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Galileo

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Everything posted by Galileo

  1. EnvironmentalVisualEnhancements and its configs are easy enough on mid to lower PCs. Just download EVE and the Configs and install them into your gamedata. They are also available on CKAN which will install it for you automatically
  2. That's actually a really cool screenshot!
  3. Remind me google what "skinflint" is but, I totally agree
  4. You could be a little more helpful. What issues are there? If there are issues, I'm sure the developer would like know about them. Giving him more information can help him determine if it's his mod or if it was the user not doing something right.
  5. Yeah TT would be dumb to do it from a PR stand point, but in the off chance that they did, it may cause a portion of the community to be mad but people would still play the game, and people will still buy the DLCs. Eventually, even those who swear to never purchase anything from squad again, would eventually buy it, especially when there is a feature that turns out to be awesome. You will succumb to the pressure of "everyone else has it and it looks great". Eventually the angry mob would dissipate, and only every now and then a disgruntled player will start a thread about it. TT really doesn't have anything to lose, but respect, and I don't know how much they care about that. Many will be quick to quote me and say "No! I would never buy anything from Squad/TT again, and I mean it!", and that's fine, and it likely won't come to that anyway so it doesn't matter. I'm just saying, if any of you are me, you know dang well you wouldn't stop playing KSP. It's too good of a game. You will be angry, sure, but you will make an angry purchase and play the heck out of that DLC.
  6. You would be surprised how many times we have read that. We won't know for sure until you post your KSP log, and a screenshot of your gamedata folder. my guess is you are trying to run the current version of GPP on ksp 1.3 which won't work because kopernicus is version locked and the one included with GPP is for 1.2.2. OR you didn't download the GPP_Textures.
  7. @Errol this isn't possible currently. It is something @OhioBob and I have been wanting to do for months
  8. If you read back the last few pages (as you should to see if your issue has been brought up) you would see that floating tiles has been brought up many times. Scatterer is not 1.3 compatible
  9. I assume you installed via CKAN? SVE has updated and fixed this issue. CKAN does not have the latest version, that's why your clouds are so ugly
  10. Yeah that's one way to do it, although, its not friendly to any other planet pack or the stock system.
  11. All of it is pretty relevant. Basically, you will have to erase the default cfgs, and add in your own, so that scatterer only sees yours
  12. Here is some basic documentation that I learned on over the last 6 months. https://github.com/sarbian/ModuleManager/wiki
  13. Offset the texture in photoshop and look for seams
  14. I don't remember what the parameter was, but I know how to fix it. It's super easy and I have no idea how I messed it up from one release to the next lol
  15. As far as I know, there is not an easy way to export the entire map of the world from google maps legally. It's probably not a stretch to say it's impossible.
  16. Oh the syntax example didn't load for me earlier I see now! Very cool
  17. CKAN is likely has not updated SVE . Just install the latest version and install manually
  18. This is cool! Is there a way to define the cap limit?
  19. As far as I know, Rald does not have a flighGlobalsIndex number, so that means it's randomly generated by kopernicus. It might be injecting itself before Icarus forcing a +1 to all index numbers
  20. Well said. I am considering removing it from all future updates. I have recieved a few messages asking if it is required for career mode in GPP. I can only imagine the how many misunderstood the purpose of the cfg and used it when it wasn't necessary.
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