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Everything posted by Galileo
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Well, there is personal preference I am so used to looking at the output.log, the ksp log is foreign to me. -
You have to download the planet packs.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
2 things, You have a very old version of module manager. Delete it and download the latest version. AND You don't have Kopernicus. Kopernicus comes with module manager but it ignore the one it comes with and use the most up to date version. Also make sure you are using Sigma 0.6.1 until I update this mod again. https://github.com/Sigma88/Sigma-Dimensions/releases/tag/v0.6.1- 2,401 replies
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- rss
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes it will effect those mods because kerbin does not exist in this planet pack- 7,371 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The detail is the same in map view and in normal view. the only time it changes is when you get close enough for the height map to render which is below 100km on Ceti and 50Km on Iota the lack of craters is intentional to make getting science easier in the early game so you can visit the rest of the system eventually..But if you ever visit the dark side of those planets you will find much tougher terrain- 7,371 replies
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- gpp
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
try a fresh install of KSP. Since you have pretty much exhausted all other options. I find it odd that you two are the only ones that seem to be having this issue as far as i know -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Module manager is required for kopernicus to work just make sure you have the most up to date version which is 2.7.4 -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
thats the best way i have seen it put.. I try to explain this process and always make it sound very confusing.. then i usually just dont post it try to install kopernicus manually and see if the problem persists -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Did you both install via CKAN? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
have you tried running the game without mods and only Kopernicus? The KSP log isnt the log that is needed.. the one you want is the output log found here Kerbal Space Program\KSP_x64_Data -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
you need to post your logs. Kopernicus log and output log -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
- 7,371 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Gonna need more info. Post your logs And a screenshot of your gamedata folder- 2,401 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Cliffs of Dover?- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The directx 11 thing on your laptop is normal. That's just letting go you know it's compatible up to directx 11. Ksp runs on directx 9 and has issues when directx 11 is forced in the command line. Sorry you can't seem to get it working. The way you determine what resolution you need to use is to try them all 3 versions until you get the performance you want. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Then I would reinstall and run the game without any other mods and see if you get the same issue. nobody else seems to be having this issue so I am going to assume the issue is on your end- 1,019 replies
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- kopernicus
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The shadowy bug is caused by Scatterer's terrain shadows. Turn them off in the main menu and it does away. In the tracking station, nothing from scatterer is shown. This includes the sunflare. So when I say scatterer doesn't work in the tracking station in the OP, I meant everything. It just shows the stock sun. It works fine in flight.- 1,019 replies
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You will need to set the sun to not rescale or rescale only half in the advanced settings in your Sigma settings.cfg.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yep those are terrain shadows from scatterer. You can turn them off at the main menu- 1,019 replies
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- kopernicus
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[1.2.X] [Kopernicus] Planet Cyran
Galileo replied to The White Guardian's topic in KSP1 Mod Releases
The "white ball syndrome" is caused by scatterer and Kopernicus calling on the same planet textures. To fix this, any planet with an atmosphere MUST be set to UseOnDemand = False or whatever that setting is but it must be false or you will get the white ball every time. You only have to do the bodies with atmospheres though -
This already exists with KSC++
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yeah, these were 2 of the first planets made, and for some reason I saved them as 16 bit as opposed to 8 bit like the rest of the planets and moons so i have a feeling thats what was causing the issue.. We will have an update out soon and the issue should be fixed.. Thanks for catching that.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I fixed the issue and will include it in the next update- 7,371 replies
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