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Galileo

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Everything posted by Galileo

  1. Well, there is personal preference I am so used to looking at the output.log, the ksp log is foreign to me.
  2. You have to download the planet packs.
  3. 2 things, You have a very old version of module manager. Delete it and download the latest version. AND You don't have Kopernicus. Kopernicus comes with module manager but it ignore the one it comes with and use the most up to date version. Also make sure you are using Sigma 0.6.1 until I update this mod again. https://github.com/Sigma88/Sigma-Dimensions/releases/tag/v0.6.1
  4. Yes it will effect those mods because kerbin does not exist in this planet pack
  5. The detail is the same in map view and in normal view. the only time it changes is when you get close enough for the height map to render which is below 100km on Ceti and 50Km on Iota the lack of craters is intentional to make getting science easier in the early game so you can visit the rest of the system eventually..But if you ever visit the dark side of those planets you will find much tougher terrain
  6. try a fresh install of KSP. Since you have pretty much exhausted all other options. I find it odd that you two are the only ones that seem to be having this issue as far as i know
  7. Module manager is required for kopernicus to work just make sure you have the most up to date version which is 2.7.4
  8. thats the best way i have seen it put.. I try to explain this process and always make it sound very confusing.. then i usually just dont post it try to install kopernicus manually and see if the problem persists
  9. have you tried running the game without mods and only Kopernicus? The KSP log isnt the log that is needed.. the one you want is the output log found here Kerbal Space Program\KSP_x64_Data
  10. Gonna need more info. Post your logs And a screenshot of your gamedata folder
  11. The directx 11 thing on your laptop is normal. That's just letting go you know it's compatible up to directx 11. Ksp runs on directx 9 and has issues when directx 11 is forced in the command line. Sorry you can't seem to get it working. The way you determine what resolution you need to use is to try them all 3 versions until you get the performance you want.
  12. Then I would reinstall and run the game without any other mods and see if you get the same issue. nobody else seems to be having this issue so I am going to assume the issue is on your end
  13. The shadowy bug is caused by Scatterer's terrain shadows. Turn them off in the main menu and it does away. In the tracking station, nothing from scatterer is shown. This includes the sunflare. So when I say scatterer doesn't work in the tracking station in the OP, I meant everything. It just shows the stock sun. It works fine in flight.
  14. You will need to set the sun to not rescale or rescale only half in the advanced settings in your Sigma settings.cfg.
  15. Yep those are terrain shadows from scatterer. You can turn them off at the main menu
  16. If you are using Kopernicus, clouds do not show up in the main menu. You have to actually go in game to see the clouds.
  17. The "white ball syndrome" is caused by scatterer and Kopernicus calling on the same planet textures. To fix this, any planet with an atmosphere MUST be set to UseOnDemand = False or whatever that setting is but it must be false or you will get the white ball every time. You only have to do the bodies with atmospheres though
  18. This already exists with KSC++
  19. yeah, these were 2 of the first planets made, and for some reason I saved them as 16 bit as opposed to 8 bit like the rest of the planets and moons so i have a feeling thats what was causing the issue.. We will have an update out soon and the issue should be fixed.. Thanks for catching that.
  20. I fixed the issue and will include it in the next update
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