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Everything posted by Galileo
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't know. I haven't tried it.- 598 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
The only kind of time warp you can do while on EVA is the physics time warp (alt + time warp) but then you are tempting fate- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Are you time warping when trying to EVA? Everything is locked on EVA if you are time warping. Even if you are barely warping.- 4,170 replies
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Constant shimmy when landed on Mun
Galileo replied to smckamey19's topic in KSP1 Technical Support (PC, modded installs)
Post it on YouTube and share the link. Also, post your output log while your at it. Might be something in there we can see -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Galileo replied to linuxgurugamer's topic in KSP1 Mod Releases
Nearly all mods that worked in 1.2.1 work fine in 1.2.2, lncluding this mod. I haven't tried 1.2.9 so I can't say if this works there -
No and the wheels wouldn't work anyway. The way wheels are handled was completely redone in the last couple of updates. Also, considering this mod was last updated in august of 2015, in seriously doubt you will see it working again
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
I don't think you completely understand my suggestion. Kerbol won't be the central star, The All will remain the center point. Kerbol will still be orbiting The All and can have a fixed SOI. Nothing in your mod will change except templates and reference bodies in your cfgs, but you will not see a difference in game except maybe there won't be bugs for some people. I understand this isn't my mod, and you can choose to ignore my advice, I just know how it is having people constantly bug you for fixes. If you don't want to try what im saying its ok- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
But the central star needs an infinite SOI. Technically, even in the current release of KSS, The All has an infinite SOI. This is why even the other stars in the mod are orbiting the All, so i don't see what difference it would make to make the switch like i suggested. It may fix the issue for other that do have the problem- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Duna start does not reparent anything. It just moves the KSC.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
GPP doesn't reparent Kerbin, Gael is Kerbin renamed to Gael and the sun is just renamed to Ciro. This is what I'm suggesting KSS does. The GPP is the same system as stock. Only names and textures have changed. This is how GPP stays compatible with so many mods. I developed it that way for a reason.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
I know it will. It will just take renaming and changing some reference bodies in the cfgs.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Everything would still be orbiting The All with what I'm proposing. Absolutely nothing would change in terms of placement of the other bodies- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
So why not cbNameLater the Sun to The All and make kerbol its own star with a sun template? That way, kerbin isn't reparented and avoids the issue and everything maintains its current position?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
Does anyone know what's causing it? I wouldn't call that fixed either. This is the only planet pack I have seen with this issue, but I haven't studied the cfgs since the very early stages of this mod, so I can't be much of a help here. I remember some of the cfgs having some irrelevant nodes and some odd different ways of accomplishing some of its features and if those things have not been addressed and changed, they may be contributing to some of the weird issues that seem to be exclusive to KSS.- 4,170 replies
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Why not start a new thread on the support forum instead of posting on random other mod threads? SVT made sense, but if you don't think kerbalism is causing it, why post here? Btw, you need to try some basic troubleshooting. Remove all of your mods and try the ones that you think may be the cause. Nobody is going to be willin to go through your 80+ mods to figure the issue for you. You need to try to narrow it down to just a handful of mods.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's not caused by SVT. I have seen it once before. It's either a kopernicus or a stock issue. SVT is just textures and cfgs and doesn't touch anything related to PQS.- 1,019 replies
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I'm going to DisneyLand! (so much for Vandenberg)
Galileo replied to StrandedonEarth's topic in The Lounge
I'll be at Disney World from May 3th - 10th. I have been a few times but I'm taking my 4yo daughter. It's a pretty surreal feeling when you are taking your kids somewhere you went as a kid. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have already implemented code into GPP to scale the sunflares with Sigma. It will be included in the next update- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
His issue is not the clouds. Remember the message I sent you with the yellow stripes planet? That is what he is talking about. You have created the same problem by converting all of your textures to dds. If you are going to use dds textures, what you need to do is move ALL of the planet textures out of the plugindata folders and change the directory in the configs accordingly. This will increase the games initial load time, unfortunately. Or, you can switch back to png- 4,170 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
So, I may have messed around with some PQS mods.- 7,371 replies
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