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Everything posted by Galileo
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Ah yeah i forgot i did that lol!
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
do a fresh install and install everything manually. then try running GPP without any mods and see if the problem persists. If you do not experience the problem, start adding mods back little by little until you see the issue again then you can narrow down the problem.- 7,371 replies
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I didnt make anything higher.. are you using Sigma Dimensions?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
F5, make changes to cfg, and load- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
can you send me a pic of your gamedata? and does it crash in flight?- 7,371 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
SSRSS actually has cfgs for remote tech to have multiple points. And I am working on the same configs for GPP and a pretty cool update is coming for GPP too. Mars is always awesome though. You will get the real deal here. GPP also has a Mars analog though, with Gratian. It's really a tough decision but both mods are great.- 2,401 replies
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You have to set the cloud height in the cfgs Not with the gui if you are using Sigma Dimensions and once you have it set, leave it alone. Messing with the gui resets the cloud height
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Try both- 2,401 replies
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Imgur album embedding is broken and has been on the forums for a while now. This are some awesome screenshots though!
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You will basically have to rewrite the configs. I would suggest downloading another visual mod and using it as a template. Also, Astronomer's textures don't do well with the new particle system in EVE and it won't look right. So really, I would suggest just using a different visual pack entirely. Try SVE or Para Sci visual enhancements.
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- renaissance compilation
- visual enhancements
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No Astronomer's cfgs are old and not valid any longer. EVE has changed A LOT and cannot read those anymore
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- renaissance compilation
- visual enhancements
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You are not on the latest KSP. you are using Kerbal Space Program - 1.2.0.1586- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
yeah i dont want to let those super secret secrets to get out- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i would but i dont really understand patreon. I stick to good ol Paypal lol- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
it happens because transitions in scatterer are not an exact science -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Very odd because the only thing different is the cfgs. I'll look into it -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
are you using the SVE that comes bundled with SSRSS or did you download it separately? This is why i ask: this was in your KSP.log [LOG 09:22:50.013] [EVE CityLightsManager]: StockVisualEnhancements/EVE/CityLights/cityLights/EVE_CITY_LIGHTS [LOG 09:22:50.045] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CloudsManager]: Running Setup [LOG 09:22:50.068] [EVE CloudsManager]: Loading... [LOG 09:22:50.069] [EVE CloudsManager]: StockVisualEnhancements/EVE/Atmosphere/clouds/EVE_CLOUDS [LOG 09:22:50.070] [EVE CloudsManager]: Cleaning Clouds! [LOG 09:22:50.070] [EVE CloudsManager]: Unable to parse config node: OBJECT { detailSpeed = 1000,3000,0 killBodyRotation = True speed = 0,70,0 altitude = 753.6 body = Kerbin name = Kerbin-Auroras settings { _DetailDist = 1E-07 _UVNoiseAnimation = 0.05,0.02 _UVNoiseStrength = 0.05 _UVNoiseScale = 0.5 _DetailScale = 6 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } _UVNoiseTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _MinLight = 0.5 } } } The clouds cfgs for SSRSS do not include Kerbin, so it leads me to believe you downloaded SVE separately, which is a no no. use the bundled SVE and you should be good.. tschüß!- 2,401 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Awesome Sauce!- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nope they were developed together -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah set the landscape to 1- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes Minmus and mun will still have dust even in low res. SVT should also have solid scatter. The configs in both mods are the same in every resolution, just the resolution of the textures change. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I would just say try them all and see if they work,. We don't have the time to check every mod compatibility unfortunately- 7,371 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
It's probably something in the sun cfg. I'll look at it when I get a chance- 2,401 replies
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