alex_1313
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Everything posted by alex_1313
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
alex_1313 replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
alex_1313 replied to Thomas P.'s topic in KSP1 Mod Releases
I edited Kerbin with this mod and the wrong side of the planet is lit up in map view, i have no idea how to fix it. And how do i remove oceans from Kerbin? Image for the "wrong side of the planet is lit up" : https://imgur.com/ZrG8arG And how do i fix the KSC view, it looks like this : https://imgur.com/puNyLVq -
I edited Kerbin with Kopernicus mod and the wrong side of the planet is lit up, i have no idea how to fix it. And i have no idea how to remove oceans on Kerbin. To fix : Issue 1 - Convert the normal map to ".dds", Issue 2 - Add this to the config file : @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @Template { removeOcean = true } } }
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Is there a mod that lets you collide asteroids to make planets? (I know the "Kopernicus" mod)
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yes, thanks
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Is there a mod that adds orbital decay effects by : Atmospheric drag, Tidal forces...? like this : https://en.wikipedia.org/wiki/Orbital_decay
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Just what i needed. Thanks.
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I know that mod, but i want to make planets for my own game in unity. I dont know how.
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Im having problems with making planets in unity, its laggy when there is multiple planets in one scene. When i make them small, i cant get the particles proper size. When it is large it laggs and i cant get the collider to match the planets surface. In my case the planets are spheres. So i took a look at the KSP planets but i cant seem to make them like that in unity.
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Just to speed up landing on a planet/moon. Or it could be a end-game thing (under the nanolathing node in the tech tree) and to not be OP it could use a lot of electric charge (so it doesn't eliminate launching and landing) and maybe a beacon so the ship can connect to the beacon when orbiting above it and beam a kerbal down to the beacon near a colony or something.
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Using Hyperedit is cheating...
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Camera Drifts Off The Rocket! [Fixed]
alex_1313 replied to alex_1313's topic in KSP1 Technical Support (PC, modded installs)
It was the old version of community resource pack, i updated it and now the camera doesn't drift off the rocket. The orbital survay scanners just get destroyed and the camera was drifting off the rocket. -
Camera Drifts Off The Rocket! [Fixed]
alex_1313 replied to alex_1313's topic in KSP1 Technical Support (PC, modded installs)
Nevermind, I Fixed It... -
Is there a mod that adds laser beam elevators for beaming/teleporting kerbals from orbit down to the surface of a planet or moon? (like in "Star Trek") Also, happy new year!
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Is there a mod that adds a zone to KSC from where you can click recover, but outside of that zone you can't click recover?
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This would make the Kerbin system less boring and more interesting for new players that have been to the mun/minmus before. I would like the following features : Moon with atmosphere, Moon with oxygen atmosphere, grass and trees (like Kerbin but not a copy of Kerbin), desert moon with oxygen, interesting moon without atmosphere, and a procedurally (randomly) generated moon (if possible). Edit : Actually im working on one...
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This would make KSP a lot harder... I would like this mod to have the following features : solar wind, solar flares (and flare detectors, so kerbals can hide inside the command pod before the solar flare hits), radiation shields (both energy shields and ablator shields), radiation suits, nuclear engine generating radiation, when the R&D blows up generates radiation (who knows what they might be doing in there...), Radiation Detectors, Radiation Science Experiments... (This is basicly "Kerbalism" mod).
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Tried to mod Jool to be solid so i can land on it, this happened...
alex_1313 replied to alex_1313's topic in KSP1 Discussion
I used Kopernicus mod to edit jool (it's a planet making/editing mod).