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Everything posted by Galileo
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Oh I know I was just letting you know before you get bombarded with "why dis happen still?"
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That issue only happens on OpenGL based operating systems (macs, linux). This is because they don't play well with .dds textures. The dev would need to convert all .dds textures to .png. What I have done with my planet pack is just create a separate download for Mac and Linux users that includes only png textures. This issue may also happen if you are forcing OpenGL in your command line
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Just scroll down on the menu for dunadustorms and deselect the option for layerVolume then hit apply. That should disable the dusts storm volumetric clouds. Unfortunately, there isn't a way to tone them down -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
They work just fine with Sigma Dimensions. Just install SVE and SVT and adjust SD to your liking -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't use ckan but I last I saw, SVE wasn't compatible on ckan so I don't know why this would be happening. Have you asked on the ckan thread? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This mod comes packaged with its own SVE so don't keep the one you have because it's only good with the stock system- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Oh I wasn't talking about the areas being small, but the fact that they are 9km takes away some precious deceleration time. You will be hitting the surface pretty fast if you aren't careful.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah that would be cool- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
All of these plateaus are anywhere from 6.5k to 9k really cool place to land- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
There are some plateaus that extend to 9k so it could potentially be even easier if you pick the right spot. BUT landing at such a spot is very difficult.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I am considering making a custom nav ball that will help people that have trouble with the change in ksc's location. I'm looking into what the best way to do it would be. I haven't checked if texture replacers navball replacement is fixed- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yep. That's a main feature of GPP. Creates a little, but not too much, difficulty. Just to spice things up. It's also a little more realistic in my opinion- 7,371 replies
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The RSS configs are exact. That's a good place to look @Ninadragonborn
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I'm on a 1070 and ksprc slows me down lol so it would need to be a pretty big upgrade lol. I think KSP 1.2 and EVE don't play as nice anymore causing more fps loss than in past versions. That's why I had to get rid of so many layers SVE and condense others into 1 texture. I lost about 15fps from 1.1.3 to 1. 2 without making any changes
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You are more than welcome. I had a great time making it! If you are using the texture replacer I have bundled with the mod, you will see Jeb has aged, and with age comes patience. He has learned, good things come to those who wait.- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That looks fine Provide the screenshot that looks smoother for comparison -
There are some graphical issues with scatterer with resizes over three.. 4 even looks acceptable but it gets wierd after that. There are lines across the horizon that are visible through terrain.. But other than that scatterer seems to scale just fine It does work but when you resize, obviously the sun will resize too. Just set the sun up in advanced settings to not scale and you should be fine.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
RSS expanded works already. And ksc switcher does too as long as it's updated- 2,401 replies
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Thats awesome! I have been looking for a way to replicate the opportunity for a long time now. Where did you get the air bags? I will have to investigate the floating stuff and see if it's something I can fix. Might the PQS is too high.. I dunno but I'll try to fix it.
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I thought the exact same thing. Seems they really are stretching for drama and the acting, I'm not too fond of. Don't get me wrong, I'll watch it, if only for the visuals and to critique it. Hopefully it gets better.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Sounds good!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Oooh I like that too. I mean Niven is kind of a Venus analog anyway @OhioBob But, I'm always down for texture work too. And I think @JadeOfMaar would also have to alter his crp resources if we changed anything. AND I would have to redo the biome map as well... Sigh.. @MaxL_1023 what have you done?- 7,371 replies
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