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Noellen
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KSP2 Release Notes
Everything posted by Noellen
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Noellen replied to BahamutoD's topic in KSP1 Mod Development
can someone please help me by sending me a mail with the new update adidolf14@gmail.com Please help -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
Noellen replied to 2001kraft's topic in KSP1 Mod Releases
The mod doesnt work for me is there anything unusual about the installation? -
1.im sorry i ment just the glass panes since the alternativ (solarpannels, various other mods) are to small for ships or simply doesnt fit with a ship hull. So what i am saying that you guys are the only developers that have a mod where these would really fit with the parts in it. 2.just an idea since the AI is highly WIP and for now, do work. But with every update it could be that we (nas-fans) no longer have enemie ships to fight against. It would be a way for baha to fix that before it happens.
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Tryed it a dozend times doesnt work also i mean only look alike parts for ships without interior, only crew pods.
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Since there is no mod with glass panes in it that doesnt need a specific hull texture (or colour) behind it (at least i dont know any),would you, team kerwis do that? maybe you could use the mirroring effect by fasa? also could you (maybe in cooperation with baha) add an option in the guard menu for ships?
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How about the 57-mm Mk 110 Mod 0 Naval Gun System by bofors?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Noellen replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoD Will the rotary racks work, regardless how they are mounted(up/down)? -
@harpwner when you say "naval turrets" do you also mean modern naval rocketlauncher? also how about the Vertical launch systems with new bdarmory update? and i can not stress out too much how great your mod is.
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@harpwner Sry for asking again, zumwalt class weapons?
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Can we get a Screenshot of the muzzleflash when its done? Also i notized today the type 90-88 bomb doesnt hit where its suppost to.
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P.E.W (A BDArmory Addon)Reactivated Development
Noellen replied to LORDPrometheus's topic in KSP1 Mod Development
It seems like the author of the post isnt on the forum anymore, minepagan said that he would continue to keep it up to date but he didnt. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Noellen replied to BahamutoD's topic in KSP1 Mod Development
Thats wrong:/ try to disable clearence-check. -
@harpwner Sry for asking again. the 2 zumwalt-class weapons are you gonna make them?
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Harpwner did very well with his fire animation. Maybe ask him? He is the one who made them so maybe he could also scale up baha's.
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How about this: you just make a NAS category (sph,vab) for WW2 and when you start a new pack you use a different category (f.e. cold war) so all users will be able to see what weapons can be used at the time period their ship is in. p.s. i hope my broken englisch is okay
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How about zumwalt class weapons now? (...)
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P.E.W (A BDArmory Addon)Reactivated Development
Noellen replied to LORDPrometheus's topic in KSP1 Mod Development
@prom3theus could you maybe take a look at the "oldschool turrets" mod? Its realy cool, but uncontinued...