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cubinator

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Everything posted by cubinator

  1. Banned for not following the rules. You have to post using a thread that requires you to reply directly to the previous poster. (Ban the user above you)
  2. Alt-F4 is what you're looking for, I think.
  3. I've been playing with Remote Tech lately, and setting up a comms network that stays in one spot for a long time is pretty hard without something like MechJeb. With the addition of a stock communication mechanic, I assume it will be necessary to make similar networks. Maybe once a satellite has been moved into the desired position it can be 'locked' into that position relative to the other sats in the network? It would skimp on realism of the orbital mechanics, but essentially what it would do is once a satellite is in a similar orbit (as precisely as the game currently defines orbits for "put a ship in this orbit" contracts, with a little leeway) to another satellite in that network*, it would automatically be teleported into a perfectly synchronized orbit with that satellite. It would be a bit harder than a normal "Put a sat in this orbit" contract, because the comms sats would have to be placed into a specific place in the orbit** (for the first sat this wouldn't matter). All sat locations would be shown in the map view and predefined based on the first sat in the network. If the first sat was placed in an eccentric orbit, the spots for the other sats would be shown moving in the map view/tracking station moving along their orbits as the sat would making a flower shape. *The player would create a network with a button in the probe core/command pod's right-click menu, such as: [Add to Network]. Clicking on it would open a box where you could a) name a new network to put the satellite in and define how many satellites will be in that network or b) select a network from a list of networks previously created via method (a). Additional mechanics could be implemented so that more complex networks like synchronized Kolniya orbits or highly inclined orbits would be possible. **That spot could be selectable as a target so that one could use a maneuver node to find an encounter with it. I think the above points would be very useful to implement in 1.2, considering that it will be necessary to build working, long-lasting communication networks in the stock game, and it's no use having a stock feature that needs a mod like MechJeb or Hyperedit to work correctly. If a mechanic to make timewarp-safe comms networks is already in progress at Squad, please let me know and this might become a discussion thread on that mechanic instead of the one I am proposing.
  4. Then this would be backwards. When does Seagull stop?
  5. Granted, but pasta starts making creepy noises at night and moving around when nobody is looking... I wish for a super-fast, super-smooth-turning, impossible-to-pop, WCA-legal speedcube, with the standard color scheme.
  6. As efficiently as possible, apparently unlike a lot of people...
  7. There is a mod I use called Music Mute, which is not exactly what you're asking for but it's pretty handy when you're minimizing or when you just want to listen to your own music. It only mutes the music, though, but there probably won't be much other sound when you've got the game paused.
  8. That's basically what SpaceX said when they came up with the Falcon Heavy...it's literally three Falcon 9's strapped together.
  9. But when I click on the reply box it lags and doesn't show the contents! I'm not sure if it ever will! I was wondering if there was some alternative way to do it.
  10. Is it possible for you guys to clear the saved text in an unposted message? Or is there a way for me to do it myself? I accidentally (or perhaps simply absent-mindedly) quoted someone who posted that one absurdly long protein name, and ever since that Chrome lags horrendously whenever I go to that thread (Don't taunt the Magic Boulder). It only happens on mobile, because that's where I did the quote. Thanks!
  11. When you think the technical information on the Falcon Heavy infographic isn't technical enough.
  12. *click* It was on the second page.
  13. Good, me neither. I find it kind of weird for people to constantly post dumb-looking pictures of themselves for everyone on Earth to see. But, I guess it's just a side effect of The Future. BTW this forum, Steam, and email are the only social networks I'm involved in.
  14. You are Illuminati because what AlmostNASA said.
  15. Never say "never say never", cheater!
  16. Granted, but turns out it's so ugly you vomit every time you think about it afterwards. I wish for a trilobite.
  17. Never talk about freeze-dried ice cream, cheater!
  18. go to the space bar now kill the space bar you did it What is the Isp of my speakers?
  19. I'll take that back and make you a new one, we don't serve political soup in this establishment. Waiter, I can't see anything except my soup!
  20. Do I smell a new snapchat fad arising? *starts designing a bunker*
  21. I think a lot of rep that really is towards the devs gets attributed to @SQUAD. So, I think he still gets appreciated, albeit not so much through that little number next to his avatar.
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