Jump to content

Thegamer211

Members
  • Posts

    350
  • Joined

  • Last visited

Posts posted by Thegamer211

  1.  

    On 12/14/2017 at 9:28 PM, SpannerMonkey(smce) said:

    Checked and while still ugly thats not what it does here. No idea what version you are running or how you've installed, but the last time i saw that happen was when someone had installed a version from before KSP 1

    I am running KSP 1.3.0 and the SM armory version made for 1.3.0.

    I tested the mod using a stock install (with only the necessary dependencies) and I got the same results.

    jGZ9KOc.png

    Here's my gamedata folder.

    oNX20Mj.png

    Did I miss any necessary mods by chance?

    Here is my output log file.

    EDIT: I have tried the 1.3.1 version you have linked but nothing changed.

    KSP.log

     

  2. I am currently planning to make some Munar kolonies in a career to experiment with the mod, and I have a few questions:

    What parts do you need to collect the fund/rep/science bonuses?

    Do space stations count as kolonies that can collect the bonuses? If yes, do space stations around Kerbin count?

    And, is it possible to train crew with less useful skills to become pilots/engineers/scientists?

    Thanks in advance!

  3. Thanks for the update and the bugfixes that come with it, but I think the KIS items entertainment bonus doesn't exactly work:

    98783bfc70df5378318bba68f27d6c4c.png

    In hangar, whenever they are added or not the entertainment doesn't increase at all, probably because they are in a KIS inventory rather than on the craft.

    bf704ddef4957df40171aa7709bf295f.png

    Neat descriptions tho :sticktongue:

     

  4. To confirm that its texture replacer that causes the issue, I made a clean install and tested the lights without and with texture replacer

    b254da7d465e866dfcf6f428274f7a5c.png
    (Texture replacer was added after the first test)

    Here is the light without texture replacer installed:

    68332c2a993c733eafe4b26958ac1da9.png

    And heres the log file: https://www.dropbox.com/s/t1wgciqx19gvpsa/output_log-w-out textureplacer.txt?dl=1

    And here is the light after I installed texture replacer:

    1771aaef8c36455348900bf24c414972.png

    And the log file:  https://www.dropbox.com/s/6f12gv33sgawmn1/output_log-w textureplacer.txt?dl=1

    @Kerbart, if indicatorlights works for you with texture replacer installed, you should send some pics and probably a log file. Also, is it the most recent texture replacer version and indicatorlights?

  5. In VAB, when I delete a part(or a bunch of parts), the debug console gets filled with nullreferenceExceptions and ExceptionDetector pointed out to be related to Indicator lights.

    adda78c1cdf287254d3ccb52e1fd4332.png

    Here is the log file: https://www.dropbox.com/s/onmxrv91trkslo2/output_log.txt?dl=1

    I also have the same issue as 3 posts above, with the indicator light not emitting any light and having texture replacer. The lights on batteries, docks etc. work though.

  6. 21cc0555013ca548af89498fe6af8ac3.png

    I just updated to the latest version via CKAN (if it matters) and when focusing on the sun the radiation data GUI says nothing (cant toggle the magnetosphere showing up either).

    By the way, the debug is filled with "NullreferenceException". I don't know if it's from kerbalism or not (I updated another mod and installed another when updated) but here are some logs:

    https://www.dropbox.com/s/onmxrv91trkslo2/output_log.txt?dl=1

    https://www.dropbox.com/s/2v3f19mi6dpvfjw/KSP.log?dl=1

  7. What is the lethal radiation dose for a kerbal?

    And what's up with Vall's surface radiation? Is it made out of uranium or something?

    fec5a6f54e5451376415650285a70873.png

    And Eve's ridiculously small magnetosphere? I guess its inspired after the magnetosphere of Venus right?

     

    I love Dres's pole coverage though, It makes that lonely space potato a little more interesting:

    b5b8f6eb7d202bfd4e8e3a19c86bdd7f.png

     

  8. I just had a probe break itself in a matter of days.

    Every few minutes or so a part would malfunction, when it usually happens once a few hundred days.

    After I classified it as debris to stop getting notifications, it looked like this.

    86dd3b68f0e19bbc7f260d5746637f5d.png

    If it matters, the probe was around a year old and in a high solar orbit, manufacturing quality worst.

     

    Around 100 days later, I launched another probe that broke most parts within one day after the launch.

    4a1a1a9fee32603b7a8621e70386de53.png

    It even broke a part during the screenshot!

    This one's quality was modest, and was in a low Kerbin orbit.

    When this happens, the debug console looks like this:

    ee0f8e8016ea8c65c4cf2ad659319291.png

    Here are some log files by the way,

    https://www.dropbox.com/s/syzbpo9k2mxvkp0/output_log.txt?dl=0

    https://www.dropbox.com/s/7865dg8r66mdx4x/KSP.log?dl=0

     

×
×
  • Create New...