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Everything posted by StarCrusher96
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Blalo's atmo pressure will drop to a 1.15/1.2 atmo instead of 1.66. Alva is not habitable by kerbal standards- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Haha experimenting? You could download the visuals and not install the clouds part or just dont use visuals but kss wont look very fancy- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
All the systems will stay ingame but I will improve system by system with each update so lets say within 2 weeks a 0.6 version with the Kerbol System completely finished with working biomes and science... 2 weeks further the Nova Kirbani system, ... but all the other systems will still be available So you want Kerbals to be from Blalo? I am not going to start custom designing the mod at this point in dev. KSS is now intented to start your interstellar space program from Kerbin. And maybe in the future you'll be able to start from Blalo or Taythe but that will be after a v1.00 release.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
The internet and a creative mind.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
I create them myself with photoshop, by mixing and editing existing textures (not used in other planet packs) from other sources, sometimes i make a texture from just a drawing. It depends ... and use PQS mod editing !- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Ask galileo They are the same as GPP and SVE- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
I will- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
@Voodoo8648 I understand you're opinion and it would probably better to work like this but I was planning on first releasing all the systems and then making system after system ready for career or other stuff. You need to ask Galileo... I got them from him and they are just the SVE textures. you mean terrain textures?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Yes that's the thing with scatterer- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
no not been added ... but people are impatient these days.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
NEW Planetary Nebula texture for Korlon- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
no prob haha :p- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Thats a little difficult because I can't foresee the future. But I guess by Easter? Plz don't forget it is a huge mod and it takes time to make and test new stuff.- 4,170 replies
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oh okay I thought you found a fix for every star having the same solar output :p
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
probably 2 weeks from now .. maybe more, depends on school- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
no not yet ...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Not official? Posting on my behalf?- 4,170 replies
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how did you fix the luminosities? PM me :p
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Uploaded a new 0.5 VISUALS with a fix for (cloud)particles not showing up. thx to - @Artem Kerman- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
I already asked Blackrack if it is possible to make stars visible across lightyears. But he said it is not possible atm.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
yes sure! But for KSS it ruins the sky :p- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
But everything is scaled ? so it could work...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
I scaled the scattererflares as realistic as possible and because my stars are not lightyears away, with DOE darkening the skybox to 10% and flares off (otherwise every planet in every system shows up) you can see the other stars -> Nova Kirbani is very faint, like 1 pixel -> Kormin not visible (normal -> brown dwarf) -> Kerolon, Kelaris, Korlon are normaly visible even during daytime. -> Kerbol is also visible from the Nova Kirbani system as a white pixel (not searched for Kerbol in the other systems) dont use the DOE flares, use scatterer flares- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
Yes It seems i uploaded the wrong version of visuals since i saw cloud particles are not working either ... but i'll upload a fix soon for everything.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
StarCrusher96 replied to StarCrusher96's topic in KSP1 Mod Releases
0.5 (fix) -> fixed some little issues in 0.5 Changes/fixes - as requested Added the original Duna description (it had Laythe's description) Fixed the Ilve normal map Fixed some colors for the tropical Laythe Fixed Taythe- 4,170 replies
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