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Everything posted by Galileo
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
They can both be named KSS. It will just copy the Terraformed duna into your existing KSS folder.- 4,170 replies
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- kopernicus
- planets
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
No, that is typically caused by a directory to the atmo textures being incorrect. -
just have to scroll down on the OP: "Download Plugin (by clicking here I certify I have read, and will follow, the installation instructions above)"
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You have to use the new kopernicus parameter "displayName" to make the clouds clouds work on the main menu. Bodies not named Kerbin do not work. cbNameLater won't work just displayName
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Update for 1.3 is up download in the OP *Note: Scatterer is not quite compatible with 1.3 and is causing the floating terrain tile bug. If you come across it, DO NOT report it to the scatterer thread. The dev already knows about the issue and it will be fixed when it updates for 1.3.- 598 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Seems to be working fine for me. Uninstall all of your mods and install manually, then see if you have the same issue. While doing this testing i noticed i messed up a lot with this update. ALL the clouds look pretty awful in the tracking station, but ok in map and flight mode. I will have time to fix it this weekend hopefully. My plate is pretty full right now, so we will see. Just bare with me. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
anywhere inside your GameData folder.- 7,371 replies
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- gpp
- kopernicus
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Just because it says its not for 1.3 doesn't mean it caused your crash. If you go to the TR thread you will see the issue has been brought up multiple times. Im telling you its not PlanetShine. Don't believe me, enjoy your crashes then. I don't know what else to tell you. PlanetShine works perfectly fine in 1.3. @Matchlight You need to double check all of your bundled mods and make sure they are up to date so people don't go to the other mod threads and complain of 1.3 incompatibility, when its really just an out of date mod pack. This is why its good to try and keep dependencies separate. I know you are trying to keep the install simple, but this can cause a headache for the other modders who's work you bundle, if you don't keep it up to date (see above). I used to be the same way, bundling mods for simplicity's sake, but I started getting complaints about mods being out of date and causing issues (see above). So, instead of bundling i started including "Recommended Mod" lists in my OP's. That ensures that the user always has the latest version of the mod, eases the maintenance of the mod and allows others to build their mod set how they see fit. If you don't have faith in the users of this mod to install it correctly, what makes you think they have the ability to easily uninstall a dependency they don't want? Developing for the lowest common denominator is a double edged sword. I highly recommend you remove as many dependencies as possible and include a recommendation list in the OP. Maybe then you can start to look at CKAN as a possibility.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
planetshine? I just tested it and no, it doesn't cause a crash at all, but TextureReplacer is causing crashes on EVA if you aren't using the latest recompiled version for 1.3.- 685 replies
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- clouds
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Post your output log AND a screenshot of you GameData folder OR, he just failed to download and install the RSS Textures, which is my guess.
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older PC's definitely can feel the effect from colliders, beefier ones usually don't. Either way I threw together this cfg to disable ALL colliders for anyone interested. Just drop it anywhere in your GameData https://www.dropbox.com/s/gcrnfs3jvmwdmfy/DisableColliders.cfg?dl=0
- 3,403 replies
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- renaissance compilation
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Are the colliders turned on for those objects? If they are, THAT is what is causing the FPS drop. Just disabling them should provide a nice boost. I think I disabled the ocean bottom colliders in GPP and SVT. I'll have to double check. There really is no point in making them tangible
- 3,403 replies
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- renaissance compilation
- visual enhancements
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No the issue is caused by me. I will fix it tonight. -
When I first saw the tiles, I was already well aware of the issue from the countless reports that popped up on SVE, EVE, Kopernicus, and Scatterer's thread, but that didn't keep me from enjoying the experience! It was like my Kerbals were asleep and part of an experiment or simulation that was failing somewhere in reality.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Did you turn off eve integration? Or was it off by default? -
Can I get a tin can?
- 772 replies
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It's not the boycott that's cowardly. It's his drop and run tactics.
- 772 replies
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Coward.
- 772 replies
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- kerbal space program
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Oh! Perhaps a physical copy in a nice metal case in the shape of a decoupler? That would be sweet and I would pay for it.
- 772 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
It's won't change how KSS does it, but I will probably leave the names the same as GPP (no Kiro) to keep things simple and to allow for better compatibility. Changing the suns name can cause issues with GPP and contract mods like strategia and visual mods like scatterer. It's all tied together and really shouldn't be changed in for it to continue to work seamlessly Edit: this will have to wait until this weekend I got focused on updating another one of my mods and lost track of time- 4,170 replies
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- kopernicus
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