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Galileo

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Everything posted by Galileo

  1. Post your logs but looks like you are using the wrong kopernicus. Works fine here and for others. And it looks like you may be using 0.0.2.0 and not the latest SSRSS This mod completely different from the old SSRSS. You need to delete everything and reinstall everything. You cannot just plug and play on top of the old ssrss
  2. There is a thread to ask the moderators to change your name. I think it's called the "name change thread" or something. You can only change your name once though, so choose wisely. Having multiple accounts is not allowed per forum rules There is a thread to ask the moderators to change your name. I think it's called the "name change thread" or something. You can only change your name once though, so choose wisely. Having multiple accounts is not allowed per forum rules found it
  3. I tried the RX480 and got horrid performance. Immediately returned to the store. Just my experience though. I will always buy Nvidia from now on
  4. Yeah the 1060 will do just fine. It's overkill for ksp, but that just means you will also be able to play other more graphic intensive games as well.
  5. Yeah that will be good. I use an i5 4690k @ 3.4GHz oc'd and on my other rig I have an i7 something and I cant tell a difference in performance
  6. A 980 is what I use and I run ALL of the visual mods and about 90 other mods, BUT I also have a good processor, which is far more important than any graphics card for ksp
  7. Yeah, well, they didn't really go away but were moved to tarsiss to be more realistically accurate.
  8. Hadrian is probably the closest to beige with an ocean. Do you mean these screenshots?
  9. I haven't seen that issue on Otho. I don't know what is going on in that screenshot. Once upon a time Augustus had lakes, but that was waaaay back in the early development stages before this thread was even a thing
  10. Well my mod doesn't have city lights? I don't know what you are using exactly
  11. I know he is pretty quiet on this thread, but @Poodmund is a huge contributor as well. Let's not forget him!
  12. The Flightglobal indexes have changed. Meaning, things in orbit will either be lost or orbiting the wrong body. If are worried about loosing anything or are concerned, use the career saver. It only changes the global flight index back to the original values. You still get all of the other updates and fixes. That's all. @RocketPCGaming I will hopefully have a fix regarding the ugly textures for a full size system. No 8k textures yet but I can at least make the 4K look good for ya
  13. Oh yes. Black rack forgot to update the version number in game. It is indeed 0.0300.
  14. If have already invested a lot of time in the previous version of ksp, and want to continue it without breaking it, You must use the career saver patch. If you are planning on starting a new career, disregard the career saver. The FlightGlobalsIndex changed this update and that causes a lot of problems for preexisting careers.
  15. Logs and a screenshot of your gamedata would be helpful bud
  16. GPP bundles 0.0300 (latest version) remove the scatterer file from previous installs and add the version in our download.
  17. No, because it breaks the gas giants cloud textures and any body that has clouds that are any color other than white. We will have to wait patiently until blackrack returns to modding. He is aware of the issue.
  18. its for 1.2.2 the latest kopernicus is all you need, optional, yet recommended mods that are supported, are in the readme.
  19. PRETTY BROKEN. But, thats what the career saver cfg is for.
  20. UPDATE Changelog: v1.2.0 Moar compatibility edition Support for Scatterer v0.0300 and renamed bundled SVE to GPPVE to cure chronic Stock Visual Confusion. Removed Medium SVE/GPPVE option to save on download size. The difference between Medium and High was minimal in-game. Reduced the following into MM patches, simplifying things overall and saving more on download size: Distant Object Enhancement; Strategia; Planetshine; Waypoint Manager; Sunflare toggle for whether Scatterer is present or not. Enabled MechJeb to acknowledge KSC default location. KSPedia implementation - With information on all major bodies! Catered for new 'big' sticker in Decal Stickers mod. Far-reaching body updates: Simplified biome distributions on the noisier of biome maps. Optimized color textures to lose excess file size but keep all quality. Adjusted Scaled Space to PQS render height for much smoother transitions. Visual updates to Niven! Merged Gael and Tellumo cloud layers to consolidate textures. Implemented EVE eclipses. ALL bodies receive eclipses, with and without Scatterer. Optimized Nero color and biomes to match ring tilt. Added slight tilt to Otho and Gauss. Raised Lili's SOI to 40km to un-break Lili Orbital Survey contracts. Optimized terrain elevations so KER and the like can honestly tell where sea level is. Added anomalies to all bodies, and more PQSMod tweaks to some worlds. This includes fixes for terrain jitter and performance drain, especially at Tellumo. Improved texture details even more on some worlds. Changed Flight Globals to enable certain provisions and prevent a related issue. Added "Career Saver" as the Flight Globals change will cause other issues (specifically: break existing game saves). Strategia updates. Updated deltaV map. Full Kerbalism support. Gael updates: Lowered KSC island height and made shoreline friendly to enter/exit the ocean. Updated KSC++ and island biomes accordingly. Changed Initial Rotation to put sunrise at 01:30 UTC. Tuned Semi-major Axis so years are exactly 426.0 days long. Renamed the Kerbin World-Firsts Society to Gaelean Historians Collective. Minor adjustments to terrain and biome maps. Updated Texture Replacer. Custom loading screen! Other new bells and whistles. Some very small... Some very big. DOWNLOAD
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