the latest version of MKS.
  13. Ok, So I've designed a large cargo spaceplane with no drag issues whatsoever (I still don't know how I managed to pull it off). It has 3 large cargo bays and can consistently get to orbit with more than 1,400 dv left afterwards. It uses B9 procedural wings, so if you don't have those, replace them with stock ones. craft file: https://dl.dropboxusercontent.com/u/46597246/Spaceplane-1s.craft
  14. Well, as you can see from my pictures, the middle bay isn't fine at all Quite a bit of randomness is associated with this bug.
×
×
  • Create New...