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Everything posted by Galileo
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Who knows lol the grass should be ok. The seams aren't nearly as bad on Gaels actual terrain- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The grass isn't safe either btw lol seams exist there too.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I feel for you! 1.3 is coming.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Not those this one: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases For those that may notice, we removed the custom science defs this update due to the structure we were using being wrong. We have brought aboard @rasta013 to completely revamp the science defs. It is not going to happen over night, but will happen incrementally. So bear with us.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That is gorgeous!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I've been saying it was coming!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE v1.2.1 Nearly Independent Edition Directory has changed Scatterer is now a Module Manager config EVE configs (GPP_Clouds) are now a module Manager config Refactored CommNet Antenna Power and DSN Power patches when using a scaled system to pull scale factor directly Sigma Dimensions 'Rescale' key Fixed strange effect on gas giants caused by scatterer Made clouds a little brighter and more opaque Ciro is more white Strategia config no longer deletes stock strategies Time warp limits adjusted for quicker time warps in lower orbits (not too quick though) Added Kopernicus ring shader support NOTE: For GPP_Clouds to work Install the GPP_Clouds folder located in "Optional Mods" then download and install EVE. NOTE II: For Scatterer to work, just install the latest Scatterer. NOTE III: For the Kopernicus ring shaders to work correctly, download THIS DLL and place it in GameData>Kopernicus>Plugins. DOWNLOAD |- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
navigation was something i was worried about, but windows kept pretty close to what has worked in the past so it came pretty naturally. I won't switch back. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I am currently uploading a new version. It uses the kopernicus ring shaders. We can now have multiple bodies with shadows on the rings at once. While this feature is not currently fixed in the most recent Kopernicus, @blackrack has released his DLL that fixes it on the kopernicus thread. Just download and replace Kopernicus' dll with blackracks version until Kopernicus makes an update including it.- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
windows 10 doesn't have big icons... if you think windows 10 is anything like windows 8 you are completely wrong. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
I updated my last comment- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
dont use that setting. That is the lazy way to do it and its not always accurate Also, you dont have the MapDecal in your cfg? why not? its pretty necessary. it flattens out the terrain you want to put your KSC on. otherwise, well everything winds up in the ground You need to adjust the absoluteOffset in the MapDecal to be equal to the altitude of the terrain you want KSC to be on then you need to adjust repositionRadiusOffset = 3062 to be -9 of your absoluteOffset value. (-9 is just what i use, but it works)- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
yep. read this https://github.com/NathanKell/RealSolarSystem/wiki/PQSCity-and-PQSMod_MapDecalTangent- 2,453 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
windows 10 has been outstanding for me. I just recently upgraded to 10 last month. its smooth as butter. Its all personal taste at this point. its like the Playstation Xbox debate. Both are good but both are different. Both OS' here are pretty good. I just think windows 7 looks a bit outdated for my taste. THAT was the only reason i upgraded, but im glad i did. 10 seems a lot smoother to me. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Galileo replied to Gameslinx's topic in KSP1 Mod Releases
well i WAS tagged in something.. maybe not- 2,453 replies
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Nyan Cat in the loading screen? Am i tripping?
Galileo replied to milosv123344's topic in KSP1 Discussion
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as soon as you get it done let me know. Im ready for a push!
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well lets make people use the JX2 then. Im ok with that.
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I believe Gauss is near where Eeloo is in stock, so stock antenna should at least be able to reach there. I too would like to see JX2 used more BUT my concern is for those that dont use JX2. are we going to force users to use it or will we give them a stock option? or could they just stack a whole bunch?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yep. All of those mods have been broken down to MM cfgs. Now you just need those mods and MM and you are good. In the update hopefully coming today, Scatterer, and EVE cfgs will also be MM cfgs.- 7,371 replies
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