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Everything posted by Galileo
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What did you set your shadow material value too?
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No but you can enable them in the No contract.cfg
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
those logs you sent are not the right logs. But I can assume what you are doing... You are either on a Mac or Linux machine and not using the Mac and Linux version or you are forcing OpenGL or directX11 which is a no no for this mod- 7,372 replies
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Easier I would say. In career your funds earned from missions varies. It could be a little, it could be a lot. With this mod not only would you get funds for completing a mission, but you will also gets funds for each science point you collect. So say you collect 25 Science points, with the default settings you will be paid 25k funds and receive 25 rep. Now, you can of course lower or raise this number to meet your needs. It is what you make it
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Current version is v1.0.7 Play Your Way frees up your imagination to explore the way you see fit. That,s not all, though! Play Your Way also rewards you with REP and pays you FUNDS based on any science points you accumulate while you explore. Also, how much you get paid is completely up to you! Want to get paid 1,000 FUNDS for every science point you collect? You got it! 500 REP for every science point you collect? Go for it! Just make the necessary changes in the cfg. So, basically, you get paid whatever you want for doing whatever you want! This can either make the game really hard or really easy, depending on how you set your cfg. Default Settings are: 1000 Funds for every science point 1 Rep for every science point Download and install Contract Configurator to pick and choose which contracts you want to spawn. ENJOY! Download Source This is basically a continuation of @Ippos ScienceFunding but with a few tweaks. This mod retains the same license as ScienceFunding. License: Public domain
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Delete kopernicus and download the latest version, and you have to have ModularFlightIntegrator, which comes with kopernicus Do not install the module manager that comes with kopernicus- 7,372 replies
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Adding Sub Classes to Kerbals
Galileo replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
I have been trying to find a plugin modder willing to do the just about same thing, but a little more in depth for a while now. http://stockvisualmods.com/careerhub/ What you want is possible by just editing a config in your squad folder. (I can't remember what it's called exactly) I think it's called "experience" though. -
Banned for using a Gothic typeface in more than half of his flags
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
You have to post your logs. We can't read minds lol also post a picture of your gamedata. Actually, just post everything on the GPP thread so we don't spam this thread -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
post your Output log and ksp log also post a screenshot of your gamedata folder- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
pshhhh no, you didn't see anything...- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
its because remote tech updated 4 days ago and i havent rewritten the cfgs.. rest assured and update is coming for both GPP and SSRSS that fixed RT compatibility- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It allows you to contact KSC when using GPP and RemoteTech- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You have to go into the remote tech cfg and change the body ID to 5 i forgot to change it when i updated the mod- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
SVT is built in, have you not noticed the terrain textures? those arent stock lol SVE is also bundled in the download- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Mac and Linux are by default 64 bit- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yeah i just forgot to change it lol- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes the last update had to break saves.. i apologize. BUT because of the changes, any future updates will not break anything.. I did however forget to change the Body ID in the Remote tech cfgs so im sorry for that too now the Body IDs start at icarus and work their way out. so Icarus is 1 Thalia 2, Eta 3, Niven 4, Gael 5...etc.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
they have the full AVC included in them.. GPP does too now that i think about it.. i may switch everything to Mini AVC anyway- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yes i can do that- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah you can, or are you asking him to do it so you could see?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
there are quite a few areas over 2k- 7,372 replies
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