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Galileo

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Everything posted by Galileo

  1. There used to be pics, but after the imgur album stuff broke in the forum, they too broke, and I have been too busy with other projects to take the time to post them. With that said, thank you for taking the time and doing it.
  2. Post your log and I will see if I can spot a problem 0.0256 works perfectly as long as nothing is being renamed or moved around. It is used in SVE and in SSRSS and it works just fine. Are you forcing directx11 or opengl?
  3. You don't happen to have a copy of that Icarus heightmap you fixed a while back do you? While mine works, I feel yours was better and would be more precise on the surface
  4. What version are you using that causes you game to break? Are you using the experimental version with cloud scatterer effects? Or are you using 0.256? Are you using a planet pack that renames the sun or reparents kerbin around another sun? Post your logs as well
  5. It's a known scatterer bug. Just enter a building and exit. That fixes it
  6. remove the mun dust and Minmus dust nodes from the cloud configs and it should work. You will have to uses the default scatterer configs though because the custom ones for SVE would take quite a few changes to make them compatible.
  7. There aren't very many pics from on the surface. The sun looks about the same as stock without scatterer. It's not too hard to find resources.
  8. It's all good. The hiring cost might be configurable. If not, maybe it's something @TheReadPanda could implement in the future?
  9. It is BUT you still have to hire them and depending on what stats you choose determines the hiring cost. Which I don't think rises later in game
  10. I could have sworn TRP-Hiring had what you are looking for. I know they have hiring costs but the way they are calculated was different and the hiring costs weren't raised exponentially or however stock does it. Like I said I am probably wrong and haven't actually played in a long time so I'm kinda put of the loop
  11. Hmmm what is it? Is it a raised piece of land underwater.. Like a sand bar?
  12. I'm pretty trp hiring does it, or roster manager might too, but I could be wrong
  13. Its called being in the tracking station. Scatterer doesnt work in the tracking station. If you are refering to the doubled up textures, its exactly that. There are 2 identical textures on Eve that move a different speeds. you just happened to catch it when the two textures happened to be on top of eachother other than that it looks perfectly fine
  14. Here is a simple repackage of the FASA Launch Clamps/ Towers Report any issues to me. I don't intend on making a new thread so you can do it here or in a personal message. DOWNLOAD
  15. I will repackage a stand alone today
  16. I just recently noticed this too. I am investigating
  17. I probably won't be anymore. I had Just noticed the 2 particular lakes that didn't resemble lakes on the on the color map so I had to change it to match the heightmap
  18. For those of you who want to play this pack, don't like the dumb contracts but still want to get paid and earn rep for doing science and experiments, you might like this:
  19. You have to run the game one time without any mods so that the game can set up you settings and configs. Then install mods Those are great! I have updated Gael though just a little. There are a few spots that have bodies of water, but it looks like land on the color map. The new texture is on git hub but other than that, these are so awesome!
  20. KSCSwitcher has been compiled by someone on the last page of its thread. You will have to download the original mod and just replace the newly compiled dll
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