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StarCrusher96

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Everything posted by StarCrusher96

  1. 1. Those lines are caused by the mod scatterer and it happens sometimes ... 2. A ship splitting and coming back together? I think you were using cheats and they saved your ship. 3. Using another planet at the startmenu can't cause contracts being messed up. It has nothing to do with it... other planetpacks do the same. 4. Before adressing issues or bugs ... Think first before posting a comment. And at least make sure you know where it took place.
  2. hmmm no idea if that would do it ... I'll try to reproduce it soon. send me in PM plz ---- Uploaded a new 0.5 with some little fixes.
  3. I was not able to reproduce this issue some I can't say for sure this won't happen again. But as I said what i basically did was removing the stock planets and replacing them with their templates. It would not be a surprise your orbits got messed up. I use them for the majority of planets. I'd advice too, to wait with career for when KSS is more stable.
  4. I already told this a few days ago this would happen ... I changed the way KSS work in a way like GPP to allow compatibility with other packs and to get rid of some bugs ... This should be the last time it happens ... I did not move any celestial in the Kerbol System and I don't think this is something that I can fix if it happened from updating.
  5. I knew I forgot something. I was messing around with moving the KSC to other planets and I forgot to change that line. already uploading a version with this fix. thx for reporting!! no. no special treatment ... If I give it to you, I should give it to everybody and as stated above I want first some reviews. Expect it by next week. thx for reporting!
  6. thx! That is not an old bug, that is normal when moving KSC (read the kopernicus thread). I'm going to be very clear about it, if the mod is not in the list with compatibility on page 1 or in the changelog of a release, KSS is not yet compatible. 0.5 is not compatible with any mod atm. Like I said , I want to see first what the major bugs are before releasing all the other stuff. The majority is ready and I already have the configs to start on other planets ... When I get some reviews of 0.5 i will release some other features and see how those work ... AND PLZ start to read all the stuf before asking questions. THX okay thx!
  7. didn't include it yet ... I'd like to see if 0.5 works for everybody and what the major bugs are.
  8. 0.5 IS OUT!! DOWNLOAD IT HERE -> 0.5 works not like 0.45; delete previous versions + don't use the custom kopernicusfile anymore! Changes Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! A lot of retexturing and new details! Added new planets Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) Added the Kelaris System acting as a North Pole Star (with scatterer) Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) Some planets have groundscattering (test) Calculated new parameters for a some bodies (gravity, atmo, ...) Added new descriptions for every major planet. - thx to @Greatness101 & @Calvin_Maclure ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: new engines (still testing) compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) VISUAL MODS => ALL included so don't download them first. Just paste the files like described. INCLUDES: Scatterer - RECOMMENDED EVE Clouds (not yet with the 'new' EVE due to 'problems & bugs') - thx to @Artem Kerman DistantObject - RECOMMENDED TextureReplacer ** With Scatterer and DistantObject combined the new starsystems are visible from Kerbin.
  9. nice!! I'll remember! I'll probably start with science this week and I'll just add it to the downloads, so there would be no need for a 0.55 or 0.60
  10. didn't know that?! For some bodies I need to write custom ones :p But good to know!!
  11. It is just writing sentences, but I'm planning to make it like i did with descriptions. So who wants to help can help then.
  12. there is no science data like you described ... I need to write science for 50 bodies ...
  13. Yes writing science is for 0.55/0.6, the amount of planets is a little too high
  14. the only 'problem' is that the nebula can't be a 'stationary object' , the texture moves with you like the flares in every direction
  15. Not yet but it will be by tomorrow I dont think that is possible
  16. When a star between 0,8 and 8 solarmasses is at the end of its main sequence, it transforms into a red giant (it starts to grow because the star needs to fuse heavier elements to stay alive). But at the end of the red giant fase instead of going supernova (only stars above 8 solar masses go supernova), the red giant starts to shrink by loosing layers of matter. Those layers move away from the dying star and get lighted by the dying stars radiation. => planetary nebula in case of Korlon, the giant star has lost some mass and has started to form its nebula but it is not yet a white dwarf star. + this is also the case for the solarsystem
  17. Anyone a good KSP (style) name for the Alpha Centauri system? I thought about "Nova Kirbi/-ani" but maybe you have a better idea. - plz not Alpha Kentauri
  18. It's only a few days ... have patience Btw I have already watched your 1st episode on youtube :p What version did you use for it (dont think it was 0.45)?
  19. no cuz all progress will be lost with the fix so its better to wait for 0.5. And not to be rude but it's inappropriate to ask for updates.
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