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Everything posted by Galileo
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I have a created version including Russians, British, Chinese and Americans done. if I can post it here I will.
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Skillz is no longer supported by me. hopefully in the future i will have time to revive it.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It is -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Which mod? Galileo's Sun Flares or SVE? -
Love your pics... Looks like I may have to turn the Mun dust just a pinch next update.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
If you go to the rve thread, there are posts that show how to get it to work in 1.1.3. Or you can try ssrss. Even if you went and renamed the cfg to the correct planets, it would look terrible. Earth and Mars would look OK, but Mercury would look like eve, which isn't realistic and Jupiter would have the green clouds that jool has. There really is no point to make it compatible with RSS.- 685 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Bored tonight, so I decided Galileo's Sun Flares deserved some much needed love. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
So, check to see that you are running the game in 64 bit. It seemed to fix the issue for @yixingking- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
so more weird effect on kerbin in main menu?- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Could not allocate memory: System out of memory! make sure you are running the game in 64 bit- 1,019 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
In the search bar type in RVE and you will find the thread. You can go back a few pages and you will find how to's I don't have time to go find it for you. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
It is but you there are post in the thread that explain how to get it to work -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
You do not need to quote the entire OP. It's a bit ridiculous. You can just write a comment. And no, this doesn't work in RSS you need RVE -
How to use MechJeb without the AR202 case?
Galileo replied to MrAws's topic in KSP1 Mods Discussions
Yeah it's ugly, isn't it? -
I'm looking into creating a mod that will allow for Kerbals to gain experience in multiple professions. For example, pilots can gain Science and Engineer experience, Scientist can gain Engineer and Pilot experience and so on... Currently I can get each profession to have one other profession. I don't know if having all three is possible but I'm going to try. If this is something people are interested in I'll work on it. Anyone that has any input or can provide any help, let me know. Thanks, Galileo
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How to use MechJeb without the AR202 case?
Galileo replied to MrAws's topic in KSP1 Mods Discussions
True, but I have convinced myself that it would be more realistic for it to be embedded anyway because in real life it's not a part you would throw on a ship or rocket I would think. But maybe I'm wrong. Either way I don't forget anymore :-) -
How to use MechJeb without the AR202 case?
Galileo replied to MrAws's topic in KSP1 Mods Discussions
I figured he was like me and just kept forgetting to put it on my ship lol most annoying thing to forget -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Take it to kopernicus thread. I'm pretty sure it's an open gl issue. Every instance I've seen has been Linux or OSX. So ask there. Be sure to have your logs ready. Thomas won't help you with out them. Also, this might be a conflict between scatterer Kopernicus and open Gl I'm also pretty sure that this only happens at the main menu and not in game. Which in that case, I don't see an issue honestly. Can you post your logs? I need your player log- 1,019 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
You can but in the gui is way way easier. If you do it in the GUI it automatically does it in the code once you save- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Yep disable them in the gui. I can't remember exactly but just toggle the little button next to volumetrics- 685 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I still forgot to post it thanks for reminding me! I'll post it in a few min -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Open gl might have an issue. I can't test that sorry hopefully a manual install helps but I don't know tbh- 1,019 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Yes?- 685 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah that'll do it! 45-50 is more than playable though so I would be happy with that- 1,019 replies
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