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Maverick_aus

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Everything posted by Maverick_aus

  1. Ok, THIS comment has me excited. Honestly only 50% (or less) of my overall excitement for KSP2 is for the base game; 50% (or more) is for comments like this (from favourite modders) Hope you’re travelling well, @Fengist
  2. Nice! Thank you @Blaarkies for maintaining this and adding new features I've been using it regularly. It's so handy If you want more feedback, I have (a big) one: a way to save a planner state would be immensely handy using the tool through time. For folks like me with a more complex relay network, every time I use it I have to enter the basic set-up universe/save game info before getting down to what I'm trying to test. Eg change Kerbin to Tracking station 3, add standard LKO relay (various antennas), add Outer Kerbal relay sat (various antennas) etc. THEN add the thing I want to test. Just an idea. Cheers!
  3. Thanks so much @linuxgurugamer for keeping this alive. I’m currently having a ball with Heisenberg’s Airship mod with air park enabled, building a land-tower-, airship- and ship- based relay network across Kerbin’s surface.
  4. @Blaarkies Loving the tool, mate. Big Remote Tech fan back on KSP ~1.1 on my Career #1. but finally wanted to test out the stock CommNet. Was always scared off, seemed too hard to model / test things (/couldn't be bothered doing maths) so had it switched off for my Career #2 save. Now giving it a go with your tool's help. Thanks for developing it. Enjoy a coffee and keep up the good work. Yep, I would probably use the dV addition to your planner. Good idea. A qn. if you please: What does clicking Signal Check do? I don't detect anything.
  5. Thanks for the tip. I'm trying to get KS3P working in late versions too. What were your steps @OnlyLightMatters in getting from the GIT repo files to it working? I had a look at that GIT page but all the files and folders different than what's in the older KS3P Game Folder directory (eg which ckan installed). Eg c1usta's files are all *.cs". Are there extra steps involved in compiling them or something? - - - - - - Ok, found it here in case anyone else needs it: https://github.com/c1usta/KS3P/releases Sorry for the bother
  6. Thanks for the funny story - comedy of errors So Kerbal. Classic. I’ve done similar for sure. Everyone probably has. Love that free astronaut! ps: never tried it, thought of it tho, then thought nup: kraken bait. Probly safer these days
  7. interesting vid, nice to meet the coders and hear a bit about their COVID experience. hype potential.
  8. No RCS docking?! On purpose?! Are you out of your mind?! Has the long exposure of Kerbol radiation addled your yellowish-green brain?! That’s worth no amount of money lol! Respect, though. Wow, that’s cheap.
  9. Thanks! Nice work, especially the SU-57 - very cool. I made an F-14 as well, isn't it fun to fly around with the swing-wings?
  10. I’ve only landed on the Mun, Minmus and Ike (so not ver informed) but I’ll say Kerbin due to the diversity of beautiful views, especially the mountains.
  11. Whilst the orange-suits enjoy a cruise on the MAS (Maverick Aviation Ship) Endurance, the boffins back at HQ release the latest and greatest... Behold! The second generation (terrestrial) aviation exploration ship... ...The MAS Perseverance! 50% longer (and "now with more fuel!") the new aircraft carrier is a tad easier to land on with the larger aircraft (and further reaching). After some brief shakedown cruises around KSC, some elite KSP crewfolk set sail for the first stopover on the inaugural cruise: at Valentina Island outpost. (Whilst the orange-suits have been away, the terrestrials have been busy, more details to come in a future post). Ultimate destination (marked below in orange) will enable plane stop overs for refueling, and a sort of base for further exploration. But along the way... Developing a marine variation of the Falcon, we began flight test with that and other aircraft. (below, Falcon fly-by of supply ship Constance) Visual mission summary so far: You can see some videos of various tests, successful and otherwise below. Fun!
  12. The orange suits, returning home after many many kerbol-rises and kerbol-sets, celebrated by taking a new 4-seat version of the Tomcat for a spin: And arrived at the MAS Endurance (my original aircraft carrier in this world). Safely aboard after successful landing (and taxiing to launch position). Bill secured the plane down, and the 4 inspected the Program's first maritime aviation exploration vessel.
  13. So great to see you all having a creative, great time in KSP. Boy this is a great game. Over the last few days... The original orange suits had been stuck out on kerbolar orbit for aaages, and I wanted to bring them home to see what all the new staff at KSC had been up to whilst they were gone. Returning MSS Freedom Burning for home Hmm, d-v is a little low... let's see... Throw it all overboard! The jettisoned materials were a) a small runabout shuttle and b) one-shot exploration probes, unused. That's better. Home again! Via a reusable Titan booster, carrying relief crew, this vessel heads up to switch crews. Getting ready to dock... It's so intense docking, I always forget to take good pics, sorry. Finally, the orange suits are properly home And now they can start investigating what's changed on Kerbin since they set out... (to be continued)
  14. That's an interesting base design you've come up with there.
  15. Ha! "Special snowflake!" SPECIAL SNOWFLAKE, I TELLS YOU! This has gotten me feeling HYPED today about the explosive direction of 'KSPlosions2'! From here (not that new, but I just read it) Ticket punched.
  16. Cheers @Castille7. @Hotel26 (and anyone else) here's the stock A-10. I remade it from scratch for you. Plus some extra, more realistic details. Once i got into it, trying to modify the other one ended up with wrong scale. Ended up better than original. Put some fuel (or armour plates!) in, it's TWR is a little high at the moment. Also it's a little snappy, so you could back off the aileron authority if you want. Enjoy. https://kerbalx.com/Maverick_aus/A-10-Warthog-stock
  17. @Hotel26, Oh I'm so glad you enjoyed it! First vids I have posted, so lots of mucking around - glad somebody enjoyed it! At the moment, sadly, sorry not stock. But if you want, I could easily stock-ify it, without too much loss. You inspired me. Now I have a KerbalX entry: https://kerbalx.com/Maverick_aus/Kindahog-C-10-from-the-A-10-Warthog BD-5J is cool. I was curious where the air intake is though...maybe I'll d/l and have a look
  18. Just can't get enough of ship and planes at the moment. Today I built and had fun flying this plane inspired by the Fairchild Republic A-10 Warthog. Called mine the Kindahog, maybe C-10 if I carry some cargo. Not an exact replica, I know. But close enough for me to enjoy and really lovely to fly at any speed. Flying a few laps in a hard circle around the VAB ...before I got it into an unrecoverable flat spin :P. Pilot survived though And finally some footage of flybys, and aerobatics, over ships, KSC, and the beautiful hills.
  19. Thanks guys! I'm very keen to try Telemachus for my long sea voyages, amongst other things. And the map tracking function would be awesome. Your efforts keeping this alive (resurrecting it?) and integrating with the Kerbal Maps again is much appreciated.
  20. Yes, that's exactly what I'm finding. It add a diversity of drama and challenges. Cool. Looks good. That really helps to grasp where you went. All the best for Laythe!
  21. Days 17 - Gulf Crossing Dawn, Y1 D106 At first light, Jeb and Berthy perform their morning rituals, laden with boredom and yet with a sense of comfort. Again they power on the electric rotors. Again they begin to part the waves with their motion. Again they track their progress, but wonder what could be ahead. After hours staring at the blue beyond, his mind playing with possible futures, still disturbed by the brief but vivid terror-vision, Jeb takes a deep breath to clear his head and calm down. Opening the top hatch to let in the sweet-salty air, he inhales deeply and slowly. Relaxing… “Land ho Jeb!” calls Berthy from the helm. Closing the hatch with a thud-clang, and climbing down swiftly, Jeb joins Berthy in gazing intently upon the tiniest green smudge on the horizon. Squinting, Berthy says: “A small hill… I wonder if that is the mainland or an island?” Jeb: “If you’ve laid in your course right, as you usually do...”: a smile, which is returned with a wink, “...then we ought to be hitting this projection from the mainland… here.” “Yep” Berthy agrees. A silent pause. “We’re so far from home, Jeb”. “Yes. I know. You’re finding it hard again?” “I miss home - the meeting of the two oceans, was a lovely place...but… it’s just been so long” “Mmm.” He pats her on the shoulder, a reassuring, brotherly care. “Well, in that case, I tell you what.” says Jeb thinking. “Once we pass this, peninsula or whatever it is, why don’t we, instead of heading as the rocket flies towards the land crossing as planned, head southwards, in search of the exact nadir location. I think that would be really interesting and give us a mini-expedition to keep our mind off other things for a while. Besides, I’m sure Mission Control would love some data from there.” “Yes. That sounds like it could be good” Berthy agrees “Ok”. Moment by moment the green smudge grows into a larger scene. Berthy has indeed navigated accurately, and arriving at the western end of the Gulf, they flag this point with E42 officially recording the name of Nadir Gulf itself. Flipping open her notepad, Berthy, consummate engineer and explorer quickly calculates the exact opposite point on the globe to KSC - well specifically flag Elcano 1 - To Boldy Go… (E1) at the end of the flight apron - as: 0° 3’ 21’’ N, 105° 23’ 19”” E. As the pair watch the longitude and latitude slowly creep closer to those coordinates, mammoth rock rises from the sea, impressive in its grandeur. As night is once again approaching, the two decide to get as close a view as possible of this intriguing outcropping. The outcropping is revealed to be but a part of a magnificent range. The pair heave to and make camp at E43 - Breathless Promontory. Breathless Promontory as seen from the camping site. Day 18 - Black Rock Y1 D107 1:15 In the morning, Jeb and Berth are inspired and invigorated by the views, the air, and the mission. They drink in all they can of that mysterious, glorious, unnamed range and moved, but happy, they head off in search of the precise nadir point. Making way Being now beyond the extent of any prior overhead KSC survey flight, they are navigating ‘blind’. They still have the older, crude orbital charts, but without the detailed maps they feel naked and exposed. Regardless, they summon deeper reserves of courage, content in each other’s prodigious skills, training and knowledge and press on. Sailing along parallel to the coast, Berthy is alert to the task of piloting, but keeps stealing glances back at the sight of the mountain range. Their grey curves invite her to come closer, to climb them and… Suddenly out of nowhere a sandbar is directly ahead! “Watch out!” Jeb yells, catapulting out of his navigator’s chair to grab the wheel… Jerking the wheel, Jeb manages to skid the craft, avoiding hitting the bar just in time. It takes some time for Berthy to regain her composure. And as for Jeb, he holds his own doubts and fears inside. He must be the rock of the team. He reassures her, and they get under way. Now, having hit the right latitude, the pair make a southern turn heading ever closer to the nadir. As the sea ends in this bay, and with kilometres to go, the two realise… “We’ll have to head over land.” “Yes, but what about the wheels” says Berthy. “We must leave them up until the land crossing, as the R&D engineers back home instructed”. “Hmm. Feel like a walk over the hills?” The two prepare for a mini-expedition. They pack essential supplies, a remote-controllable camera for photographic record, and other items essential for a day-hike. They heave to at the beach, right on the nadir longitude, to make a bee-line for the nadir point as efficiently as possible by foot. This means climbing a vast hill, almost cliff. The DT heaves to at the base of a severe bluff “Well...is that a good idea?” says Berthy looking at the slope and height. “Given your calculations of how far we’d need to hike to reach the nadir...I think we need to make up time any way we can. I don’t want to be gone longer than we need to” replies Jeb “Ok. Well, how about we radio Mission Control, letting them know we could be gone longer than expected?” suggests Berthy. Standard protocol called for a high-output, burst transmission of their location and status in circumstances like this. In certain circumstances, such as being away from the vessel for a non-standard length of time, they could send extra data, including the duration of this leave. “Good idea” agreed Jeb. After they make the transmission, they switch non-essential craft systems into standby, and descend the ladder. But as Jeb steps upon the beach… ...the image of the terrifying, high-seas dream flashes through his mind again. “Ugh!” exclaims Jeb “You alright!?” asks Berthy. Recovering, Jeb shakes his head clear, taking a deep breath of the fresh wilderness air, and distracting himself, forcing his mind to imagine what the view must be like over the top of this steep ridge… “Yeah...it’s ok...let’s keep going. We don’t want to take too long. You’ll… ah...you'll love this, Berthy… I’m sure!” he says, trying to convince himself too that everything is all right. The pair step on to the first, sharp, harsh, black rock, the foot of the cliff - talking of the new views of the mountains, eager to reach the official Back of Kerbin, and hopeful of leaving their fears and doubts in the past for good. Summary Recap
  22. Day 15 - Secret Seas, Krakens, Claws and Sounds Dawn, Year 1 Day 104, Hour 0:19 Jeb and Berthy awaken to sight of the small bay. One end of this bay opens into the larger water which constitutes the headwater of two continents and the meeting of the two oceans. The other end appears as a sandbar stretching over a narrow inlet. From the angle of entry into this bay, this bar seems to block progress. A passing traveller would easily overlook this as a pathway of passage. However, our Elcano team are not your regular passersby. The team have access to the standard global low resolution terrain maps, that are well known. These show the rough outline of land masses, and the approximate location of waterways. However, smaller details like this apparently impassable sand-bar only tens of meters across, are much too small to be detected and reproduced. The low-res imagery comes from a single satellite entered into Kerbin orbit. This marvel of engineering is the only permanent artificial satellite that Kerbals have managed to put into space. Aside from this monumental aerospace achievement, the Space Over Kerbin, or 'Space' as it is known for short, remains all but unreachable. The Scan Sat is not only an achievement with respect to aeronautics, harnessing the vagaries of the mystical orbital mechanics. Aside from the many millions of Kerbal funds poured into the launch, delivery and successful maintenance of this system, further vast quantities of resources, enabled the refinement of unfathomably advanced sensors aboard the probe. And it is these which enable the, by some standards, crude images of the surface. However, Jeb and Berthy, as members of the Elcano challenge team are privileged to access another set of images. These images are of much higher resolution, are incomparably secret, and are all but a rumour to those outside the Program. These images were not taken by the famous 'bird' flying high in the Space, but much closer. Two high resolution sets exist, the first taken aboard a high flying, high-speed manned survey aircraft known as the Wedge-tail. This aircraft imaged the path from KSC heading East all the way to the planned land crossing. The other set of image going west from KSC to the present location (just east of nadir) were taken by a unique unmanned aerial survey probe, known as the Tomahawk . This small, jet-powered aircraft, able to run autonomously, or over a remote radio link silently flew from KSC, in advance of the Elcano crew, at an undisclosed date, early in the mission. With a digital optical camera and RADAR terrain-mapping imager powered with spare energy created by the jet's alternator, the Tomahawk for the first time opened up swathes of Kerbin like never before, enabling the planners of the KSC Elcano Division a level of precision unknown for prior expeditions. Planners and crew can zoom right in to see every curve in a river, every corner of a bay, every kink in a mountain range. Flicking one last time through the incredibly detailed maps of terrain, slope, and biome Jeb is settled in his mind. By viewing these images, securely stored on board the Dolomedes Triton R1 that Jeb and Berthy now know that the apparently impassable sand bar, is nothing of the sort. Actually, it is a marvelous hidden entry to the Secret Sea! From time immemorial the main entrance to the Sea has been known as a cursed place. Colloquially known as the 'Jaws of the Kraken', brave sailors might dare to venture past the Kraken-Wart Point, even the outer jaw extremities, but none would pass the "teeth" - the sharp-looking promontories facing each other, forming the entrance to the Sea. All manner of rumours abound - tales of lost seamen, fell creatures rising silently and swiftly from the deeps. Jeb, knowing much of this lore, is wary but comforted by the modern marvel of his high-resolution ground maps. For some time, thanks to the flight of the Tomahawk the Elcano Division has known there appears nothing untoward at all in these silky waters. "Let's just see if this Sea contains any of those Krakens! Ha!" Jeb's exploring spirit is back. Yesterday, the Glad Glade had lifted Berthy's spirit palpably. But turning round the End of the West into this wonderful land of ocean-ends, and land-beginnings, of isles and sounds and Tridents, Jeb's heart had rekindled. His remnant fear at Bill's fate, forgotten, for now. And his face grinning with daring and bravado, savoring the feeling of imminent new sensations and experiences so characteristic of the personality-type known as BadS aka the Grinners. Come hell or high water, safe splashdown or explosion, a BadSes had always a defiant grin on the face, even staring into Death itself. Now, he's back. Jeb closes the precious, detailed maps. "Ready, Berthy?" With pre-sailing check complete, Berthy throws two switches with a 'click'. These start the massive electric motors, causing power to flow from the blueish electro-voltaic cells blanketing the craft, brimming with solar energies. The tips of the counter-rotating blades spin faster and faster, heaving greater and greater volumes of air past the stern of the craft. The DM starts to move, the waters breaking with her passing. In this protected bay, the waves lap gently at her pontoons. Under way, they soon make their passage through the heads into the Sea... The Dolomedes Triton passes through the Secret Heads (flagged as E30). What a magnificent water! Protected on all sides from inclement weather, with a large enough entrance to accommodate sizeable watercraft, and yet small enough to shelter from the waves, this is an ideal bay: Conveniently located near the meeting of the oceans - potentially busy waterways - as well as the near meeting of the two extremities of two major continents. Here, KSC could invest in an outpost to serve all Kerbal-kind... As the two sail on, enjoying the gentle lapping on the hull of the reflected, residual waves which have found their way into the Sea from the open oceans, Jeb shares the history and significance of this part of the world with his partner. Now, both fully convinced of the safety of this peaceful place, they discuss the development of its mythologisation within Kraken lore. "Hmmm. Actually this could work to the KSC's favour. If they do proceed with building a base here, the ‘Kraken's Jaws’ stuff could keep unwanted folks away from the main entrance - give a bit more privacy to the place." Jeb notes. "I see what you mean. It's an excellent place for a harbour, and with such glorious surrounds! I do hope they decide to open it to the public though..." With this in mind, whilst passing the main opening of the Secret Sea back into the inter-ocean region of islands, the pair decide to confirm the special meaning of this place in the collective Kerbal consciousness by officially naming the head of the Sea as 'Kraken-Tooth Head' (flag E32). This is soon followed by a stop-over and flagging at E33 - ‘Kraken-Wart Point’. From here the naming and meaning-making take a happier turn, with ‘Crab-Claw Island’ (E34), the ‘Claw Pools Region’ (E35) (in special honour of a particular personage of some significance within the Elcano culture), and now taking a southwesterly course back through the main straights where the oceans actually meet, they name these 'Straits of Freedom', for the sense of ease and abandon that any Kerbal must experience being able to move from one major region of the planet into another like this. For the rest of the day, the pair pass tropical archipelagos of surpassing beauty, magnificent mounts, and glorious headlands. Having spend the entire day exploring but half of this incredible region, the crew pull over near a lovely archipelago. Day 16 Naming the ‘Gateway Archipelago’ (E38), Berthy and Jeb head northwards again through the easternmost of three N-S passages: Godspeed Sound (E39). Coming to the northern end of the Sound, they bid farewell to the familiar South and her sentinels the Guardian Isles (E40). and the Guardian Isles (E40) Heading due north for sometime, eventually the pair head east, rounding a point which marks the end of a colossal peninsula running N-E. They name this point the Caterpillar’s Feeler (E41). From here they decide to travel almost due west, cutting across the mouth of the enveloping Nadir Gulf (E42).This is significant for several reasons. And the two feel the weight of the moment, and are more than a little nervous. First, they are nearing the very 'back' of Kerbin: the nadir. One cannot get physically further away from home, and this plays with the mind. Second, the Tomahawk's flight ended, as planned due north of here. From her height she could map many kilometers in every direction, but the range of her jet fuel was limited and it was always a one-way flight for the UAV. Her job well-done, she glided down over the waves, until impact, calms settling on the surface in peace. However this means that those prized highly detailed maps which gave Jeb and Berthy such confidence in planning and navigating are now ended. Left to explore the most remote wilderness location on Kerbin, with only rough charts, once again, the pair press on bravely but warily. The sun is setting as the crew of the DT are upon the open sea again, passing between the two points. After finishing their duties, greedily eating their rations, and collapsing back into their reclinable chairs for the evening's rest, Jeb slips into sleep. But not a sound sleep. Soon Jeb is taunted and terrified by a nightmare. A horrible, monstrous, kerbal image…. Jeb’s Dream He awakes in a sweat, breathing hard. After staring at the flat blue for hours, is he subconsciously, slightly maddened by the open sea? Or could this be a wicked portent of things to come?
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