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Everything posted by Galileo
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Gilph 1.2.2 did not have PQSMods implemented to change the terrain. 1.2.3 does and it changes the terrain quite drastically and makes it look more natural and realistic. If you just make a copy of your career, I can whip up a MM cfg to remove the PQSMods and give it to you tomorrow.- 7,371 replies
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- 2
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- gpp
- kopernicus
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(and 1 more)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's easy to change though. Just go into the GPP_Clouds cfg and find the Kerbin main clouds, and make the speed value larger. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Waz it may work with kopernicus on the main menu with kopernicus, but in cases like GPP where kerbin is replaced by another body with a different name, the clouds don't show up -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You will have to show me what you mean. The clouds certainly are not static. The last person that said that was talking about the UVnoise. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can't use SVE with GPP so what are you talking about? If you are trying to install SVE with GPP, you didn't follow the instructions exactly -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Follow the instructions above. Do not use CKAN. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No do not update MM or kopernicus if you are on 1.2.2. You should be using the appropriate versions for 1.2.2. Remove EVERY mod. You should only have the Squad folder at this point. Reinstall SVE your GameData should look like this: (make sure you have the most recent MM for 1.2.2) And the StockVisualEnhancements folder should look like this: If that doesn't work for you then i don't know what to tell you. What? No. Just follow my instructions above. -
A lot needs to be changed in the cfgs. When KSP updated so did some of its API. Because of this, Kopernicus had to change its code as well resulting what you have reported here. If i get time this week, I will create a patch that can fix the issues.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
it works fine and, this is with Kopernicus installed so I probably need to fix my OP anyway. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
ok then try a reinstall. Works fine for me -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I just realized that you were trying to tell me that you didnt have clouds in the main menu. please see above. Always read the OP beforehand. It may have the answers you are looking for, and i wont have to rummage through your logs -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Post logs and a screenshot of your gamedata folder also post a pic of the inside of of the StockVisualEnhancement folder. My guess is you didn't install the textures -
I went ahead and called and was told that if I'm not crippled with pain or if my motor skills are fine, I will be ok. I'm not worried about it.
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I don't feel bad anymore. I have a headache, but I don't know if it's related. I still have the scorpion so if things get worse, which I doubt at this point, I'll bring him with me
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I am in Texas, so the bark scorpion is pretty prevalent and according to my mother in law, it's a striped bark scorpion. Terribly painful sting. Pain only lasted 20 min or so but now it's just tingly. I don't feel ill or anything so hopefully the worst has passed
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It's 4am where I am, and I was just woken up by a terrible pain in my hand and in my hip. I thought the pain was just in my head and the left overs from a dream, until I felt something in my leg. At first, I thought it was the air from a fan across my leg, but something told me to investigate. I found this guy: I may never sleep again.. not a great photo but it was the best I could do at 4am. I was able to capture him, so maybe I'll take some better pics in the morning
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mono.dll causing crash at startup
Galileo replied to jklier's topic in KSP1 Technical Support (PC, unmodded installs)
Mechjeb is not updated for 1.3 as far as I know and was causing crashes. Double check if it's updated. CKAN reports it as compatible but it isn't -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah it should work. I haven't had time to get to it. I will soon though.- 1,019 replies
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- 2
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- kopernicus
- svt
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(and 2 more)
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
KVE also runs flawlessly on 1.3- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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1.3 released. In steam, go you library, right click ksp and go to properties. I think it's under betas (I'm on mobile or I would check) and you can roll back to 1.2.2
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Eve works fine- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Well, the hard part is done and i have it running. Now i have to do a lot of repairs to get it back up to standard.- 7,371 replies
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- 9
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- gpp
- kopernicus
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(and 1 more)
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