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Galileo

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Everything posted by Galileo

  1. Shadows in ksp are really wonky anyway. GPP doesn't mess with that and the textures have zero to do with it. Scatterers shadow bias stuff might mess with it a little but I doubt it.
  2. What problem? Before, in 1.1 the textures were big and ugly on the surface. I upped the tiling and made things look better. BUT if you are playing with a scaled system, the texture tiling is multiplied by some value and it can look pretty Bad
  3. I haven't played with the settings too much, but can you temporarily disable the commo blackout can't you
  4. The ring shadows are above the equator because urlum is inclined. The shadow will transition from above the equator to below the equator over time.
  5. I have the assets to make something like that but I never included one that looked like that. I suggest just looking at how others did it and try replicating it and testing it. That's what I did. Sun flares are very easy to make
  6. But you could make some really small, very blue moons with only northern ice caps lol name one Papa, one Vanity, so on and so on... ok enough of the smurf jokes
  7. Like from The Smurfs? Why not add another smaller moon around Gargamel and name it Azrael
  8. in the GUI (alt+0) in the cloud manager, look for a parameter called shadow material.
  9. Well, I use all of those mods fine together so I don't know what could be causing your issue
  10. Science defs Were removed last update. The format was wrong. @rasta013 has taken up the task to write all new science defs for every single body.. so it may be a while but they will happen!
  11. UPDATE v1.2.2 Hot Fix Edition Fixed strange effect on gas giants caused by scatterer.. FOR REAL THIS TIME! Gael has properly colored desert area (new color map) Fixed duplicate flag issue in main menu Added code to rescale cfgs that should increase the resolution of the cloud layers in scaled systems Added code to rescale cfgs that multiplies the stock antenna power values by a factor of the rescale value Note: You still need to download the fix Blackrack posted in the Kopernicus thread for the ring shaders to work. HERE Note II: This just fixes some minor things and includes patches that have already been posted to the thread. Install instructions: DOWNLOAD
  12. 1.1.6 and the latest release use the new scatterer. i would go ask there and have your output log ready
  13. i do, but again, i can tab through just fine until i reach the Gauss/Catullus binary system. so i dont see why Kerbalism would grab it only at that point. So i dont think that is the issue
  14. it was only happening around the Gauss/Catullus binary system for me. when i removed SB it continued as normal
  15. Maybe, i didnt really pay attention to that. why would it ONLY happen at that one body though is my question?
  16. yeah, and to be honest, it may not even be a SB issue. We just happened to notice it after we installed SB, leading to our assumption
  17. ok, just disregard what i was saying earlier. I dont know what was happening last night. just tested and now everything is fine. ugh. this isnt the first time this has happened and @JadeOfMaar will tell you the same thing. It seems to be a random thing i guess.
  18. Everything looks and acts normal until you attempt tab past or choose another body beyond tarsiss. It just gets hung up there in map mode and in the tracking station.
  19. At first we thought remotetech was the culprit but that turned out to be wrong I think
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