Jump to content

StarCrusher96

Members
  • Posts

    1,909
  • Joined

  • Last visited

Everything posted by StarCrusher96

  1. 1. No 2. Probably No 3. Coming soon -> On the edit: there are 5 outer planets in KSS
  2. Hi Since the latest version of KSS I got the report that a few players are no longer able to focus/click/select any of the planets/moons while in map-mode. The weird thing is that only a few have this and not all the others. I was able to find the lines saying this problem does occur but I'm not able to find what causes it. Here is one of the OutputLogs I received. https://www.dropbox.com/s/1a475g3x034c0j5/output_log.txt?dl=1 Thx in advance!
  3. @Voodoo8648 I'd ask it on the kopernicus thread - those guys are more able to point out the problem than me. If they find what causes it, let me know
  4. Shadows ... So when you start a career the first contracts are those for kerbol?
  5. The stars are in orbit around The All (I think it takes ~2.5 million years for 1 orbit), they all move in different directions but it's so slow you will only notice it in a thousand years I removed the orbits to make the mapmode less chaotic and i think making them again visible does not have any purpose (because the stars are almost stationary). You can remove the HideOrbit_stars.cfg (you'll find this here: KSS/KopernicusFiles/Stars) to make them visible again though. I think everybody chooses how to get to them but I like a slingshot around Kerbol or Jool/Voon. (It will take some time to get there ) Korlon is a star in the process of dying, It already expanded and lost some mass -> the planetary nebula. The original star was not massive enough to allow a supernova so only a planetary nebula and a white dwarf will remain (In a few thousand / million years). The All is ingame but because of the distance and its size the game loads it when really close (I cant change this), All stars orbit it but like i said before, The All and The Creator don't like visitors!
  6. The fix is just a guide for when you already have the clouds but they look too bright ... Clouds are not stable right now - fixing it asap.
  7. And this happens with the basic version? Its weird that only a few have this ...
  8. Try this fix please: https://www.dropbox.com/s/2xq4rrwe4bjznff/TrackingStation_Fix.zip?dl=1
  9. KSS 0.6 Fixes - added 'how to fix clouds' -> when loading the clouds they look too bright - fixed the 'aseroid' in the loading screen + added another pretty picture DOWNLOAD IT HERE Landed on Leyn, the closest moon to Blalo
  10. It's an exosphere... it is so faint it cant affect your craft. Can you provide logs? I did not encounter this bug so i'd like to see what causes it.
  11. There are world wide auroras in kss so it is not an error but intentional.
  12. He says I better use the 'Old' version of EVE (like i did for 0.5) because when 1.3 is out, the 'New' Eve versions wont work. But I dont want to work with the old version.
  13. Is there someone / know someone with a lot of knowledge of EVE (and willing to look into this problem)? I am not able to fix the issues I'm having with EVE + KSS, and as long as there are these issues. I can't release 0.6. sry for waiting & thx! problem: auroras show up and sometimes clouds in the kelin system. Not into all of the systems -> tried everything but nothing seems to work.
  14. That was just a test They're not in the mod because they didn't meet the requirements.
  15. 0.6 is being tested (to make sure the changes I made actually work)
  16. yes sorry guys, found some problems that I overlooked while working on 0.6.
  17. 0.6 has still some annoying bugs (-> clouds), I'll release it as soon as I'm able to find out what causes them (1-2 days). SORRY for waiting but I want to get 0.6 'bug-free'. -> some pretty pics while you wait. Eve Laho Ilve
  18. On first sight I can't really notice something, but if it is ment to look like sand. I think your lowtex and lowbumpmap should be sand.
×
×
  • Create New...