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Everything posted by Galileo
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I completely agree. no Star Wars planets. My stuff above was just a prof of concept thing, not to be taken seriously
- 25 replies
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- interstellar
- stars
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I must have been using 7.4 then. My apologies. I'll update it.- 598 replies
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- ssrss
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Quit forcing dx11 or OpenGL.- 598 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Just use the link on the OP then- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yep. Just drop the textures folder inside the SVE folder -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This is already done by a sigma dimensions cfg. Altering them in the cfgs can lead to some very bad results. I have tested over and over with the latest releases of all the dependencies and have not had an issue with cloud altitudes or ship sizes. Make sure you download and install everything correctly- 598 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
They probably aren't working for whatever reason. We will either revert to our old cfg or come up with new ones. @JadeOfMaar have you seen this behavior?- 7,371 replies
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- gpp
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Oh i go that much lol. glad to hear its fixed.- 1,019 replies
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- kopernicus
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[1.12.x] Crew R&R - Crew Rest & Rotation
Galileo replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, by the way, KerbalRenamer works perfectly with this. I haven't tried renaming via the f12 menu, but i assume that's what you mean when you say renaming isn't supported. Kerbal Renamer is hard to find as its kinda buried in the Realism Overhaul repo. If anyone is interested, here is a link to it. https://github.com/KSP-RO/KerbalRenamer/releases -
[1.12.x] Crew R&R - Crew Rest & Rotation
Galileo replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I finally had time to give it a go, awesome job! At first I couldn't tell if the mod was running until i looked in the advanced setting section in the difficulty menu. I love that. I am a minimalist at heart, and the lack of an app button makes me happy. noClutter = happyGalileo -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
ok, I hopefully fixed the issue. The issues on github are helpful but i know very little about Linux and its terminology, and it seems a few people keep getting SVE and SVT confused. I know SVE had some case sensitivity issues but i think i fixed those too in the latest update Im pushing an update now for SVT. Version number will not change so just check back in 30 minutes and redownload and see if the issue is fixed without using the fix in the issues section on github the game should be producing an Output log. I dont need a crash log. What OS are you running. Are you forcing OpenGl or Dx11?- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I just checked and the only thing i missed was a case sensitive thing in the Eve cfg. I just fixed it and hopefully thats it- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Can you make an issue on github and I can fix it asap. It would be helpful if i can get an explanation in terms a windows only user can understand.- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE v1.2.2 change log Separated Sun flare from Sun spikes to allow user to turn up or down the intensity of each texture. Fixed some case sensitivity issues for Linux users Fixed issue when user makes changes to EVE configs in the GUI it erases all MM cfgs from SVE_Settings. Tweaked EVE configs for better performance on Kerbin, Laythe, and Duna DOWNLOAD -
[1.12.x] Crew R&R - Crew Rest & Rotation
Galileo replied to linuxgurugamer's topic in KSP1 Mod Releases
And I sincerely appreciate it. When I first played KSP in June of 2015, this was the first mod I ever used, and it was awesome. Thanks so much Linux! -
[1.12.x] Crew R&R - Crew Rest & Rotation
Galileo replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer that was quick! -
Please do because I have no idea what you are talking about
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So download another one that does and throw the textures you want into texture replacer..
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Delete the citylights.dll in the plugins folder