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KSP2 Release Notes
Everything posted by LaytheDragon
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But the Boulder could easily be in a different part of its orbit than the craft! Are references to the Magic Boulder still found in the Ike surface science descriptions?
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This isn't hidden, because it was stated in devnotes that the monoliths were now larger and not stuck in the ground. It isn't likely that this is the hidden feature. Either way, seeing the monoliths so easily is a nice addition, but it doesn't give up hope for the potential finding of the Magic Boulder.
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Good point, hid. If they hid something, it wouldn't be in the change log, as if it were, it wouldn't be hidden. Currently, the Magic Boulder fits the description hints they gave better than anything else.
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After seeing the 1.1.3 patch notes and thread, I knew the Magic Boulder was the most likely secret tidbit added into 1.1.3. I wont be surprised if you do or do not find the Magic Boulder in Ike polar orbit.
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Kerbal Space Program patch 1.1.3 is now available!
LaytheDragon commented on KasperVld's article in Developer Articles
That looks much more "stock-alike" compared to the art style of the rest of the game than the previous asteroid texture. If only Squad could "dramatically improve" the planet textures up close like with the asteroids, while gaining a "400%" performance increase for them. -
Kerbal Space Program patch 1.1.3 is now available!
LaytheDragon commented on KasperVld's article in Developer Articles
Look at the top of the post. It hints at the possible addition of the Magic Boulder. Also, more hint at Magic Boulder, a pass on asteroids: -
Kerbal Space Program patch 1.1.3 is now available!
LaytheDragon commented on KasperVld's article in Developer Articles
Something special in the game? Long-time fans will appreciate? Obviously the magic boulder. 100 fixes is quite a large amount. Edit: Wait.... the Magic Boulder may potentially now be in the game! The Magic Boulder may potentially now be in the game! The Magic Boulder may potentially now be in the game! Edit 2: The asteroid texture improvements is just more proof of a potential new glowing rock. Edit 3: It looks like Felipe's name now appears as a generated name, another new (separate from the potential new Magic Boulder) easter egg! -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
LaytheDragon replied to shaw's topic in KSP1 Mod Releases
KSPRC What version of KSPRC? I couldn't find any EVA suits in the files of the most-recent version. -
There is no underwater haze visible when Scatterer is enabled (this is with the stock water/Scatterer's water texture disabled for performance purposes). The third screenshot in the above album I had posted was depicting the submarine underwater (it could also fly, so you may have gotten confused). As I suspected, it was Scatterer causing the issue, though it is a very minor problem that I can live with (I would rather have it not delay the planetshine feature if you have little modding time). Here is a comparison album with and without Scatterer: (Embedded on imgur version:) http://imgur.com/a/9rn7F/embed#0 Sorry to bug you on your modding progress. By no means must you rush due to a post like that which the quote above responded to. The new planetshine features are so beautiful that the anticipation distracts from the wants to do interplanetary missions in KSP without the upcoming features (this is a compliment, and also at least mildly true).
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
LaytheDragon replied to shaw's topic in KSP1 Mod Releases
KSPRC Okay, I now am installing KSPRC just so I can remove the EVA suit textures from the download. -
@daniel l. Oops, I didn't notice this post due to a lack of a notification! Next weekend maybe shall I create it? Or if I have time in between. I still would like to know what "ghost" (the glare triangles coming towards the center of the screen from the Sun, like the semi-transparent blue triangles seen in the picture in my signature) designs should be used. Miniature green triangles? Multiple of the miniature green illuminati all seeing eye? The words "Illuminati Confirmed"? I can create it quicker if I know what to make the ghosts as. I may or may not also release another sci-fi sunflare along with it, too.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
LaytheDragon replied to shaw's topic in KSP1 Mod Releases
What suit pack is that EVA suit from? -
Rotate the craft so the Kerbal enters feet first from above or head-first from below into the entrance. Also, be sure to do this in LKO with physics warp, or by allowing timewarp and then jetpacking the kerbal back to the craft around 70,000 m above Kerbin, or else the kerbal will drift through the ship and off during timewarp.
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I have stuck a kerbal in a 1.25 m service bay before (with no command chair) for a rescue contract to save on mass.
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More of the over-excited than negative, because it has more expanded planetshine features (celestial planetshine).
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Does Scatterer affect the underwater shader? I don't seem to be seeing any underwater shader, and this is with the Scatterer water disabled (for performance purposes). I know not if this'd be a bug, a workaround for something else, or intentional, but Scatterer seems to be the most likely causer of the problem (I would like to know if the problem is already known or not before I narrow down the problem mod and/or provide log files). The third picture of the album is underwater with the camera also beneath the waves, using the PocketSub Mk III Vprototype. (*cough* *cough* edit 1:) In the meantime, I shall see what the KSP Debug Console has to say on this. Edit 2: The in-game Debug Console doesn't even mention this, so I have to wonder, is it intended/accidental that there is no underwater haze/fog?
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I will be soon to be stop using PlanetShine, as Scatterer will be obsoleting this mod. The new planetshine feature in Scatterer that will soon be released as WIP casts planetshine onto other celestial objects and on craft. See pages 183-185 on the Scatterer thread.
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Landing gear can't wait for 1.2, needs bandaid.
LaytheDragon replied to cephalo's topic in KSP1 Discussion
If you are far enough in the tech tree to have Junos, it is much more than possible to land on Minmus, and if you can land on Minmus, you can get a polar orbit around it and grind extremely easy, high-paying (even with 20% science and funds as in my current career, which hasn't had Junos unlocked in it) orbital observation contracts, or with the tier 2 astronaut complex, do flag-planting contracts for large sums of funds. Also, you can farm Minmus science. -
Nice! Fitting micro vehicles in service bays is an entertaining task. *Inserts a screenshot from 1.0.5 (that has been posted by this user multiple times before on the forums), and then puts it in a spoiler with a sentence of text*
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Eve does do that, and so does Scatterer (which will soon also add planetshine), but if remember correctly, it is a WIP feature in both mods.
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When you need every last drop of delta vee and no extra weight, remove the monopropellant from your pods to lighten your crafts! Or as an alternative, add a few radial monopropellant tanks to the side of the Mk 1-2 pod near the bottom, along with a few Puffs, for deorbiting or for any small necessary reentry course corrections.