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Everything posted by Galileo
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Galileo replied to Tynton's topic in KSP1 Mod Releases
What are you trying to do exactly?- 100 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
I know, I just don't want him to waste his time troubleshooting each mod, when I could just look at his output log.- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Galileo replied to Tynton's topic in KSP1 Mod Releases
I am pretty busy, but my schedule should open up in about 2 weeks- 100 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's not compatible as far as I know.- 7,371 replies
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- gpp
- kopernicus
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Or he is running in x32 bit and will crash with each mod. This is why he needs to post an output log- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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The earliest versions of Kerbal Space Program
Galileo replied to KasperVld's topic in KSP1 Discussion
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You aren't using the right particle texture. did you follow the install instructions posted on the past few pages? Might have saved you some "wrangling"
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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Can't help without logs man
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
It says it on the OP: "Loading multiple planet packs in the same game" just install Galactic Neighborhood and then install the planet packs you want from the supported planet pack list. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Yes, you can, but some packs have bodies that occupy the same SMA resulting in bodies missing from the game. Edit: ninja'd by a @TheRagingIrishman. Galactic neighborhood is also a good option -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Post your output log. There is no way to answer your question without getting an inside look at what's going on- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Sigma is fine with KSC switcher, it KK that has issues, and even those are seemingly random- 7,371 replies
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- gpp
- kopernicus
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Thanks for the bundle of files. It made troubleshooting a breeze, however, I didn't see an error in the output log or your file structure so I don't really know what's happening. The only thing I saw was that scatterer wasn't seeing any cloud textures for kerbin. Try removing all of the mods and running the game once without mods, then add SVE back and see what happens. If that doesn't work I would re download SVE and its dependencies (EVE and the SVE Textures) and reinstall again. Double check that all of the textures are actually in the textures folder -
Well, it will around Eve, especially in the atmosphere when the volumetric clouds are rendered.
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You would just need to delete everything from the cloud cfg in the boulderco file and only leave the Eve node.
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Are you on 1.3 and do you have the latest kopernicus installed? Andromeda visuals is based on an old depreciated version of EVE 7-4 that was compiled to work with 1.2.2+ called KVE. The EVE dev does not support this version so I don't see a good reason for SD support for it. And, technically, you don't even know if it's not supported because you haven't even got this mod to run yet.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Normally, I would be pretty annoyed, because we get asked this question ALL the time, but your dialog made me laugh, so you get a free pass This is a bug with just about all planet packs. Nothing we can do about it at the moment and the only thing you can do is ignore the contract and move one.- 7,371 replies
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- gpp
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Funny how I claimed to not know what the animation does exactly, then you ask a specific question and it came to me... Im tired
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Its directional X,Y values
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If you are using SVE, Open the boulderCo cfgs, look at the main cloud layer for Kerbin, Locate: _UVNoiseScale = X _UVNoiseStrength = X _UVNoiseAnimation = X Copy and past the values to the Kerbin-MainClouds parameters in SVE and that will give you the uvnoise like default EVE Disregard. After looking at the default EVE cfgs, they lack these parameters. Im actually unsure how its accomplished with the EVE. SVE has subtle UV noise now and actually uses and you can edit them _UVNoiseScale = X _UVNoiseStrength = X _UVNoiseAnimation = X The higher the strength the more noticeable the effect. The scale is how big you want the waviness to be, and i think the animation controls how fast the waviness happens. Just play around with it until you get the desired effect
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't know. is it? What does the title of the thread say? -
Is it already available? I have money. I like to buy stuff. I also have a love of the Saturn V. Coincidence? I think not. It's meant to be. I think "Lego" and "KSP" kind of go hand in hand. I don't think I have seen many KSP players say "man I love KSP, but I hate having to snap ALL these peices together in the VAB." In fact, it's quite the opposite. People love adding Legos part mods to the game! KSP is better though because I don't accidentally step on a part from KSP in the middle of the night heading toward the kitchen
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It can scale everything. Stock or planet packs.