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Everything posted by Tirehtoori R.I.P
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ques who is back after a long vacation, so any working IR and sequencer for latest KSP version available?
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[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
im glad im able to cheer you up -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
i will try that as soon as possible, but hey i ubgraded the design already just to SugarCoat it even more oh yeah already forgot to mention this..... Why is Speed and ACC only able to do 20? i need them to go into 1000 can't get walkers go over 2-4m/s -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
@ZodiusInfuser @V8jester @kcs123 @Rudolf Meier Alright i got the IR parts to work with Stock sequencer now and here are the results :,D -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
Alrighty, please inform me as soon as possible so i can do marvelous things with IR sequencer throw me a link buddy -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
@ZodiusInfuser i know it saddens you : / but i can't get the sequencer to work, if i'd get it to work, i would throw the DLC robotics to the trashcan -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
i have already made a Kerbal Vending Machine but couldn't come anything funny with it soooooo not gonna show that x,D i was thinking of LUBE tube for some reason, and Fully automatic gun, maeby oven, Dish washer would be funny though x,D -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
@ZodiusInfuser @V8jester @kcs123 seriously is this where my insanity is now taking me ? -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
And for todays Entertainment -
i know this problem and can help with it too, If that happens in Editor, how about not being in the Custom action section when moving robotic parts And if that happens During in game "sequence" that just means the sequence lenght is too short and just goes wobble wobble wobble and will not do the wanted sequence, just raise the sequence lenght by second or 2. Not sure if this was the problem you described but anyway :,D
- 290 replies
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- surface features
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[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
@ZodiusInfuser @V8jester i made something for you guys Blame my audience for the second one :,D And -
Alright people, just to cheer and inspire you again with my designs, this is 1 of my creations from today.... enjoy And here is something less inspiring but still damm funny x,D blame my audience for this one
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Alrighty here is my latest Masterpiece "succesfull Design" that actually works properly :,D BWOOOM!!!! im now able to get smooth movement with these robotic parts
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Here is my early Breaking Ground robotics Design for a Science mech, Robotic parts works well but they could be little more stronger since they tend to woble under few tons of weight, any thoughts on this or the design?
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Kerbal Space Program Breaks Ground with a New DLC!
Tirehtoori R.I.P replied to UomoCapra's topic in 2019
so they are finally gonna add robotic parts into the core game INCOMING Mechwarrior Walker SEASON 8 guys :DDD- 1,121 replies
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[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
still needing a chalenger here quys xD -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
haa this sounds interesting ;D well whatta hell il throw my wrench into this proposition for test crafts aswell -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
im with @kcs123 with this one, for examble i take great pride on my work on the mechs i design, always building them again and again, never using the same schematic twice "except for the legs and arms uses same base design with little modifications from time to time when needed" and i can model them anyway i like to, so they will resemble a specific robot/mech/droid/suit or even METAL GEARS that some of my viewers desire to see. like my next project "Halo - Grunt Goblin" wich i will probably reveal tomorrow. Still working on that Pacific Jaeger "Gipsy Danger" still having problems because of its size and weight. -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
@Rudolf Meier Hellou there, i may require assistance to get the new IR sequencer to work, but while im gathering logs for the report that @kcs123 asked me to deliver, here is my latest Work with the older IR, a very good examble what can be done with IR to inspire others too ^^