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Everything posted by Just Jim
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Just Jim replied to Endersmens's topic in Kerbal Network
Nice!!!- 929 replies
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Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Now you're getting into the really classified stuff... I think clam chowder??? lmao -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Has nothing to do with sales. @Pthigrivinailed it Let me re-phrase my comment just a bit. I cannot comment on anything that hasn't already been said without permission from a whole bunch of other people on the team first. -
totm march 2020 So what song is stuck in your head today?
Just Jim replied to SmileyTRex's topic in The Lounge
@adsii1970and I were joking about this the other day... and it's still bouncing around my head, so I think it only fair that I share -
I'm going to take this one... Favorite 80's Cartoon... Heavy Metal, the Movie!!! (1981) So.... what is your favorite Kaiju Movie (any era) Opps... Ninja'd....
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Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
I am not allowed to comment on anything that hasn't already been said. Sorry. -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Nice try... Y'all know I can't comment on any of that... sorry. -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Thank you! And yeah... It's going on 4 years now that I've been with Squad and Intercept, and there are days I still have a hard time wrapping my brain around it. I hope I can inspire others to start writing and putting yourself out there and going for it. You never know what might happen! One thing I can safely say about the team... wait... back that up. Two things. First, they are all brilliant! I work with some of the smartest and most talented people ever. But to your point... we all feel the same about the Kerbals. Right up to the highest levels. We are making some really cool improvements and additions to the game. But the one thing everyone agrees on is the Kerbals cannot and will not change. Well, maybe physically a bit (they look so cool!!!). But the personality and spirit of the Kerbals and the game has to remain consistent. They are super important to the game, and I am doing everything I can... we all are... to make sure they stay... well, Kerbal. I love it... but might be a bit late to change things. Yes, it turned and hit south of us. We got really, really lucky. Like the Matrix bullet dodging kind of lucky. -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
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totm oct 2022 Threads of the month: October 2022
Just Jim replied to adsii1970's topic in Threads of the Month
Congrats everyone!!! -
I haven't seen him recently... lol Where is @adsii1970??
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Welcome aboard
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I thought it over and I'm sorry, I have to say no. please. Do NOT post them. I am really flattered, but I cannot just blindly turn Emiko over to someone. I know nothing of your writing style, or what you have in mind for my characters. And I do not have the time for something like this, even if it's just editing someone else's writing. All my time and energy is focused on KSP2, and I cannot and will not commit to a side project that might distract from that work. This is why I said before I was not going to do Emiko 2 yet. Maybe someday. but not now. It would be totally unfair to everyone. I'm sorry, but my answer is no.
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I'm going to have to think about this
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What Are All The Types Of Villains You Can Think Of?
Just Jim replied to Spacescifi's topic in The Lounge
My favorite villain is one I created myself: Thompberry Kerman Thompberry is one of my favorite Emiko Station characters, and over time evolved from a jealous Kerbal into something much, much worse... and then came back full circle to become a sort of anti-hero character. I had all sorts of fun developing him from chapter to chapter, and getting to really build him into a sort of Kerbal super-villain instead of just throwing him into the story and saying "He's evil". Thompberry is the kind of villain that started out just kind of bad and evolved into being really evil. -
totm march 2020 So what song is stuck in your head today?
Just Jim replied to SmileyTRex's topic in The Lounge
IMO, one of the most underrated guitarists ever... enjoy -
totm march 2020 So what song is stuck in your head today?
Just Jim replied to SmileyTRex's topic in The Lounge
I am totally blaming @ColdJ for this being stuck in my head all morning (Thank you!!!) -
Congrats everyone!!!
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Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
I'm afraid not... sorry. -
KSP 1 & 2 Lore - Make Up Your Own!
Just Jim replied to intelliCom's topic in Prelaunch KSP2 Discussion
Hey everyone! I wanted to jump in for half a second to say I think this thread is awesome! For the record, I am NOT going to comment on the responses... I don't want to influence anything. I am very curious to hear what you, the players, think about all this. Cheers Jim -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
I really can't say any more on this subject than I already have, sorry. No, but I am a really big fan. It was made by @Oraldo revak , the talented genius that turned my Emiko Station into an amazing 2 part movie. I am a really big fan of all his work! -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
There are a lot, yes. I really don't have a number off-hand. Lots and lots... But each celestial body is different, and it's already been said in our past videos that we're ramping up a few CB's in the Kerbol system to be more interesting. So I've got a lot of good material to work with, and that makes things a lot easier, as well as fun. -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Yes, we are expanding on these as well as trying to keep them "Kerbal" sounding. it's something I'm already working hard on... and having a lot of fun with. One thing I think I can safely say is in KSP1 is some of the experiments repeated themselves a lot. The barometer is a great example. In low orbit it would read something along the lines of "The readings are zero, almost as if it was in a vacuum." Great joke, but it repeats the same thing in orbit of any celestial body. But in KSP2 each and every experiment "result" will be new and different and unique to the location and situation and type of experiment. And Kerbal sounding...- 116 replies
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Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
It's a lot like that. But not quite so many meetings as a TV show (I hope). -
Developer Insights #15 - Writing for Kerbal Space Program
Just Jim replied to Intercept Games's topic in Dev Diaries
Thank you! But I want to reiterate what I wrote in the diary. We do this as a team. There are times I might get stuck on something, and suggest it on our slack, and next thing I know I've got 5 or 6 really good/bad jokes or puns from the rest of the team to choose from... lol.