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KSP2 Release Notes
Everything posted by StarCrusher96
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That’s right, I already have a day job, so I’m not looking for a hobby that comes with time pressure. --- Not sure how this can fix KSS2. Funny seeing this mod again.
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It's even better with Parallax Continued (configs will be soon ready - just lots to go over)
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That's the only version of EVE that is supported. Parallax Continued is not yet supported.
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16 Gb RAM should be fine. I've known many to play with KSS2 who had less. All depends on how big your modlist is.
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Volumetrics but keep in mind, aurora's are timed events in kss2 so they pop up and go away like irl.
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@SpaceMonkeez , @QuadrilateralsAreCool, @Zum of all trades I've said it on the discord once but i'll mention it here as well. I have 0 intention to port KSS2 to KSP2 or KSA or any other platforms. And I will never give permission for it. This mod will always be a KSP1 thing.
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I'm aware that Parallax Continued releases today, and we’ll make sure our configs are available as soon as possible. However, they won’t be ready this weekend. Thanks for your patience!
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Should be all systems. - Parallax Continued support will be ready in a few weeks.
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@kananesgi, @Kevin_kerman, @arbsoup I just fixed the tag issue. If you download Aethera again, you'll see that the KSS2_Moon tags have been removed, and replaced by KSS2_Planet.
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You need to factor in lower gravity to achieve correct pressure. info from movie: the atmo is 20% denser however due to lower gravity the pressure at sealevel is 10% lower than earth. so 0.9 atmospheric pressure is correct. It's up to the player to discover the answers to those questions.
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We don't do this because this is not my job and i do not have to defend myself when i do not reach certain goals in time. *about Parallax, from what i know somewhere around April. Not sure.
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Yes, configs are being made rn. But we'll release them along parallax C general release.
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No bugs reported. We did update pandor clouds/aurorae because there was a none game breaking MM patch not working. You must have volumetrics in order to make it work.
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KSS2 is compatible with most planet mods. For more info: https://github.com/StarCrusher96/Kerbal-Star-Systems-2
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Yeah that mod is violating the license. Take down request sent and content reported on Gith. Currently we are not able to be compatible because of the way KSRSS is constructed. We're trying tho. Some issues with flares to overcome.
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I'm sorry for your loss - of time. Hope you like the system.
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Aethera should be, Nova kirbani will be. In the future.
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Release Announcement: KSS2 2.0 We're excited to announce the release of Kerbal Star Systems 2 (KSS2) version 2.0! This major update brings a wealth of new features and enhancements and of course the updated Nova Kirbani System! [DOWNLOAD] Support: For assistance, please join our Discord and utilize the appropriate channels. Enjoy! Happy flying!
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KSS2: Going Dark (Briefly) Preparing for launch. KSS2 on GitHub is going offline momentarily. See you soon. Will be back around the morning (my timezone UTC+01:00)
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The actual brown dwarfs have been included Planets will follow later.
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The final test version got rolled out to early access testers yesterday! If all goes well, we’re aiming for a full release (Nova Kirbani) in the next couple of days
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