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StarCrusher96

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Everything posted by StarCrusher96

  1. It just sounded like I'am abusing the forum which is something I not want/intend to do. I know those who like career will have to wait longer but I'm not 24/24 working on KSS. I'm also a full time student at university and KSS is my freetime project (I already risked too much during my exams by working on 0.5). With the option of choosing your systems in 0.5 I intended to make the mod smaller. So this means a stable smaller career version is not far away with the upcoming developement and releases. I hope you understand now that the size of the mod won't matter from now on.
  2. No I'm sorry I've worked too hard on those textures to give them away. So I'm sorry, no permission. This mod is also licensed. You add the terrain textures into the PQS section of the planet's cfg. maybe you can have a look at this: https://github.com/Kopernicus/KopernicusExamples/
  3. Edit: forget what you just red here about deleting stuff. I think i made (what you're asking) it a little complicated with 0.5. But I am not at home atm and i need my pc to check everything because what you ask needs certain files to be edited and certain files to be deleted.
  4. Euhm what are you asking? KSS is at the moment not compatible with OPM. Ilve how are you going to launch a rocket with such a high surface gravity and atmospheric pressure?
  5. Blalo's atmo pressure will drop to a 1.15/1.2 atmo instead of 1.66. Alva is not habitable by kerbal standards
  6. Haha experimenting? You could download the visuals and not install the clouds part or just dont use visuals but kss wont look very fancy
  7. All the systems will stay ingame but I will improve system by system with each update so lets say within 2 weeks a 0.6 version with the Kerbol System completely finished with working biomes and science... 2 weeks further the Nova Kirbani system, ... but all the other systems will still be available So you want Kerbals to be from Blalo? I am not going to start custom designing the mod at this point in dev. KSS is now intented to start your interstellar space program from Kerbin. And maybe in the future you'll be able to start from Blalo or Taythe but that will be after a v1.00 release.
  8. I create them myself with photoshop, by mixing and editing existing textures (not used in other planet packs) from other sources, sometimes i make a texture from just a drawing. It depends ... and use PQS mod editing !
  9. @Voodoo8648 I understand you're opinion and it would probably better to work like this but I was planning on first releasing all the systems and then making system after system ready for career or other stuff. You need to ask Galileo... I got them from him and they are just the SVE textures. you mean terrain textures?
  10. Thats a little difficult because I can't foresee the future. But I guess by Easter? Plz don't forget it is a huge mod and it takes time to make and test new stuff.
  11. oh okay I thought you found a fix for every star having the same solar output :p
  12. how did you fix the luminosities? PM me :p
  13. Uploaded a new 0.5 VISUALS with a fix for (cloud)particles not showing up. thx to - @Artem Kerman
  14. I already asked Blackrack if it is possible to make stars visible across lightyears. But he said it is not possible atm.
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