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cubinator

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Everything posted by cubinator

  1. I tried my method and used about 3650 m/s, measuring by the delta-V in my ship. Have you tried your method and found that it uses less delta-V?
  2. Sometimes the sky becomes opaque and hydroxic acid falls from several kilometers up.
  3. Later today I'll try my method and see how much delta-V it takes. You're talking about going from an equatorial orbit to a polar one, right?
  4. I agree wholeheartedly, landing ought to be a truly different challenge on every world. Right now, if you can land on the Mun you've got the skill to pilot a lander onto any world just as easily, save for the occasional atmosphere. I'd suggest the walls of craters be loose and prone to making ships slide down and tumble, and dust would indeed damage precise instruments such as those I've suggested in my previous post. More specifically surface-oriented sensors and experiments would be a plus for rovers and surface bases. Of course, new players might take a lot longer for their first Mun landing if too many dangers were presented. This could be remedied by having a scanner part available early in the tech tree that, when placed in LMO, would be able to plot out a reasonably safe landing site. An idea for the more in-depth science packages: Sticking a bunch of tiny, very specialized sensors in a service bay and having to click on each one individually to operate it isn't going to be fun. If this were to be implemented, I'd suggest the following overhaul: Instead of having to click on each experiment individually, there would be a Science window that could be brought up in the command pod/probe core's right-click menu. This window would keep track of all the experiments on the ship (these would be placed in the ship editor as usual) and would be what you'd use to read experiment data and manage collection/transmission of science, all in one place! It'd be a much easier way to deal with all the science experiments, especially when there are lots of them. Cameras and other mapping scanners could be managed from that window as well, and clicking on one of the camera's icons would take you to the view from that camera, where you could take pictures which, when transmitted/recovered, would gain you science points and reputation points, because they would be released to the public as well as analyzed by scientists. They might even get you some Funds, if you sell posters to the public!
  5. Secret third Chinese spacecraft? JK I was wondering that too.
  6. Actually, that's a really inefficient way to do it. What you should do is turn your ship so that it's pointing towards the moving AN/DN throughout the whole burn. That way it doesn't move your orbit prograde/retrograde/radial/antiradial, and you don't waste fuel on stuff other than the plane change itself.
  7. So not really any more time commitment than the average user, then, except you occasionally do moderator-y things instead of just regular user things.
  8. A potential compromise would be to have it toggleable in settings and possibly in the cheat debug menu. Personally, I think there's enough space for it and it'd be a useful bit of information to have readily available.
  9. I think one way to do this is to not have any indication of what a planets surface is like before you've actually scanned/imaged it. Let's say I'm launching a probe to Duna for the first time in the game. In the map view I can see it as a fuzzy red sphere with no surface features except the poles are white, because that is all that Galileo Kerman could see through his telescope on Kerbin. As I approach it, that would be what I see in the normal view as well, because I haven't imaged it yet. Once near the planet, I'd use an onboard camera to take a picture of it and it's moon. In the camera view I'd be able to see the planet as it really is. The picture would give a high-resolution (or not, depending on the distance and quality of the camera) image of that side of the planet. The other side, however, would remain a featureless red half-sphere, because I haven't imaged the whole planet yet. Even after I've imaged the planet, it would still appear as a smooth sphere until I perform altimetry scans with another scanning part. From orbit, rough details in the terrain would be visible, but you'd either need to get closer to the surface for higher terrain detail or get better scanners available further along the tech tree. If you tried to land on someplace you hadn't imaged well, you'd still hit the ground depending on the real terrain, not what you'd imaged. If a Kerbal is on the ship, they can see the planet in full detail (as much as their distance allows) but the map view still doesn't get updated unless they take a picture. This would encourage players to send mapping satellites ahead of their manned missions so that they can plan out a safe landing site ahead of time when they can't see the map view. I'd also encourage higher terrain detail with things like cliffs and canyons to avoid, and making terrain scatter actually dangerous by putting collidable boulders and rocks in clusters, making certain areas (possibly the greater part of some worlds) extremely dangerous to land on (think Apollo 11). Active terrain features that can hit or destroy ships like geysers, volcanoes/cryovolcanoes, and even rock slides and earthquakes would not only make for interesting events to watch, but also make it necessary to prepare for very unique situations on each world. There might be different cameras and scanning parts like infrared and near-infrared, gamma and x-rays for imaging the Sun, and cameras that detect certain materials in the surface or atmosphere. Magnetometers and radiation meters would also provide scientific data about the worlds.
  10. We get a different amount of recovered Funds in career mode based on distance from KSC. Why not show the percentage of cost recovered on the Recover Vessel button that appears when you mouse over the altimeter when recovery is possible? It could be as simple as this: [Recover Vessel (xx% \F)] where xx is the percentage of recovered cost at the current location. I thought it might be a useful thing to know.
  11. Banned for having a rep/post ratio of 209/424.
  12. How much more time do mods have to dedicate to the forums than a regular user would?
  13. You ought to see where I live during winter...just take the inverse of that number...of course it's warmer inside but still...and you're in winter, too, aren't you! 21° C in winter! That's really comfortable! I can't imagine your summer temps. I'd probably have to dig a burrow underground and come out to get food and water only at night if I had to live through that.
  14. You also said forever. Googol is a ridiculously long time, but it's not forever. It's hard to say what will happen after googol years. Could it possibly be an infinity of empty nothingness and total quantum uncertainty and lack of observation? It might be, but it's hard to say.
  15. In 53 years, there will be suborbital rockets launching from today's airports. It might not be as cheap as slow air travel, but at least a few rich people will be able to travel across the world in an hour.
  16. Isn't it like googol years until the end, according to the heat death theory? That's nowhere near forever, when you're actually talking about infinities.
  17. "Hullo, I'm Scott Kerman, and today we're going to..."
  18. I think you can remove most of the ablator to reduce mass, I would put at most 20 ablator in it and you'll be fine coming from LKO. But the service bay is a good solution too.
  19. I'd suggest a small heat shield with a chair and parachute attached. That should keep your Kerbal safe throughout reentry.
  20. I always wanted to fly a plane to my house in RSS, but never really got into RSS because I can never get it to work quite the way I want it to. I actually was able to wrap a Kerbin map around the world in Google Earth a while back, that might be useful. I used that and found out that I live in the middle of a bay. Fun.
  21. Just don't get hit by a car or walk into the Pentagon and it's totally fine. And especially don't get hit by a car in the Pentagon. It's an interesting game idea, I'll give it that. Personally, I've never really been into pokemon, so I won't be getting it.
  22. Read this post; it quoted you, so it must be answering your questionOH WAIT YOU CLICKED AGAIN LOL
  23. Granted, but after a few weeks of initial hype it turns out no one really cares about space that much because they can't even see the stars anymore. I wish I could always see the stars.
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